[3.15] Pathfinder ranger explosive concoction I NEED HELP

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cbasz wrote:
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Wilzerk wrote:
I think people are forgetting that Master Surgeon is super limiting. It has a 0.1s cooldown, and your EC hits all at once (at what, 3 APS?). Say you have another fast-hitting skill on the side like Storm Brand (which could at most be another 3 APS), you are not reaching that 10 APS. Also the charge went to ONE RANDOM flask, not all of them, so yeah.
Also, your flask setup is entirely offensive. Where do you get the mana to spam? How do you heal?
I don't know, I really like the idea of EC but I'm struggling to think of a reasonable way to build it. There is that new Unique glove that gives flask charge, but the stat requirements are just insane.


-My perspective is that Master Surgeon acts as flat less charges used by EC. It's also scaled by inc. flask charges gained. EC consumes 9 charges per attack, dropped to 4.77 with 47% charges used, and then x0.8 from Nature's boon chance to not use charges = 3.816. Then Master Surgeon gets back 2.4 charges, so it's like EC consumes 1.416 charges. Effectively that's 60% less charges used by EC.
-Mana leech (either on tree or alt quality ele dmg with attacks), Inspiration support, Alira, and Primal Spirit/Druidic Rite. Even without Inspiration it's a 62 mana cost, with the low attack speed we use 106 mana per second and regen/leech 192 per second. Granted we only have a pool of 80 mana, but we can drop levels on Vitality a bit if it's uncomfortable, or get random mana affixes on gear.
-Yeah life is a question mark that i'll have to see later how it feels, I really don't want to use a life flask. My idea is that the regen, leech, and lgoh on hit will be enough 99% of the time on a dodge/evasion build, and if I start getting bursted I smash my flasks for 24% of my life instantly healed via Master Surgeon (and stop attacking for a couple seconds to rebuild charges if I'm bossing). We have a ton of mitigation so it shouldn't feel too bad, though if it really feels bad I'd just replace atziri's promise with a life flask and suck it up.


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DanteDrac wrote:
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cbasz wrote:

Sure thing: https://pastebin.com/MQXzCQib

I've also redone the math a bit more (taking into consideration all 5 flasks insstead of just 3), if we ditch the vinktar and just put a topaz in the 5th slot and never use it (i.e. micro-distillery), we actually get a positive sustain even while spamming. This also works up to 3.7 attack speed, so we can actually get some degree of scaling from as.
I think chill/freeze are the important ones, and are covered by Taste of Hate (with 100% flask effect) and avoid ailment affix on either chest or shield. Shock and Ignite would be removed from regular flask usage via Master Alchemist. The goal is to have taste of hate, dying sun, and atziri's promise automatically pop on cooldown, then I'm still deciding if I want to activate bottled faith myself (and use an enkindled orb) or also have it automatic.

Btw your pastebin code is invalid for some reason


I checked and I cannot find the mod you had on your amulet for increasing the critical strike chance of unarmed. Unless I am missing something it looks like they changed it to "% To Unarmed Melee Attack Critical Strike Chance", which I found as a mod on the trade website. Without this it puts your crit chance at only 50% which may not be enough?


That's not a mod, it's to simulate the base 5% crit that explosive concotion has, otherwise unarmed starts with 0% base crit


Great! Thanks for the correction.
Went Raider after playing with things last night. EC will ALWAYS do some damage, even without charges - it's just less. Keeping charges up doesn't seem to be a large issue except on Bosses or anything single target (rolling +% to gain a flask charge on crit helps a lot).

Biggest complaint I've seen from people is that the damage, particularly on single targets. Raider Onslaught + Frenzy helps that a TON.

FastAF has a great video on things here:
https://www.youtube.com/watch?v=12Q8fw9bAjQ
If you need another option to increase damage, you _can_ use a one-handed weapon in the off-hand instead of using a shield and benefit from any global modifiers it has. I don't really know enough about the build to work out how to make that useful, but it's an interaction I don't really see anyone considering.
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moreON wrote:
If you need another option to increase damage, you _can_ use a one-handed weapon in the off-hand instead of using a shield and benefit from any global modifiers it has. I don't really know enough about the build to work out how to make that useful, but it's an interaction I don't really see anyone considering.


That is because (as far as I'm aware) you cannot have a weapon in the off-hand.
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ninjakivi2 wrote:
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moreON wrote:
If you need another option to increase damage, you _can_ use a one-handed weapon in the off-hand instead of using a shield and benefit from any global modifiers it has. I don't really know enough about the build to work out how to make that useful, but it's an interaction I don't really see anyone considering.


That is because (as far as I'm aware) you cannot have a weapon in the off-hand.


Maybe theres a way to equip a main hand weapon without stat requirements, then offhand you have requirements for?
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RazorGnome wrote:
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ninjakivi2 wrote:
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moreON wrote:
If you need another option to increase damage, you _can_ use a one-handed weapon in the off-hand instead of using a shield and benefit from any global modifiers it has. I don't really know enough about the build to work out how to make that useful, but it's an interaction I don't really see anyone considering.


That is because (as far as I'm aware) you cannot have a weapon in the off-hand.


Maybe theres a way to equip a main hand weapon without stat requirements, then offhand you have requirements for?


I just tried it, and surprisingly, this actually works lol
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I just tried it, and surprisingly, this actually works lol

Wait really? And the offhand bonuses work and you can still use the bottle? That's... not sure if I will use it but it's amusing non the less.
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werchiel wrote:
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I just tried it, and surprisingly, this actually works lol

Wait really? And the offhand bonuses work and you can still use the bottle? That's... not sure if I will use it but it's amusing non the less.


Some ideas:
-Oscillating or alternating scepter to save yourself the pathing
-Beltimber Blade or Grelwood Shank for +2 projectiles
-Consuming Dark to make using Trinity easier.
-Replica Dreamfeather and stack armour
-Doryani's Catalyst for some quick damage and leech
Last edited by cbasz#4613 on Jul 26, 2021, 9:22:01 AM
Can confirm this works. I just thoguht about this independently and have tried it with Ewars Mirage. The sword gives an extra projectile whilst in off hand so it gives us an extra potion bottle thrown.

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ninjakivi2 wrote:
I just tried it, and surprisingly, this actually works lol


Of course it does. Why else would I have brought it up. The wording on the gem is pretty clear about it. I realised the potential when the gem was revealed and then tried it out on a random standard character to make sure.
Last edited by moreON#3951 on Jul 26, 2021, 6:51:25 PM

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