👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

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FengTal wrote:
which spectres would be able to complete simulacrum?


Maybe Baranite Preacher + Doryani?
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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6_din_49 wrote:
Indomitable Army anoint should help with tankiness, until we can afford lvl 25 gem.


If using Bone Armour, than Decay Ward might be better?
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Infernal Legion Animate Guardian *meme build*



>>> Watch Infernal Legion Animate Guardian build guide video on YouTube <<<

Credit


I got the idea from Mana Seeker on YouTube to make this build.
Watch his POE 3.12 Infernal Legion AG: https://youtu.be/NhXG3e5OQJs


How the build works


Base Damage
For the AG’s base damage, I’m using my Forbidden Shako with infernal legion 35 to get 10k base damage. I’m also using double convoking wands, and stacking minion damage on the passive tree.

Scaling Damage
To scale the damage I have Malevolence aura, and one carnage chieftain spectre to get more damage from frenzy charges.

AG's Gear
Unlike other minions with infernal legion, you can scale the AG’s burning damage with equipment. I’ve equipped my AG with a Cane of kulemak for a nice dot + fire damage buff. (can also use rare crafted staff)
He’s also got inpulsas broken + storm’s gift, so he can explode monster packs without profane bloom.

Reduce enemie's resistance
To reduce the enemy’s fire resistance:
• Flammability + elemental weakness
• Tukohama’s vanguard spectre to get fire exposure from it’s scorching ray
• Combustion linked to the spectres, as well

Take increased damage
Enemies also take more damage with:
• shock, from corpse pack
• covered in ash, from infernal cry
• and a pale seraphim spectre

Life regen
To keep AG alive, he’s got 41k life and 22% life regen.
The combination of Mask of the Stitched Demon + grave intentions gives him 17% by itself.


Passive Tree & Jewels, Ascendancy, Pantheon and PoB Pastebin

PASSIVE TREE & POB PASTEBIN



POB PASTEBIN
https://pastebin.com/WSU5RESZ



NOTES

• Grave Intentions anointment
• 2 masteries
• 2 extra passive points from killing all bandits



MASTERIES

• Life: +50 maximum Life
• Life: 10% increased maximum Life



CLUSTER JEWELS

• 2x Large: 8-12 points. Raze and Pillage, Feasting Fiends, Call to the Slaught (not allocated)
• 4x Medium: 4/5 points. Invigorating Portents, Cult-Leader
• 1x Small: Fortress Covenant
• 1x Small: Surging Vitality
• 1x Small: Cobalt (Minion Res)
• 1x Small: Ghastly Eye




JEWELS

• Amanamu's Gaze
• Ghastly Eyes




ASCENDANCY

1. Mindless Aggression
2. Unnatural Strength
3. Plaguebringer
4. Corpse Pact



PANTHEON

Major: Lunaris
Minor: Shakari


Gear, Gems Links & Flasks

HELMET

Forbidden Shako
Infernal Legion main mod: level 35 = 10k base damage
Feeding Frenzy minor mod: aggressive AI



NOTES:
Swift Affliction has more POB DPS and seems to link to AG, but AG doesn't have a duration tag, so not sure I can trust it.

Bought this helmet for 80ex...

It's possible to make the build with a rare helmet, but end DPS is much lower because of low level Infernal Legion: mapping 2.4M/bossing 1.2M


Shako 35 gives mapping 5.5M/bossing 2.7M



BODY

Support minions go here.
Armour with +1 curse. I'm just using a cheap 5link.



NOTES:
Spectres:
Tukohama's Vanguard (scorching ray fire exposure), Carnage Chieftain (frenzy charge more damage), Pale Seraphim (15% increased damage taken)
Sentinel of Purity (activate medium clusters, debuff with exposure)



GLOVES

Stacking life/res/minion damage



NOTES:
There are legacy gloves*



BOOTS

Corpsewalker creates corpses for Plaguebringer + Corpse Pact.



NOTES:
Free malevolence aura because of amulet, so can use linked supports.



WEAPON

Dual wands.






NOTES:
The minion levels only increase AG's HP (survivability).
Only minion damage mod affects Infernal Legion because it's a support gem.

Infernal Cry gives covered in ash vs bosses.

Flesh Offering is for extra movement speed (AG is super slow!!)



AMULET

Aul's Uprising + Malevolence


Anointment: Grave Intentions
20% life as ES + Mark of the Covenant for AG.



RINGS

2x Profane Proxy




BELT

Sytgian Vise with life, resistances.





RECOMMENDED FLASKS



Life: Instant Recovery when on Low Life + Bleed removal
Prefix: Startled, Frightened, Alarmed, Terrified, Panicked
Suffix: of Sealing, of Alleviation, of Allaying, of Assuaging

Utility flasks: Reduced charges or Increased duration
Prefix: Apprentice's, Scholar's, Practitioner's, Brewer's, Chemist's
Prefix: Investigator's, Analyst's, Examiner's, Clinician's, Experimenter's

Granite: extra armour
Quicksilver: extra speed
Quartz: remove freeze/chill
Rumi's Concoction
Sulphur (Conc ground for extra regen for AG)


AG's Gear


Forgot to link gear before making AG, so here are the screenshots:













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🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Jan 22, 2022, 7:40:36 AM
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kayella wrote:
"
6_din_49 wrote:
Indomitable Army anoint should help with tankiness, until we can afford lvl 25 gem.


If using Bone Armour, than Decay Ward might be better?
It's better for sure, if we stack minion block chance (Bone Offering and/or Necromantic Aegis).

If the only source of minion block chance is Fortress Convenant jewel, I think Indomitable Army is better.

Edit: just realized Indomitable Army costs a Silver Oil, might not be very budget friendly early league.
Last edited by 6_din_49#4066 on Jan 22, 2022, 8:38:16 AM
Skill interactions with Hydrosphere
Problem:
Certain skills that have a chaining or shockwave effect can multiply their damage against single targets by also hitting Hydrosphere. These skills should not be balanced around using an off-class or off-theme skill like this. Maintaining the ability to use this interaction would prevent us from improving certain bow skills and hit damage spells without their maximum damage output being too high.

Solution:
Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.


--


This pretty much kills SRS single target doesn't it?
"
Alazin wrote:
Solution:
Change Hydrosphere to have a one second cooldown before it can be hit again.

This pretty much kills SRS single target doesn't it?


I made a few changes to the build. It won't be too bad :)

The 3.16 build had about 1M sDPS per SRS using hydro.The 3.17 build will have about 900k sDPS per SRS without hydro.

The only problem is you need to gem swap melee splash to multistrike when you do endgame bosses.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Jan 24, 2022, 11:17:38 PM
"
6_din_49 wrote:
It's better for sure, if we stack minion block chance (Bone Offering and/or Necromantic Aegis).

If the only source of minion block chance is Fortress Convenant jewel, I think Indomitable Army is better.

Edit: just realized Indomitable Army costs a Silver Oil, might not be very budget friendly early league.


yeah, Decay Ward is budget friendly. I like it for league start because minions can be squishy until you get the gem to level 20.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella wrote:
"
Alazin wrote:
Solution:
Change Hydrosphere to have a one second cooldown before it can be hit again.

This pretty much kills SRS single target doesn't it?


I made a few changes to the build. It won't be too bad :)

The 3.16 build had about 1M sDPS per SRS using hydro.The 3.17 build will have about 900k sDPS per SRS without hydro.

The only problem is you need to gem swap melee splash to multistrike when you do endgame bosses.



Thanks for looking into this, can you link a PoB or are you waiting for an updated PoB post patch notes?
"
Alazin wrote:
Thanks for looking into this, can you link a PoB or are you waiting for an updated PoB post patch notes?


Yeah, need to wait for updated POB. Not sure what other changes will be in patch notes. And need to test the character in standard to make sure it's still OK!

ps. I fixed the SRS fire conversion bug in POB. It will be in the next update! We don't need to add a custom mod anymore :)
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Content Update 3.17.0 -- Path of Exile: Siege of the Atlas:
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