thx for fossil, harvest and copy beast nerf, it was ridiculous legitimate cheating stuff in the game.
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Posted byYorouichi#5004on Apr 14, 2021, 10:59:13 AM
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goatfig wrote:
I really do not think they are that nefarious. Just not in touch with the core gameplay at the leadership levels. They have made an amazing game with depth that very few have.
They also do not seem "scared" to be pulling any punches with this update. So I cant see why not nerf harvest even further make it a sub 5% spawn rate and make the crafts tradable. So more people stay in the game for longer. Not go out to TFT.
Putting Harvest on the open market even in its current state would still be opening the floodgates for everyone to use these crafts all the time. I'm not sure whether GGG simply still considers Harvest to be too dangerous without proof or if this goes against what they feel is a core design concept of the league, but it is what it is.
That said, there's going to be a lot more availability of Harvest this league, with its appearance rates matching that of other leagues, the Zana craft, and 3 minimum harvests. Top-end players will still buy crafts, middle-class players will still sell the more valuable crafts people aren't getting tons of already, and people who don't want to do any of that might be able to feel that the league is a little less mandatory across the board.
My guess is that if GGG does ever add a way to trade Harvest on the open market, you'd be trading the monsters, not the crafts themselves, similar to during Harvest league. Maybe an extra plot in the Grove set aside for creating your own beefy Harvest encounters, complete with those special modifier plants that existed in Harvest league. That would be super cool.
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BornToGame wrote:
I am so disgusted by those blight oil changes. I have no idea who thought that was a good idea...
Maybe some vested employee who likes to let bots run Blight maps?
This really messes up all balance it had. And makes it almost pure gamble for everybody not fully invested into quantity speed farming them.
It wasn't very balanced to begin with, and I was so hyped for those changes too since I like to play them myself with some engaging melee gameplay...
There are no listed changes for Crimson oil. If you were looking at the wiki, whoever edited it accidentally merged the new changes with the old oil table. Crimson oil is still the +10 lucky chests option, running Blighted maps white hasn't been nerfed (aside from low-end lucky chest 15 -> 12), they've just added a ton of incentive to run Blighted maps with extra difficulty on them which flat out didn't exist before.
Last edited by UltimateLucca#5698 on Apr 14, 2021, 11:02:02 AM
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Posted byUltimateLucca#5698on Apr 14, 2021, 11:00:27 AM
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BornToGame wrote:
I am so disgusted by those blight oil changes. I have no idea who thought that was a good idea...
Maybe some vested employee who likes to let bots run Blight maps?
This really messes up all balance it had. And makes it almost pure gamble for everybody not fully invested into quantity speed farming them.
It wasn't very balanced to begin with, and I was so hyped for those changes too since I like to play them myself with some engaging melee gameplay...
Did you miss the note that says that map quantity now applied to Blight chests at 20% value?
You can roll a corrupted 140%+ quantity map, and get 30+ increased quantity of items in chests, this is HUGE, and way more than what oils previously gave. And not only it affects chests but drops from spawned blight mobs too.
Also
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Verdant Oil
Now grants 35% increased Experience gain.
105% with 3 oils, muh T16 blight maps exp farming!
Last edited by alex_disp#4958 on Apr 14, 2021, 11:08:35 AM
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Posted byalex_disp#4958on Apr 14, 2021, 11:02:14 AM
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ErikRebirth wrote:
Killing some builds. Well, can understand why, it happens all the time and there still are plenty of broken skills.
Killing endgame farm. Not sure it is a good idea when most of leagues are already half-empty past the first 6 weeks (in addition, there is nothing new in Ultimatum, no new superboss, no new Atlas skills, etc, just Ritual 2.0).
Killing a part of crafting without giving something else, not sure at all.
Even more without a true trading system.
But at least fun is remaining, we still have Beyond on the Map Devi....
What is your problem seriously, play your own game.
Do you really think players will push Incursion with Vaal skill builds for 3 months ?
You cant know that there wont be a new boss because in the announcement video where they explain the ultimatum mechanic he says that in maps ultimatums can go to up to 10rounds with a special surprise at the end.
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Posted byINFINITY-BLOOD#9580on Apr 14, 2021, 11:04:39 AM
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INFINITY-BLOOD wrote:
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ErikRebirth wrote:
Killing some builds. Well, can understand why, it happens all the time and there still are plenty of broken skills.
Killing endgame farm. Not sure it is a good idea when most of leagues are already half-empty past the first 6 weeks (in addition, there is nothing new in Ultimatum, no new superboss, no new Atlas skills, etc, just Ritual 2.0).
Killing a part of crafting without giving something else, not sure at all.
Even more without a true trading system.
But at least fun is remaining, we still have Beyond on the Map Devi....
What is your problem seriously, play your own game.
Do you really think players will push Incursion with Vaal skill builds for 3 months ?
You cant know that there wont be a new boss because in the announcement video where they explain the ultimatum mechanic he says that in maps ultimatums can go to up to 10rounds with a special surprise at the end.
Pretty sure the Trialmaster is essentially confirmed as the Ultimatum boss fight. He's teased at the end of the league trailer, and Chris said "maybe watch the trailer again" after being asked if there's a boss.
Don't know how hard the boss will be or what it'll be guarding yet, though.
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Posted byUltimateLucca#5698on Apr 14, 2021, 11:17:52 AM
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goatfig wrote:
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I understand that Harvest takes too big a role compared to most other mechanics. I'm also with you on the awesomeness of incremental goals.
What I do not understand the dislike for Discord many seem to have. Can you explain, what the problem is?
Looking back, PoE depends on lots of external tools. PoB, trade/priceCheck macro, etc... and particularly trade has always relied on external tools. From what I know, it used to be via forum posts, then came poe.trade which was so useful that PoE/trade is pretty much based on it (if I'm not mistaken).
Also Discord servers were around to give some sense of reliability, since the big channels were/are full of scammers, priceFixers, etc... TFT has now become the place to trade harvest crafts (and much else), since you can't go via the usual trade pages.
Most importantly, I find it much more comfortable to offer an chat with people in Discord. Especially if several people want to buy something at the same time.
So... what's the problem? Is it just the profitability on Harvest?
Harvest based discord has several problems (but at the core I feel like TFT based harvest is not fun game play IMO):
1) People can steal your 100ex plus item.
1.2) People can steal your "cheap" item even if you are just doing a small resist fix (cold->fire type craft) essentially bricking your current build.
2) Its not fun to message 10 people, copy their IGN, go to their hideout, type in "conf" craft and the whole time have sweaty palms
2.1) This gets worse with the non-deterministic crafts getting pulled
3) People can brick your item by accident. I have seen multiple cases of someone new to selling crafts do a "non-x to x craft" instead of "x to x craft" by accident
4) Its darn time consuming.
5) It sucks to be out of the "game" I would much rather be able to do it like fossils so you sit down and do 30 rerolls in a few minutes versus a few hours
6) Yes I know some of my points above overlap :P
You forget also to mention to "Vouche" and if you do not you get ban lol
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Posted byskimbre#3020on Apr 14, 2021, 11:26:32 AM
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"
alex_disp wrote:
"
BornToGame wrote:
I am so disgusted by those blight oil changes. I have no idea who thought that was a good idea...
Maybe some vested employee who likes to let bots run Blight maps?
This really messes up all balance it had. And makes it almost pure gamble for everybody not fully invested into quantity speed farming them.
It wasn't very balanced to begin with, and I was so hyped for those changes too since I like to play them myself with some engaging melee gameplay...
Did you miss the note that says that map quantity now applied to Blight chests at 20% value?
You can roll a corrupted 140%+ quantity map, and get 30+ increased quantity of items in chests, this is HUGE, and way more than what oils previously gave. And not only it affects chests but drops from spawned blight mobs too.
You need to reread it is not item quantity in general but Quantity of chests. Meaning your lucky chests wont get the buff too. And while red oils remain the same it doesn't help that they are expensive and only worth using for tier 15+ content. And those are already plenty hard for melee builds without map mods. So it does feel like a gut punch.
I really wish they did this in a different way. Not like I mind the teal oil change in general.
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Posted byBornToGame#6788on Apr 14, 2021, 11:34:26 AM
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"
UltimateLucca wrote:
"
goatfig wrote:
I really do not think they are that nefarious. Just not in touch with the core gameplay at the leadership levels. They have made an amazing game with depth that very few have.
They also do not seem "scared" to be pulling any punches with this update. So I cant see why not nerf harvest even further make it a sub 5% spawn rate and make the crafts tradable. So more people stay in the game for longer. Not go out to TFT.
Putting Harvest on the open market even in its current state would still be opening the floodgates for everyone to use these crafts all the time. I'm not sure whether GGG simply still considers Harvest to be too dangerous without proof or if this goes against what they feel is a core design concept of the league, but it is what it is.
That said, there's going to be a lot more availability of Harvest this league, with its appearance rates matching that of other leagues, the Zana craft, and 3 minimum harvests. Top-end players will still buy crafts, middle-class players will still sell the more valuable crafts people aren't getting tons of already, and people who don't want to do any of that might be able to feel that the league is a little less mandatory across the board.
My guess is that if GGG does ever add a way to trade Harvest on the open market, you'd be trading the monsters, not the crafts themselves, similar to during Harvest league. Maybe an extra plot in the Grove set aside for creating your own beefy Harvest encounters, complete with those special modifier plants that existed in Harvest league. That would be super cool.
"
BornToGame wrote:
I am so disgusted by those blight oil changes. I have no idea who thought that was a good idea...
Maybe some vested employee who likes to let bots run Blight maps?
This really messes up all balance it had. And makes it almost pure gamble for everybody not fully invested into quantity speed farming them.
It wasn't very balanced to begin with, and I was so hyped for those changes too since I like to play them myself with some engaging melee gameplay...
There are no listed changes for Crimson oil. If you were looking at the wiki, whoever edited it accidentally merged the new changes with the old oil table. Crimson oil is still the +10 lucky chests option, running Blighted maps white hasn't been nerfed (aside from low-end lucky chest 15 -> 12), they've just added a ton of incentive to run Blighted maps with extra difficulty on them which flat out didn't exist before.
My problem is that those new higher difficulty ones can mostly only be done with ranged builds or minion ones. While doing them on lower tier maps will be just stupid, because map quant only increases chest quant. And at the same time they reduced the runtime almost by 1/2 for bot farmers.
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Posted byBornToGame#6788on Apr 14, 2021, 11:44:53 AM
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@GGG +1 add nerfs/rem buffs
Can't w8, cya on friday ;-)
The only thing concerns me is Vaal Cold Snap buff, please don't trick me into Vortex Occultist...
Last edited by AREuFUF#0089 on Apr 14, 2021, 12:03:20 PM
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Posted byAREuFUF#0089on Apr 14, 2021, 11:46:19 AM
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INFINITY-BLOOD wrote:
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ErikRebirth wrote:
Killing some builds. Well, can understand why, it happens all the time and there still are plenty of broken skills.
Killing endgame farm. Not sure it is a good idea when most of leagues are already half-empty past the first 6 weeks (in addition, there is nothing new in Ultimatum, no new superboss, no new Atlas skills, etc, just Ritual 2.0).
Killing a part of crafting without giving something else, not sure at all.
Even more without a true trading system.
But at least fun is remaining, we still have Beyond on the Map Devi....
What is your problem seriously, play your own game.
Do you really think players will push Incursion with Vaal skill builds for 3 months ?
You cant know that there wont be a new boss because in the announcement video where they explain the ultimatum mechanic he says that in maps ultimatums can go to up to 10rounds with a special surprise at the end.
When I say no new superboss, I mean no new CORE/story superboss.
Of course there will be new high end challenges for Ultimatum, but none will be as important as can be Sirus, Maven, Shaper/Elder, at their respective times, etc.
No Atlas shuffle, no core mechanic, etc.
What I say is that Ultimatum is a league :
-which really looks like Rituals
-heavily plagued by nerfs
-doesn't have anything new to show as advertisement
Playerbase is usually pretty low after month 1, what will happen here.
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Posted byErikRebirth#1693on Apr 14, 2021, 11:53:43 AM
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