👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages
" Maybe Baranite Preacher + Doryani? 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" If using Bone Armour, than Decay Ward might be better? 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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Infernal Legion Animate Guardian *meme build*
>>> Watch Infernal Legion Animate Guardian build guide video on YouTube <<<
Credit
I got the idea from Mana Seeker on YouTube to make this build. Watch his POE 3.12 Infernal Legion AG: https://youtu.be/NhXG3e5OQJs
How the build works
Base Damage For the AG’s base damage, I’m using my Forbidden Shako with infernal legion 35 to get 10k base damage. I’m also using double convoking wands, and stacking minion damage on the passive tree. Scaling Damage To scale the damage I have Malevolence aura, and one carnage chieftain spectre to get more damage from frenzy charges. AG's Gear Unlike other minions with infernal legion, you can scale the AG’s burning damage with equipment. I’ve equipped my AG with a Cane of kulemak for a nice dot + fire damage buff. (can also use rare crafted staff) He’s also got inpulsas broken + storm’s gift, so he can explode monster packs without profane bloom. Reduce enemie's resistance To reduce the enemy’s fire resistance: • Flammability + elemental weakness • Tukohama’s vanguard spectre to get fire exposure from it’s scorching ray • Combustion linked to the spectres, as well Take increased damage Enemies also take more damage with: • shock, from corpse pack • covered in ash, from infernal cry • and a pale seraphim spectre Life regen To keep AG alive, he’s got 41k life and 22% life regen. The combination of Mask of the Stitched Demon + grave intentions gives him 17% by itself.
Passive Tree & Jewels, Ascendancy, Pantheon and PoB Pastebin
PASSIVE TREE & POB PASTEBIN POB PASTEBIN https://pastebin.com/WSU5RESZ NOTES • Grave Intentions anointment • 2 masteries • 2 extra passive points from killing all bandits MASTERIES • Life: +50 maximum Life • Life: 10% increased maximum Life CLUSTER JEWELS • 2x Large: 8-12 points. Raze and Pillage, Feasting Fiends, Call to the Slaught (not allocated) • 4x Medium: 4/5 points. Invigorating Portents, Cult-Leader • 1x Small: Fortress Covenant • 1x Small: Surging Vitality • 1x Small: Cobalt (Minion Res) • 1x Small: Ghastly Eye JEWELS • Amanamu's Gaze • Ghastly Eyes ASCENDANCY 1. Mindless Aggression 2. Unnatural Strength 3. Plaguebringer 4. Corpse Pact PANTHEON Major: Lunaris Minor: Shakari
Gear, Gems Links & Flasks
HELMET Forbidden Shako Infernal Legion main mod: level 35 = 10k base damage Feeding Frenzy minor mod: aggressive AI NOTES: Swift Affliction has more POB DPS and seems to link to AG, but AG doesn't have a duration tag, so not sure I can trust it. Bought this helmet for 80ex... It's possible to make the build with a rare helmet, but end DPS is much lower because of low level Infernal Legion: mapping 2.4M/bossing 1.2M Shako 35 gives mapping 5.5M/bossing 2.7M BODY Support minions go here. Armour with +1 curse. I'm just using a cheap 5link. NOTES: Spectres: Tukohama's Vanguard (scorching ray fire exposure), Carnage Chieftain (frenzy charge more damage), Pale Seraphim (15% increased damage taken) Sentinel of Purity (activate medium clusters, debuff with exposure) GLOVES Stacking life/res/minion damage NOTES: There are legacy gloves* BOOTS Corpsewalker creates corpses for Plaguebringer + Corpse Pact. NOTES: Free malevolence aura because of amulet, so can use linked supports. WEAPON Dual wands. NOTES: The minion levels only increase AG's HP (survivability). Only minion damage mod affects Infernal Legion because it's a support gem. Infernal Cry gives covered in ash vs bosses. Flesh Offering is for extra movement speed (AG is super slow!!) AMULET Aul's Uprising + Malevolence Anointment: Grave Intentions 20% life as ES + Mark of the Covenant for AG. RINGS 2x Profane Proxy BELT Sytgian Vise with life, resistances. RECOMMENDED FLASKS Life: Instant Recovery when on Low Life + Bleed removal Prefix: Startled, Frightened, Alarmed, Terrified, Panicked Suffix: of Sealing, of Alleviation, of Allaying, of Assuaging Utility flasks: Reduced charges or Increased duration Prefix: Apprentice's, Scholar's, Practitioner's, Brewer's, Chemist's Prefix: Investigator's, Analyst's, Examiner's, Clinician's, Experimenter's Granite: extra armour Quicksilver: extra speed Quartz: remove freeze/chill Rumi's Concoction Sulphur (Conc ground for extra regen for AG)
AG's Gear
Forgot to link gear before making AG, so here are the screenshots: . 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella#0845 on Jan 22, 2022, 7:40:36 AM
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"It's better for sure, if we stack minion block chance (Bone Offering and/or Necromantic Aegis). If the only source of minion block chance is Fortress Convenant jewel, I think Indomitable Army is better. Edit: just realized Indomitable Army costs a Silver Oil, might not be very budget friendly early league. Last edited by 6_din_49#4066 on Jan 22, 2022, 8:38:16 AM
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Skill interactions with Hydrosphere
Problem: Certain skills that have a chaining or shockwave effect can multiply their damage against single targets by also hitting Hydrosphere. These skills should not be balanced around using an off-class or off-theme skill like this. Maintaining the ability to use this interaction would prevent us from improving certain bow skills and hit damage spells without their maximum damage output being too high. Solution: Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills. -- This pretty much kills SRS single target doesn't it? |
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" I made a few changes to the build. It won't be too bad :) The 3.16 build had about 1M sDPS per SRS using hydro.The 3.17 build will have about 900k sDPS per SRS without hydro. The only problem is you need to gem swap melee splash to multistrike when you do endgame bosses. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella#0845 on Jan 24, 2022, 11:17:38 PM
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" yeah, Decay Ward is budget friendly. I like it for league start because minions can be squishy until you get the gem to level 20. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" Thanks for looking into this, can you link a PoB or are you waiting for an updated PoB post patch notes? |
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" Yeah, need to wait for updated POB. Not sure what other changes will be in patch notes. And need to test the character in standard to make sure it's still OK! ps. I fixed the SRS fire conversion bug in POB. It will be in the next update! We don't need to add a custom mod anymore :) 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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Content Update 3.17.0 -- Path of Exile: Siege of the Atlas:
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