PoE 2 servers are restarting now. They should be back up in approximately .
PoE 2 servers are undergoing maintenance. Some features will be unavailable.
Game Balance in Path of Exile: Ultimatum
" GGG have been fully embracing the censorship tactics of their Overlords more and more. |
|
" Good news is that if you buy enough supporter packs, suddenly the mods never seem to notice you. This is a buff™
|
|
|
Enuff already!
I am far from a casual player, nor am I in the top 1%, I generally hit 36 challenges every league and have thousands of hours logged, I do not force myself to run the most efficent farming methods as I actually want to PLAY the game with a fun build and have fun while doing so. However here is the problem. This forced meta change and rewriting of the mechanics every single league just for the sake of changing from one op meta skill to another is annoying at best. Just when crafting actually started to make sense instead of just buying the items from trade I once again have NO idea how it works again. Having to wait to find out if its worth it to try and craft something versus just buying it takes a lot of the fun out of the game. It also takes the fun out when withouth playing broken builds content just isn't doable. Maven fight last league was a perfect example, I was playing a cold vortex build that cleared great did bosses well but at only 4 mill or so dps I didn't do enough damage to maven fast enough not for it to be a complete shit show and have to do the memory game soo many times each encounter that I failed probably 1/2 of them. Now I couldve changed to a different toon and just insta phased her but how is that fun? Here is another point, I have spent quite a bit of money on supporting this game and I don't regret it as I have already said I have played for thousands of hours. What does piss me off though is how many stash tabs I have bought and yet stuff still doesn't fit in them! Why did I buy a tab for fragments when they don't all go in there? Why didn't I just use one of the quad tabs or any of the other dozens of tabs? Why doesn't all the currency fit on the currency tab? Why do you insist on punishing your playerbase by creating artificial speed bumps to try and prolong how long it takes them to do something? Have you ever considered that player retention is not helped but rather harmed by that? This past league is the first time since open beta that I have been playing that I didn't play a league from start to finish, and it looks like I will be moving more towards that being the norm. PS I will still be playing POE and I am sure I will enjoy quite a bit of it still however I seriously doubt that I will purchase another point/supporterpack again, And I am sure that there are quite a few others such as myself who enjoy the game have the disposable income to drop on it, don't need/want anymore mtxs but would do it to support the development of the game but won't because of issues such as those I listed. You can only beat a dog so many times before it bites back. |
|
" Or maybe overpowered items enabled weak, but fun builds to get to end game? This and harvest hits, are a hit to diversity. Last edited by IcedInferno007#3962 on Apr 13, 2021, 1:00:40 PM
|
|
" The issue isn't profitability as such. Delirium maps are CREATING currency and items, whereas other methods are skill gated or consume currency. Creating that much wealth is by far the greatest issue here and injects so much currency into the economy each league that other methods for obtaining these types of items pale by comparison. It's not HOW MUCH, it's WHAT you're getting that is the problem. |
|
|
Some of these changes.. They just leave me a little speechless. Well, I came, I played, I had a truly great time these last few years of the game when it comes to League content. Diversity and giving players the ability to play the way they wanted to was/is in my opinion the best part of the game. I think it's time I skip out on a league or who knows, maybe dabble in a little Standard.
Best of luck to everyone starting the new league! |
|
|
It is one thing to “shake the meta” and “nerf overpowered and overperforming builds”
It’s a whole different pair of shoes to nerf end game and specific game economy aspects. I honestly hope that it will not backfire the way it seems to be about to backfire. I hope that “ultimatum” will not quite literally be an ultimatum for a lot of players who are forced to make a choice between playing how they like vs how GGG wants them to play. There is a limit to one’s patients when it comes to repetitive saying “you are having fun wrong way, we want you to do x”. Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
|
|
" ehhhmm....what?! better stick to your own language :D |
|
" Nope. I have made viable builds with every skill I have wanted to play in every league since around bestiary. Creativity and experimentation is required. OP items aren't. My benchmark was to always design my builds without including influenced items and then add them to the build later when it is in the final optimisation stages. OP gear makes you lazy. |
|
" You're the only sane person here. This is the exact answer. Anyone crying in this thread about a popular build getting nerfed, is only crying because now they can't beat the game with minimum effort. I know. I played carrion golems two leagues ago. And many leagues before that, if my build failed, I just played Cyclone because you just breeze through. Both of those, I took down Sirus A8 with my eyes closed and about 25ex. Why, for the last 10 leagues, do these two skills capture 11-30% of all players? Because traditionally, it's been EXTREMELY easy to "win" at whatever you're doing if you're using them. This shouldn't be the case. It should be HARD to kill Endgame bosses. People just default to BV or CG or Cyclone because it's the path of elast resistance because they're so powerful. This is the right choice for the overall health of the game. |
|




































































