Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
Jesus, just make Fortify a buff that gets removed if you use anything not intended. You are effectiveley fucking over every melee build that relies on low damage / as scaling, like poison.
Even after all these interviews your efforts are so fucking low. |
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" Ok to clarify my 10% statement on a different example: If I find a Shaper Ilv.86 Titanium Spirit Shield now it sells for about 100c. If I find it in 3.16 with a 0% roll of the new "rng base value" it probably sells for 5c while a max 20% (ES Base was 20%?!) will sell for 100c. So a lot less items will be worth picking up or even trading. If I find a Hunter Astral Plate Ilv.86 it now sells for about 200c +- ... If I find it in 3.16 with a 0% roll it will probably sell for 190c while it'll sell for 210c on max roll because 10% more Armour is just what? 100 more Armour? If u need 25k to have a reasonable armour damage mitigation 10% is just a joke. I guess the ES types will benefit more as it is basically "increased Life" for ES based builds. But Armour and Evasion - that's 200 more A/Ev on a 2k A/Ev Base ... Boots with 250 Armour will get 25 extra Armour on max roll ... Lol ... What a buff xD |
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Many of the changes seem perplexing. Wasn't the idea to buff defenses?
1) Fortify made worse for spellcasters without providing an alternative defensive mechanic - this is a nerf 2) Endurance charge life regen - unnecessary nerf 3) No more attack dodge - even if the evasion effectiveness is higher, it doesn't compensate for the fact that the enemy attacks now have to get past just one defensive layer instead of two 4) Blind gutted - it's fine to make it more symbiotic with evasion-based chars, but what does every other archetype get to compensate for the lost defensive layer? Weaker fortify? |
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3.16 is looking good for me <3
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It might just be me but this looks like a list of nerfs in disguise. Also, if things have been added in the passive tree are we getting more passive points to utilise these "buffs" ?
Last edited by Alphaq204#7380 on Oct 6, 2021, 7:00:29 PM
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Great changes. Now please nuke aurabots and i'll be ecstatic.
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Even if stuff in passive tree is not added defense for example is stronger either way yet people are complaining?
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" Except there were aurabot builds capable of pulling 150 MILLION steady DPS, killing 6k delve bosses in a few seconds... no, they weren't only supports, they could've also been the most overpowered godlike machines running EVERYTHING with pretty much no risk of death. " You're missing the point, spellcasters are most likely going to get a significant and more reliable defense in form of improved ES (both overall pool and regen, with great cooldown reductions on top of that) AND a lot easier access to block chance. C'mon, they're actually getting buffed! Last edited by Masakiyomi#2744 on Oct 6, 2021, 7:06:23 PM
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All this fluff and you more than likely will still get 1 tapped off screen in all maps above Tier 8. Would be nice if you listened to the players, you as a company have been massively disconnected for a long time. The vocal minority and the paid to play streamers should not be your target audience for tuning.
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" That is one of the many problems with GGGs "vision" the game is "balanced around said "economy"... SSF is always grabbing the worst end of the sticky... now playing SSF will take 10x more grinding to go anywhere Almost all defences are nerfed and RNG increased, crafting is a sad unreliable joke! Time to go back to Minecraft where... you know... the time spent gathering resources is rewarded! Last edited by Fhrek#4437 on Oct 6, 2021, 7:07:11 PM
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