Content Update 3.14.0 -- Path of Exile: Ultimatum

Maybe its just time for a mentality change regarding Harvest. The way things have been top players could abuse it to no end while average Joe basically never saw the really good stuff. Keep it powerfull, heck maybe even increase the frequency of good crafts but make Harvest the single mechanic in the game that makes Items crafted through it bind to your account, with the option to remove all harvest crafted mods to make the Item tradeable again.

Deterministic crafting is fun when you have to chase for it and a great way to reward players with power for playing alot. Just being able to buy your crafts and be done with it? Not so much. Having to use 3rd party tools to do so efficiently? Even less.
OH noooo !! They took away some nonlifer toys. qq =))
This is so disappointing to read. U grind for months to create a perfect rare item!!!! And than a mod from it is removed! So disappointing really!
This league will be antifun

Only boring new features, too much good stuff reverted / destroyed

Think i will quit the game soon
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goatfig wrote:


original post
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I understand that Harvest takes too big a role compared to most other mechanics. I'm also with you on the awesomeness of incremental goals.

What I do not understand the dislike for Discord many seem to have. Can you explain, what the problem is?
Looking back, PoE depends on lots of external tools. PoB, trade/priceCheck macro, etc... and particularly trade has always relied on external tools. From what I know, it used to be via forum posts, then came poe.trade which was so useful that PoE/trade is pretty much based on it (if I'm not mistaken).
Also Discord servers were around to give some sense of reliability, since the big channels were/are full of scammers, priceFixers, etc... TFT has now become the place to trade harvest crafts (and much else), since you can't go via the usual trade pages.
Most importantly, I find it much more comfortable to offer an chat with people in Discord. Especially if several people want to buy something at the same time.

So... what's the problem? Is it just the profitability on Harvest?



Harvest based discord has several problems (but at the core I feel like TFT based harvest is not fun game play IMO):

1) People can steal your 100ex plus item.

1.2) People can steal your "cheap" item even if you are just doing a small resist fix (cold->fire type craft) essentially bricking your current build.

2) Its not fun to message 10 people, copy their IGN, go to their hideout, type in "conf" craft and the whole time have sweaty palms

2.1) This gets worse with the non-deterministic crafts getting pulled

3) People can brick your item by accident. I have seen multiple cases of someone new to selling crafts do a "non-x to x craft" instead of "x to x craft" by accident

4) Its darn time consuming.

5) It sucks to be out of the "game" I would much rather be able to do it like fossils so you sit down and do 30 rerolls in a few minutes versus a few hours

6) Yes I know some of my points above overlap :P


First of all, thanks for the answer :) I appreciate a nice discussion.
To continue the it ... ;)

In general, I think PoE was always about selling stuff and services. For that, it is important to be able to sell harvest crafts, just like offering bench-crafting services.
I agree though, that the way these craft are traded is not really good, but I don't know what could be a viable solution.

My point is: Discord/TFT is better than most alternatives we currently have.

Regarding 1) and 3): Stealing, scams and outright griefing is not exclusive to TFT. And accidents happen, of course, everywhere. From my (limited) experience however, on TFT, you at least have some additional countermeasures. Reputation/vouching is at the core of TFT and if you get scammed, you can get moderators involved to mediate and get people blacklisted. Also, collateral is quite common there, which should deter people from scamming. The blacklist even extends to a filter for the official trade site via plugin. In short: I'd really hate to get on the wrong side of TFT.
Compare that to the swap-scamming, price-fixing and outright market manipulation of poe-trade... I prefer some degree of security.

Regarding 2): Messaging 10 people ingame feels much worse to me than in Discord. I admit, copying IGNs around is not nice. But not being sure who you're replying to, or why exactly someone is inviting you to their party is even more frustrating to me. In discord the chats are separated at least.

And talking about time-consuming (4): the last time I tried buying fossils in bulk, I had to write to what felt like 100 people for one of them to sell me a like 10 fossils. In TFT, you usually at least get some response;
In ingame chat, the other one may just never answer or may invite you half an hour later complaining about you not knowing why.

I understand being out of game (5), but that's just normal for PoE, isn't it? The trade-site is out of game, the PoB is, as well
The most realistic alternative to compare to would be itemized crafts. There you could buy 30 and do the rolling on-block. But that would open the gates to monopolies, aprice fixing and all the usual crap we have to put up with. You'd probably have to write 10 times as many people to get half the crafts you get now and pay twice the price if not more.

I have thought about this and discussed it with some friends, but we haven't found a really good way to do it yet; and I assume, neither has GGG.


Don't get me wrong, I'd like to see a nicer trade system as much as the next man. But from the current options, I prefer TFT to PoE-Trade.

(sorry, if this is too off topic. I'm not sure where it should go...)
"
GodMidas wrote:
This league will be antifun

Only boring new features, too much good stuff reverted / destroyed

Think i will quit the game soon


who cares
Sometimes a shake up is needed.

How about this: poe devs find a new job flipping burgers. And someone competent starts working on poe.
"
BornToGame wrote:
"
alex_disp wrote:
"
BornToGame wrote:
I am so disgusted by those blight oil changes. I have no idea who thought that was a good idea...

Maybe some vested employee who likes to let bots run Blight maps?

This really messes up all balance it had. And makes it almost pure gamble for everybody not fully invested into quantity speed farming them.

It wasn't very balanced to begin with, and I was so hyped for those changes too since I like to play them myself with some engaging melee gameplay...

Did you miss the note that says that map quantity now applied to Blight chests at 20% value?
You can roll a corrupted 140%+ quantity map, and get 30+ increased quantity of items in chests, this is HUGE, and way more than what oils previously gave. And not only it affects chests but drops from spawned blight mobs too.


You need to reread it is not item quantity in general but Quantity of chests. Meaning your lucky chests wont get the buff too. And while red oils remain the same it doesn't help that they are expensive and only worth using for tier 15+ content. And those are already plenty hard for melee builds without map mods. So it does feel like a gut punch.

I really wish they did this in a different way. Not like I mind the teal oil change in general.

Oh well, I missed the "chest count", but anyway it's 20-30% more drops.
Regarding melee builds - it's not like every build can clear every content of the game, for example reflects(hello uber Atziri) or no-regen/leech maps or HotG are piece of cake for some builds and impossible for others. And I always thought about Blight maps mechanic as tower defense - you should be able to clear them by placing towers and having the right rings anointments with a little help from player, not afk-ing near the pump without any towers built. If those melee builds can't clear white blight maps how do they clear juiced endgame content then?
Last edited by alex_disp#4958 on Apr 14, 2021, 12:21:14 PM
.....and welcome to the age of socialism.

So we don't like that you have negative thoughts on our manifesto, so we remove your post.

"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
This was pretty poggers ngl
Learning the game over time :)

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