Game Balance in Path of Exile: Ultimatum

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DNKiraGG wrote:
Wait its... its all nerfs?

always has been
"
FeelThePoveR wrote:
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N4rk0tyk wrote:
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Wdowiak wrote:
Finally some nerfs to those 0.1% :)


Lol. Remember, nerfs to 1% in this case means:

- no more 3-4ex 6 link bases for the plebs
- no more 100 scarabs per 1 ex for the plebs
- no more free fracture services for the plebs
- no more 500 chisels per 1 ex for the plebs, so their average map returns are lower
- no more free split services for the plebs
- less currency overall on the market, hence higher prices (less currency generated by fractured deli/heist)

Keep celebrating nerfs. Nerfing overperforming builds is one thing. Nerfing end game is completely different.


This also means that drops that "plebs" get will also be more valuable.

That breachstone they spent time getting may be finally worth more than 1c since the economy won't be flooded with them as soon as the first hh poison sextans delirium farmer pops up.

Since the economy won't be as flooded, as it usually is, with every type of drop by the top 0.1%, "plebs" may finally be able to get some currency going by selling whatever they will manage to drop and buying something.


I would love to agree with you, but I can’t. When you look on end game nerfs like these from global perspective, it’s like

A) you won the lottery, but so did everyone else so in result everything got more expensive and we have galloping inflation as supply and demand didn’t change

B) supply changed but demand didn’t, so things got more expensive (low supply) or cheaper (high supply)

These nerfs do very little to the top end players. Some will quit, most will prevail, they will have top tier build by the day 2, farming mirrors when they still less than 100ex, while Johnny Casual will try to navigate his way thru blood aqueducts. By the time the bottom part of the player base get to the maps with those lucky 15c and 1-2 ex, top tier players will be already farming end game. No, Johnny Casual will not have impact on market flooded with pricefixers and flippers in first 72 hours, and will be much much too late to the game after. The only drop worth more from said Johnny is the usual leveling gear in first week or so, don’t bother yourself thinking that for some reason efficient players who can do 6-10 hours a day in game will not be able to farm breach/legion/deli splinters sooner and faster, and setting the price good enough for flipping.


In heist, we seem supply going up, with demand being the sane as player base didn’t grow, so prices on bulk went down and Johnny Casual could buy a lot for cheap. Now, the prices for everything will go up, and if that Johnny casual didn’t know how to make currency back than, he still will not make currency now, more so that affordable fracturing is gone.

Sorry, but no, nothing that 90% of the “normal” player base can farm will make the top tier farmers and flippers suffer. They are effective client with a lot of time for playing (or dual wielding credit cards) and those nerfs do nothing outside of nerfing the game for the common folks. We still will farm same content, only difference bring that because the cost of running it will be higher, the spoils of it will be more expensive.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
I guess this means I won't be playing hardcore....oh wait....I have a life, nevermind.
"
(as you are not your own Enemy).


True.. more like my own worst enemy :)
Last edited by Menacetech on Apr 13, 2021, 6:01:57 PM
i hate when devs call it a balance update when there isn't even balance in the update itself.
it's just all nerfs, call it what it is.
a filter for the forums that's pretty neat:
https://www.pathofexile.com/forum/view-thread/1473168
Any buff? Just nerfs!!? good work --'
"
N4rk0tyk wrote:

I would love to agree with you, but I can’t. When you look on end game nerfs like these from global perspective, it’s like

A) you won the lottery, but so did everyone else so in result everything got more expensive and we have galloping inflation as supply and demand didn’t change

B) supply changed but demand didn’t, so things got more expensive (low supply) or cheaper (high supply)

These nerfs do very little to the top end players. Some will quit, most will prevail, they will have top tier build by the day 2, farming mirrors when they still less than 100ex, while Johnny Casual will try to navigate his way thru blood aqueducts. By the time the bottom part of the player base get to the maps with those lucky 15c and 1-2 ex, top tier players will be already farming end game. No, Johnny Casual will not have impact on market flooded with pricefixers and flippers in first 72 hours, and will be much much too late to the game after. The only drop worth more from said Johnny is the usual leveling gear in first week or so, don’t bother yourself thinking that for some reason efficient players who can do 6-10 hours a day in game will not be able to farm breach/legion/deli splinters sooner and faster, and setting the price good enough for flipping.


In heist, we seem supply going up, with demand being the sane as player base didn’t grow, so prices on bulk went down and Johnny Casual could buy a lot for cheap. Now, the prices for everything will go up, and if that Johnny casual didn’t know how to make currency back than, he still will not make currency now, more so that affordable fracturing is gone.

Sorry, but no, nothing that 90% of the “normal” player base can farm will make the top tier farmers and flippers suffer. They are effective client with a lot of time for playing (or dual wielding credit cards) and those nerfs do nothing outside of nerfing the game for the common folks. We still will farm same content, only difference bring that because the cost of running it will be higher, the spoils of it will be more expensive.

You're assuming that only the content you ran before will be profitable in new league, but you're disregarding the fact that all other content from different leagues got buffed and rewards from them are more competitive so Johnny casual will run those casual heists or delves or even essences and get more currency because demand for spoils from these leagues will increase.
Last edited by alex_disp on Apr 13, 2021, 6:08:34 PM
No no Alex, I’m not assuming it. Simply put, top tier players are still top tier players, and casuals are still casuals. Johnny casual will farm 6 abyssal depths while the top end will do 18, and they will be in that content sooner, setting the price. That’s what I’m saying. If you are casual, you will not benefit from these nerfs in any sizable way. There is no reasons to celebrate any of that, again, there will be no splitting bases, no free fracturing, things that people take for granted for past year or so are gone. And players who put down the time will still control economy same way as usual, with different prices, that’s all.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
Last edited by N4rk0tyk on Apr 13, 2021, 6:16:56 PM
Nice how this morning were 93 pages and now are only 92 and people still posted here. This is damage control and censoring of GGG of what they don't like you to talk.
We deserve what we tolerate!
"
N4rk0tyk wrote:
"
FeelThePoveR wrote:
"
N4rk0tyk wrote:

Lol. Remember, nerfs to 1% in this case means:

- no more 3-4ex 6 link bases for the plebs
- no more 100 scarabs per 1 ex for the plebs
- no more free fracture services for the plebs
- no more 500 chisels per 1 ex for the plebs, so their average map returns are lower
- no more free split services for the plebs
- less currency overall on the market, hence higher prices (less currency generated by fractured deli/heist)

Keep celebrating nerfs. Nerfing overperforming builds is one thing. Nerfing end game is completely different.


This also means that drops that "plebs" get will also be more valuable.

That breachstone they spent time getting may be finally worth more than 1c since the economy won't be flooded with them as soon as the first hh poison sextans delirium farmer pops up.

Since the economy won't be as flooded, as it usually is, with every type of drop by the top 0.1%, "plebs" may finally be able to get some currency going by selling whatever they will manage to drop and buying something.


I would love to agree with you, but I can’t. When you look on end game nerfs like these from global perspective, it’s like

A) you won the lottery, but so did everyone else so in result everything got more expensive and we have galloping inflation as supply and demand didn’t change

B) supply changed but demand didn’t, so things got more expensive (low supply) or cheaper (high supply)

These nerfs do very little to the top end players. Some will quit, most will prevail, they will have top tier build by the day 2, farming mirrors when they still less than 100ex, while Johnny Casual will try to navigate his way thru blood aqueducts. By the time the bottom part of the player base get to the maps with those lucky 15c and 1-2 ex, top tier players will be already farming end game. No, Johnny Casual will not have impact on market flooded with pricefixers and flippers in first 72 hours, and will be much much too late to the game after. The only drop worth more from said Johnny is the usual leveling gear in first week or so, don’t bother yourself thinking that for some reason efficient players who can do 6-10 hours a day in game will not be able to farm breach/legion/deli splinters sooner and faster, and setting the price good enough for flipping.


In heist, we seem supply going up, with demand being the sane as player base didn’t grow, so prices on bulk went down and Johnny Casual could buy a lot for cheap. Now, the prices for everything will go up, and if that Johnny casual didn’t know how to make currency back than, he still will not make currency now, more so that affordable fracturing is gone.

Sorry, but no, nothing that 90% of the “normal” player base can farm will make the top tier farmers and flippers suffer. They are effective client with a lot of time for playing (or dual wielding credit cards) and those nerfs do nothing outside of nerfing the game for the common folks. We still will farm same content, only difference bring that because the cost of running it will be higher, the spoils of it will be more expensive.


You mentioned Heist - the most currency printing league so far.
Heist flooded the market with currency from the league start basically, and yet with that endgame being extremely potent and abusable by top 0.1% with the use of legacy trinkets from league start and beast splitting, "chase"/build enabling items like Shavronne's Wrappings that casual player base seeks were more expensive (3-4 times as much in the case of Shavs) than they were this league.
Last edited by FeelThePoveR on Apr 13, 2021, 6:28:07 PM

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