Content Update 3.14.0 -- Path of Exile: Ultimatum

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Snipemaster wrote:
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goatfig wrote:
Hey GGG, so we are still running harvest for crafts to sell on TFT right?

Are you serious?



Most harvest crafts worth still worth more than loot drops from 100% deli juiced maps... So why even map? Just get your harvest and go sell on TFT. Outside of high level crafting its the best money with 0 investment.

TFT should not be the end game.

I love harvest. It made me have incremental goals and made me play until the last day of ritual league. Harvest is still fine the way you brought it back. But for the LOVE OF GOD WHY IS HARVEST STILL A TFT DISCORD SIM.


I mean its pretty obvious they are gonna nerf it again next league "we dont want TFT be a thing" by saying something like that... the reason they didnt nerf harvest TFT trading first so they could justify the current nerfs.


I really do not think they are that nefarious. Just not in touch with the core gameplay at the leadership levels. They have made an amazing game with depth that very few have.

They also do not seem "scared" to be pulling any punches with this update. So I cant see why not nerf harvest even further make it a sub 5% spawn rate and make the crafts tradable. So more people stay in the game for longer. Not go out to TFT.
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Consuming an Offering to the Goddess in the Map Device now opens portals to a random Trial of Ascendancy for the Eternal Labyrinth.


Brilliant, thank you.
~ Adapt, Improvise and Overcome
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Manjusri wrote:
Defy Pain? So I can one-shot myself every 3 seconds?

The change should be to “12% increased damage with hits and ailments” (assuming corrupted blood is added as an ailment).

I assume this is intended to push the class to use the new blood magic / bleed / corrupted blood skills, but it makes those builds the only options (if they’re even actually viable).

Not good. Not fun.


Corrupted blood IS NOT CONSIDERED BLEEDING (Capped at 10stacks now that WE can use it lmao) some things that removed bleed will still remove Corrupted blood but not all of them.
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thanathornss wrote:
No unused skills buff, only nerf to a popular one
No change to On death effect of sort. Why the fuck that the Proximity shield and Spike of Death are still on this game?
I suggest that you guys try to play this game like a casual player do not just watch some youtuber that pump 100+ mirror in to their build ffs.
I'm ok with the nerf but hate it when they only look at the top 5% player


Tbf we just have to wait a little longer for proximity nerf. How i know u may ask? Because in this patch they nerfed the "allies cant die aura" to be a timed buff instead of an permanent aura.
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goatfig wrote:
Hey GGG, so we are still running harvest for crafts to sell on TFT right?

Are you serious?
Spoiler



Most harvest crafts worth still worth more than loot drops from 100% deli juiced maps... So why even map? Just get your harvest and go sell on TFT. Outside of high level crafting its the best money with 0 investment.

TFT should not be the end game.

I love harvest. It made me have incremental goals and made me play until the last day of ritual league. Harvest is still fine the way you brought it back. But for the LOVE OF GOD WHY IS HARVEST STILL A TFT DISCORD SIM.


I understand that Harvest takes too big a role compared to most other mechanics. I'm also with you on the awesomeness of incremental goals.

What I do not understand the dislike for Discord many seem to have. Can you explain, what the problem is?
Looking back, PoE depends on lots of external tools. PoB, trade/priceCheck macro, etc... and particularly trade has always relied on external tools. From what I know, it used to be via forum posts, then came poe.trade which was so useful that PoE/trade is pretty much based on it (if I'm not mistaken).
Also Discord servers were around to give some sense of reliability, since the big channels were/are full of scammers, priceFixers, etc... TFT has now become the place to trade harvest crafts (and much else), since you can't go via the usual trade pages.
Most importantly, I find it much more comfortable to offer an chat with people in Discord. Especially if several people want to buy something at the same time.

So... what's the problem? Is it just the profitability on Harvest?
These changes were needed, thank god.
Can't wait to play with the new skills :)
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Tigerfang52rus wrote:
Patch Notes of shit.Nerfing all good mechanics and instresting interactions,destroying all deterministic craft options and even more....Nerfing syndicate crafts.
How we must survive in red maps now? How farm t16 delirious maps?
O yeah buffing one-shot Ground slam builds for even harder one shot now)
My dear GGG,you are going to wrong way please play in your game and see what she become.

P.S. I guess only one option now,wait for PoE2.


You do know that PoE2 will be "JUST" an expansion right? 2story lines same atlas and gamebalance.
Thank for you these overdue nerfs GGG.
The meta can finally move forwards inline with your visions of the game.



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I understand that Harvest takes too big a role compared to most other mechanics. I'm also with you on the awesomeness of incremental goals.

What I do not understand the dislike for Discord many seem to have. Can you explain, what the problem is?
Looking back, PoE depends on lots of external tools. PoB, trade/priceCheck macro, etc... and particularly trade has always relied on external tools. From what I know, it used to be via forum posts, then came poe.trade which was so useful that PoE/trade is pretty much based on it (if I'm not mistaken).
Also Discord servers were around to give some sense of reliability, since the big channels were/are full of scammers, priceFixers, etc... TFT has now become the place to trade harvest crafts (and much else), since you can't go via the usual trade pages.
Most importantly, I find it much more comfortable to offer an chat with people in Discord. Especially if several people want to buy something at the same time.

So... what's the problem? Is it just the profitability on Harvest?



Harvest based discord has several problems (but at the core I feel like TFT based harvest is not fun game play IMO):

1) People can steal your 100ex plus item.

1.2) People can steal your "cheap" item even if you are just doing a small resist fix (cold->fire type craft) essentially bricking your current build.

2) Its not fun to message 10 people, copy their IGN, go to their hideout, type in "conf" craft and the whole time have sweaty palms

2.1) This gets worse with the non-deterministic crafts getting pulled

3) People can brick your item by accident. I have seen multiple cases of someone new to selling crafts do a "non-x to x craft" instead of "x to x craft" by accident

4) Its darn time consuming.

5) It sucks to be out of the "game" I would much rather be able to do it like fossils so you sit down and do 30 rerolls in a few minutes versus a few hours

6) Yes I know some of my points above overlap :P
I am so disgusted by those blight oil changes. I have no idea who thought that was a good idea...

Maybe some vested employee who likes to let bots run Blight maps?

This really messes up all balance it had. And makes it almost pure gamble for everybody not fully invested into quantity speed farming them.

It wasn't very balanced to begin with, and I was so hyped for those changes too since I like to play them myself with some engaging melee gameplay...

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