Game Balance in Path of Exile: Expedition
RIP poe
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Let's see
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Damage nerfs are fine, movement speed nerfs are once again an abyssmal decision. It's still an aRPG right? In what world is going slower through A1-10 fun for the 1928310921372 time and also being slower in maps, WTF? And then the randomness on the skills buffed .. there are so many other completely underused & outright useless skills in this game .. ridiculous decision-making. Fix what's IN ALREADY instead of constantly adding new non-sense, that goes for everything not just skillgems. We're heading in the wrong direction for sure these days.
Not my game anymore. | michaelstrangefoundationdotorg | r>=0
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In other news I think PD2 started up a new league of their own so if your builds can't kill anything in this patch we can all go have fun steam rolling maps in pd2 :)
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GGG for all the people saying they wont be attending this league or are quitting can you do the rest of us a favor, and actually block them from partaking in this league please, or add a neat total nerf to any rng they expect!
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Aura noteables are not touched lets go Aurabots yeeeey!
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Noice
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" whats your league starter ? |
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Is there now also mana cost to be paid for counter-attacks such as Vengeance and Reckoning? Didn't see anything about them in the trigger skill section.
Manifesto looks surprisingly good tho; will give it a whirl on Friday for sure to see how things pan out. | |
If there's one thing I hate about this game, it's feeling like I have any amount of control over my character or items. So, thanks for finally taking the rest of that away!
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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