PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
Please think about Necromantic Aegis. It's mainly used as an offensive boost, with 99% of them being unique shield, but now, it will be 100% for sure. This keystone being only use for unique shield make it quite inappropriate for SSF or rare shield.
Guide français : http://sites.google.com/view/poefr/
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-Fortify
Fortify has been reworked to grant its' full benefit while having 5 "fortify charges" (20% effective of your maximum fortify buff per charge) To gain charges of fortify you'll need to strike enemies with melee hits, travel/movement skills will grant 1 charge per enemy struck (possibly no more than every 0.4 seconds unless you want a caster to shield charge a pack and gain full fortify effect), strike skills and non-slam/travel/movement skills grant 2 or 3 fortify charges and slam skills grant 5 fortify charges. You're welcome, no need to pay me, I'll take some mtx though :D |
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Loving the Fortify changed, fingers cross it turns out good.
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" I truly hope the way you're viewing those "heterogeneity" changes is the correct one, because when I read that, I thought of it in the complete opposite direction and an absurd nerf to defenses overall. Basically I saw it as: the max roll (+10 or +20) is what you get NOW (3.15) for an item, everything below that is a worse base than what we currently have. Hopefully you're the right one in this point, but I do agree wholeheartedly with the fact that ES bases will now all be trash unless you're getting +19 at the very minimum. The other two will see a miniscule benefit when being perfectly rolled, but not by enough to make them crap in the market. |
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" I've got friends, but unless we're specifically building our characters around group play, it is more efficient to play solo. We'll be on discord with each other chatting, but we don't group up. Group play advantages: Shared costs Specialized group builds and roles Group play disadvantages: You don't progress your atlas or build your map supply You often miss out on league mechanics You get less loot Building for group play and doing nothing but group play is the most effective money making strategy there is. But building a solo character and trying to play in a group with other solo characters is just worse than playing solo. Casual group play should be a thing that doesn't suck. |
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" Absolutely wrong thinking! When we pick up ES item off the ground we calculate how much ES would it get with 48% quality, because Hillock and 18% quality craft AVAILABLE to everyone! Last edited by Aristarx#6614 on Oct 6, 2021, 7:28:46 PM
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" Spell caster does 1-link ice crash for full fortify? |
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75% of the people bashing this post, have never played more than a single hour of the game.
Great post GGG, keep it up. "You're my Sword's canvas."
~Totes Adorbs. |
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Well, Gladiator's dead. Guess it was too popular in 3.15.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 |
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While many will dislike this comment, this is a simple fact. I am not interested in being a trial dummy or a QA engineer. There is no way to test all these changes without a PTR of some kind. All these changes should take 6 months to implement, not 3, it is simply not feasible.
Every league seems to be geared around beta testing buffs, nerfs, new or changed vision of the game, etc... I'll skip this one and come back once the game is in a state where I know exactly what I am signing up for, not the slot machine it is currently in. |
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