Content Update 3.14.0 -- Path of Exile: Ultimatum
Maybe its just time for a mentality change regarding Harvest. The way things have been top players could abuse it to no end while average Joe basically never saw the really good stuff. Keep it powerfull, heck maybe even increase the frequency of good crafts but make Harvest the single mechanic in the game that makes Items crafted through it bind to your account, with the option to remove all harvest crafted mods to make the Item tradeable again.
Deterministic crafting is fun when you have to chase for it and a great way to reward players with power for playing alot. Just being able to buy your crafts and be done with it? Not so much. Having to use 3rd party tools to do so efficiently? Even less. |
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OH noooo !! They took away some nonlifer toys. qq =))
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This is so disappointing to read. U grind for months to create a perfect rare item!!!! And than a mod from it is removed! So disappointing really!
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This league will be antifun
Only boring new features, too much good stuff reverted / destroyed Think i will quit the game soon |
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" First of all, thanks for the answer :) I appreciate a nice discussion. To continue the it ... ;) In general, I think PoE was always about selling stuff and services. For that, it is important to be able to sell harvest crafts, just like offering bench-crafting services. I agree though, that the way these craft are traded is not really good, but I don't know what could be a viable solution. My point is: Discord/TFT is better than most alternatives we currently have. Regarding 1) and 3): Stealing, scams and outright griefing is not exclusive to TFT. And accidents happen, of course, everywhere. From my (limited) experience however, on TFT, you at least have some additional countermeasures. Reputation/vouching is at the core of TFT and if you get scammed, you can get moderators involved to mediate and get people blacklisted. Also, collateral is quite common there, which should deter people from scamming. The blacklist even extends to a filter for the official trade site via plugin. In short: I'd really hate to get on the wrong side of TFT. Compare that to the swap-scamming, price-fixing and outright market manipulation of poe-trade... I prefer some degree of security. Regarding 2): Messaging 10 people ingame feels much worse to me than in Discord. I admit, copying IGNs around is not nice. But not being sure who you're replying to, or why exactly someone is inviting you to their party is even more frustrating to me. In discord the chats are separated at least. And talking about time-consuming (4): the last time I tried buying fossils in bulk, I had to write to what felt like 100 people for one of them to sell me a like 10 fossils. In TFT, you usually at least get some response; In ingame chat, the other one may just never answer or may invite you half an hour later complaining about you not knowing why. I understand being out of game (5), but that's just normal for PoE, isn't it? The trade-site is out of game, the PoB is, as well The most realistic alternative to compare to would be itemized crafts. There you could buy 30 and do the rolling on-block. But that would open the gates to monopolies, aprice fixing and all the usual crap we have to put up with. You'd probably have to write 10 times as many people to get half the crafts you get now and pay twice the price if not more. I have thought about this and discussed it with some friends, but we haven't found a really good way to do it yet; and I assume, neither has GGG. Don't get me wrong, I'd like to see a nicer trade system as much as the next man. But from the current options, I prefer TFT to PoE-Trade. (sorry, if this is too off topic. I'm not sure where it should go...) |
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" who cares |
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Sometimes a shake up is needed.
How about this: poe devs find a new job flipping burgers. And someone competent starts working on poe. |
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" Oh well, I missed the "chest count", but anyway it's 20-30% more drops. Regarding melee builds - it's not like every build can clear every content of the game, for example reflects(hello uber Atziri) or no-regen/leech maps or HotG are piece of cake for some builds and impossible for others. And I always thought about Blight maps mechanic as tower defense - you should be able to clear them by placing towers and having the right rings anointments with a little help from player, not afk-ing near the pump without any towers built. If those melee builds can't clear white blight maps how do they clear juiced endgame content then? Last edited by alex_disp#4958 on Apr 14, 2021, 12:21:14 PM
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.....and welcome to the age of socialism.
So we don't like that you have negative thoughts on our manifesto, so we remove your post. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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This was pretty poggers ngl
Learning the game over time :)
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