👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages
" Don't even think about it young lady, your input in developing minion builds is beyond valuable. |
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Guy on utube beats simulucrum level 30 using this build.
Can someone please link what he's build is please? All i can get is POB which i have a lot of trouble with. Best i can do is level 23. Thanks. |
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" :P " Link the video. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" Here you go: >>> Watch Soulwrest Phantasms Occultist build guide video on YouTube <<<
Key features: Soulwrest Phantasms Occultist
KEY FEATURES Soulwrest The build centres on the Soulwrest unique staff. It summons phantasms when you consume corpses with spirit offering. To make this summoning mechanic easy, the build uses cyclone and cast while channelling. This allows you to auto-cast desecrate to create corpses, and spirit offering to consume them. Scaling Damage To scale the phantasm’s damage, the build: • converts all of their base damage into chaos damage, • reduces the enemy’s chaos resistance, • makes the enemy take increased damage, • and boost the damage with critical strikes. Support Minions The build also uses support minions to increase the phantasm’s damage with their buffs. • a carrion golem for extra base damage, • a carnage chieftain for frenzy charges, • and a host chieftain for power charges. Profane Bloom Occultist’s Profane Bloom makes enemies go pop when they die. These pops can clear entire packs of monsters, and will make mapping fast and efficient.
Passive Tree & Jewels, Ascendancy, Pantheon and PoB Pastebin
PASSIVE TREE & POB PASTEBIN POB PASTEBIN https://pastebin.com/yfMtuTA6 NOTES • Grave Intentions anointment • Sovereignty cluster • several masteries • 2 extra passive points from killing all bandits MASTERIES • Life: +50 maximum Life • Life: 10% increased maximum Life • Mana: 15% increased mana reservation efficiency • Minions: 100% critical strike chance • Minions: 20% increased effect of Offerings CLUSTER JEWELS • 2x Large: 8 points. Vicious Bite + others (Feasting Fiends, Renewal) • 4x Medium: 4/5 points. feasting fiends, renewal, life from death, blessed rebirth • 1x Small: Fortress Covenant • 1x Small: Quickening Covenant • 1x Small: Surging Vitality • 1x Small: Enduring Composure JEWELS • Ghastly Eyes ASCENDANCY 1. Malediction 2. Profane Bloom 3. Void Beacon 4. Withering Prescence PANTHEON Major: Lunaris Minor: Shakari
Gear, Gems Links & Flasks
HELMET For the helmet, use Ancient Skull to increase damage and critical strike chance. The best enchant is: 12% Spirit Offering. BODY The choice for body armour is very flexible. The only requirement is 5 links with the correct colours in the correct order. Skitterbots can be unlinked. Note: desecrate must be before spirit offering. This makes sure that desecrate creates corpses before casting spirit offering. GLOVES The gloves must be triad grip with 4 white sockets for 100% chaos conversion. Enchant: Reflection BOOTS For the boots, try to get +2 to minion gems because the extra levels will help keep the support minions alive. Enchant: Life regen or Movement speed Spectres: Carnage Chieftain, Host Chieftain. WEAPON The weapon must be Soulwrest. Because the phantasms are part of the staff, the sockets can be unlinked. Note: summon phantasm support is used to increase the number of phantasms from 10 to 20. AMULET The amulet is a chaos impresence, which gives you a free curse aura when you have despair linked to blasphemy. Anointment: Grave Intentions. The helmet’s special ability deals chaos damage to your minions so they need extra chaos resistance. RINGS One ring needs to have aspect of the avian. Then focus on getting life, stats and resistances. BELT Belt or Sytgian Vise with life, resistances. Also Darkness Enthroned if you have enough resistance. RECOMMENDED FLASKS Life: Instant Recovery when on Low Life + Bleed removal Prefix: Startled, Frightened, Alarmed, Terrified, Panicked Suffix: of Sealing, of Alleviation, of Allaying, of Assuaging Utility flasks: Reduced charges or Increased duration Prefix: Apprentice's, Scholar's, Practitioner's, Brewer's, Chemist's Prefix: Investigator's, Analyst's, Examiner's, Clinician's, Experimenter's Granite: extra armour Quicksilver: extra speed Quartz: remove freeze/chill Rumi's Concoction . 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella#0845 on Jan 13, 2022, 8:56:24 AM
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https://www.youtube.com/watch?v=YgGPyaQsjvA
https://www.youtube.com/watch?v=Gtqpc1lJ0dU There are several utube videos of guys clearing level 30 simulucrum with this build. I seem to not have enough damage or defense to go past level 22. Could be me though. |
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" It's a pretty simple build actually. Basically, it focuses on defense instead of DPS. 30,000 armour. block cap. Determination + Defiance Banner + Tempest Shield + Molten Shell. Divine Flesh with 82% chaos res. I'm planning to make my builds more defensive like this for 3.17. *also he has pierce in skele links which helps a lot for high density mobs like deli. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella#0845 on Jan 14, 2022, 3:05:57 AM
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" Your build should have more than enough damage to full clear simulacrums. What you're lacking is defenses. Simulacrums can be done with minimal dps, it's just about surviving them in the end. Simulacrums require alot of investment into defensive layers to be cleared. Looking at your current build, it has alot of damage but it's very squishy. I had the same problems when I was trying to clear my first simulacrum this league. Alot of damage, but started getting oneshot after wave 20. To solve the issue you need to invest into defensive layers to stop the oneshots. This requires sacrificing some damage, which should be fine considering your gear is very good. These are my suggestions: Cap your spell block: Do this by running divergent Bone Offering and Divergent Tempest Shield. Also pick Sanctuary and Mystic Bulwark. With a Rumis it should put you at or close to spell block cap. If you're not running Necro Aegis you get to normal block cap aswell and can get the 5% block mastery from Sanctury. To fit all auras you will be needing a small cluster with 50% reduced determination mana efficiency and 6% reduced efficiency on the small ones. This should allow you to run: - Zealotry - Determination - Skitterbots(Unbound Ailments) - Tempest Shield Personally, I run Grace aswell in my builds by running an Auls Uprising but not sure if it's worth it for you since I have a Skin of the Lords which boosts the living crap of my Determination and Grace in my builds. My second suggestion is getting a "Frontline" small cluster jewel and an unset ring to give you 1 more socket. The idea is to link your Molten Shell to Increased duration making it last ~9 sec or something like that. The Frontline gives Veterans Awareness which increases your max res by 10% and phys dmg mitigation by 20% during Molten Shell which is huge. The downside is that you take more damage when Molten Shell is down so you have to play around it a bit. That's why you want to scale duration. This makes you literally unkillable when Molten Shell is up but vulnerable outside of it. I run this setup on my builds and got to wave30 on a testrun with a very low budget build: https://www.youtube.com/watch?v=FuEfK9RltSI&ab_channel=HenrikSwanstr%C3%B6m Some other things you could look into are changing your amulet annoint and running an ES on block shield setup. If I were you I would annoint Primsatic Skin for 2% max res instead of Ravenouz Horde since ravenouz horde is kinda bad. Alot of people also like to run Aegis Aurora with Divine Shield which gives you a crapton of ES when you block. If you're block capped with that setup it provides a huge boost in survivability. |
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Thanks for the input, got to level 25 where i was just getting 1 shot. What i wasn't doing was using "Sniper's Mark" enough so that mat have been 1/2 the problem.
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So after seeing the melding of the flesh jewel I was wondering about how viable Syndicate Operatives would be again with 4B Triad Grip and Doryani's Prototype. I saw that there were variations of this build using Barantie Preachers during scourge.
Last edited by Vaildez#6753 on Jan 19, 2022, 10:00:57 AM
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"It would be easier to reach the -200 lightning resist cap, but I don't think Syndicate Operatives would be the top choice, because they can no longer shotgun. Maybe slave drivers would make a return? Last edited by 6_din_49#4066 on Jan 19, 2022, 11:32:27 AM
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