[3.19] Poison Blade Vortex Assassin | Early To Endgame

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Zhenniao wrote:


I have these for rings and have a lot of physical damage so I think wicked pall gives a lot of dps? Also want the increased poison ticks. Tempted as well to go for dirty allocation for faster dps if not for the 100% chance to poison of Toxic strikes

in POB it gives me 31.5m combined dps on shaper

edit: circling oblivion does give more dps but i think i dont need the increase duration much because i'm just mapping and mobs die in a second. I'm just trying to max out my "effective" dps over POB dps

PS: Trying to corrupt a skin of the loyal simple robe with +2 aoe and +2 duration gems I think it would be a lot of boost to dps


Ahhh, the implicits on the Circle of Guilt are insane.
Yeah OK, I understand, I do 100% del Conqueror's, so I profit from the PoB DPS.
Double Corrupt Simple Robe with +2 AoE and Duration is ok, if you have an additional curse corruption on your amulet.
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Zhenniao wrote:
ashes of the stars needs 20% efficiency


I actually found out it was a missing node on the passive skill tree. Was missing the 25% mana reservation for grace, but fixed it now :)
Because of a request I got in a private message, I did a demonstration of the build in a 100% delirious juiced conqueror map. The framerate and gameplay is shit, it shows how the build is carrying me: https://youtu.be/exedNaTsF4Q

Edit:
Here a normal T16 map with random Sextants and Polished Scarabs:
https://www.youtube.com/watch?v=rdLM2JJbbxM
Last edited by Terrasearch on Apr 14, 2022, 5:07:21 PM
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Terrasearch wrote:
Because of a request I got in a private message, I did a demonstration of the build in a 100% delirious juiced conqueror map. The framerate and gameplay is shit, it shows how the build is carrying me: https://youtu.be/exedNaTsF4Q

Edit:
Here a normal T16 map with random Sextants and Polished Scarabs:
https://www.youtube.com/watch?v=rdLM2JJbbxM


If you don't mind it i could add these to the gameplay section to have something more recent for showcasing the build to everyone. Might also have to update the build with a similar iolite ring, belt and asenath's with despair on hit setup instead of the headhunter setup, as fun as it is to use it might be better and easier achievable. Not sure when im going to get around to doing so since im pretty burnt out and have 0 interest atm.
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Terrasearch wrote:
Because of a request I got in a private message, I did a demonstration of the build in a 100% delirious juiced conqueror map. The framerate and gameplay is shit, it shows how the build is carrying me: https://youtu.be/exedNaTsF4Q

Edit:
Here a normal T16 map with random Sextants and Polished Scarabs:
https://www.youtube.com/watch?v=rdLM2JJbbxM



hey have you tried champion of the cause anoint on amulet? can we fit in another aura skill?
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hackergooby wrote:
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Terrasearch wrote:
Because of a request I got in a private message, I did a demonstration of the build in a 100% delirious juiced conqueror map. The framerate and gameplay is shit, it shows how the build is carrying me: https://youtu.be/exedNaTsF4Q

Edit:
Here a normal T16 map with random Sextants and Polished Scarabs:
https://www.youtube.com/watch?v=rdLM2JJbbxM


If you don't mind it i could add these to the gameplay section to have something more recent for showcasing the build to everyone. Might also have to update the build with a similar iolite ring, belt and asenath's with despair on hit setup instead of the headhunter setup, as fun as it is to use it might be better and easier achievable. Not sure when im going to get around to doing so since im pretty burnt out and have 0 interest atm.


You can absolutely use those. Also mention the Circle of Guilt ring from Zhenniao above, it's more damage with these implicits than the iolite ring. But if you do normal maps, Headhunter is strictly faster than this setup. My setup is for elemental ailment immunity, additonal initial damage and initial tankyness which is more consistent in 100% delirious maps.

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Zhenniao wrote:
hey have you tried champion of the cause anoint on amulet? can we fit in another aura skill?

Ohhh that's an interesting idea. But even with two Level 4 enlighten I can't fit another Herald of Agony. I'm missing 31 Mana. Losing Anomalous Herald of Purity is not worth getting Herald of Agony in my case, because of the taunt, which is 10% less damage taken.

But with losing 15% increased life on tree, we can go for additonally go for charisma, something like this.
With this I could run Herald of Purity, Herald of Agony, Level 7 Anomalous Precision and only need 2 Level 3 Enlighten for it to work. Will test this next week and how the loss of 6% of my total life impacts my mapping experience. For the meanwhile I give you the PoB of this theory: https://pastebin.com/n9bJrjdc
It's 27m shaper DPS and currently I have 23m shaper DPS.

In contrast my current PoB: https://pastebin.com/Hvp53F5A
Last edited by Terrasearch on Apr 15, 2022, 4:59:04 AM
https://pastebin.com/aL7W78ux
50m shaper dps

Finishing touches:
1. Reach level 100
2. Labyrinth Enchantments
3. Try to get Skin of the loyal w/ +2 aoe and +2 duration gems
3.5 After getting 3, Get an Ashes w/ additional curse
4. can also try getting 48% despair and +1 max frenzy on gloves for more dps

Last edited by Zhenniao on Apr 17, 2022, 5:48:34 AM
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Zhenniao wrote:
https://pastebin.com/aL7W78ux
50m shaper dps

Finishing touches:
1. Reach level 100
2. Labyrinth Enchantments
3. Try to get Skin of the loyal w/ +2 aoe and +2 duration gems
3.5 After getting 3, Get an Ashes w/ additional curse
4. can also try getting 48% despair and +1 max frenzy on gloves for more dps



Biggest difference I can find is that I don't run Blood Rage, Rampage, I don't add Brittle Ground to calculations. Rest of the damage comes from your very good Watcher's Eye and Circle of Guilt ring, which is a 15% DPS increase. To improve calculations, you should add the +20% damage over time multiplier from your head enchant to custom modifiers, PoB doesn't add the damage.

20/30 Ashes w/ additional Curse with Skin of the loyal +2 AoE and +2 Duration is not the way to go imho, for the similiar price you can get a mageblood, which is far far superior. But if you have the currency, you can go for both.
Last edited by Terrasearch on Apr 17, 2022, 9:41:11 AM
-Rampage is easily obtainable by switching weapons and the frenzy you get from here isn't very reliable so i had to use blood rage
-Double corrupted ezoymte with additional power charges on hit gives 6% more dps
-Skin of the lords + additional curse amulet gives a hefty additional 14% dps, but yeah super expensive
mageblood is more on just QoL i think?
Yeah, but you lose 3 offsockets to level stuff, and lose a bow with +14% quality for enhance/empower/enlighten, you only have 6 left with no quality. But I agree, it's strictly better. But I wouldn't calculate with it anyway, because you don't start with it and it's not relevant for bosses.
I can't run Blood Rage in Delirious Maps, Degen AoE + Blood Rage Degen is too much, after I killed all mobs and the degen AoE kicks in and the Life gain on hit stopped + a slow can make it impossible to escape a degen in time to survive. Even more so with my shitty CPU and therefore lags. You may think this is a small thing, but that's literally the situation that pops up 1-4x a map in 100% deli maps. It's the only thing that can and will kill me, even without Blood Rage and Blood Rage just makes it fast enough it hits a breakpoint for me. I leveled in 100% deli maps until 98, so I think it's pretty good surviability, given the deadliness and relatively cheap gear.
Mageblood does much more than QoL. It makes you nearly unkillable with reduced Elemental Damage taken, frees up alot of resistances for more possible damage stats on Gear and so on. I will make a Mageblood build of this soon, so you can see what I mean.
Last edited by Terrasearch on Apr 17, 2022, 5:00:10 PM

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