Game Balance in Path of Exile: Ultimatum

Before this post, i was already decided to not play Ultimatum because the Harvest nerfs made this league far worse than the previous.

But this here really drives home the point of skipping :) All builds I enjoy got massively nerfed. I have no idea what they are thinking anymore.
PLEASE MAKE BASE ITEMS THAT GET MIRRORED HAVE A MOD SO THEY CANNOT BE MIRRORED AGAIN!!! Now that mirrored worthy items are only obtainable by the small subset of no-life players, make it so they can only mirror a base item 1 time.

You know where all the 6 white socket base items are going to go, and you know they will have a monopoly on those items, why do they get the freedom of being able to unlimited mirror the item? I am chained to fracturing a map 1 time, GIVE THE MIRROR WORTHY ITEM A 1 TIME COPY!
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IamtheAxeMan wrote:
PLEASE MAKE BASE ITEMS THAT GET MIRRORED HAVE A MOD SO THEY CANNOT BE MIRRORED AGAIN!!! Now that mirrored worthy items are only obtainable by the small subset of no-life players, make it so they can only mirror a base item 1 time.

You know where all the 6 white socket base items are going to go, and you know they will have a monopoly on those items, why do they get the freedom of being able to unlimited mirror the item? I am chained to fracturing a map 1 time, GIVE THE MIRROR WORTHY ITEM A 1 TIME COPY!

If u didn't even touch the mirror once in your entire life, u can't tell how to nerf it, becouse u have no clue of endgame sadly
Very hostile game company. To it's own customers. Good luck doing business with them. I mean PoE is NOT a casual game. It's already hard to get someone even look at this game. But they have balls, to enrage even MORE people every single patch.
"The Staunching flask modifier and Pathfinder's Master Surgeon notable now state that they apply to both Bleeding and Corrupted Blood"

Slayer feels left out.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Ruspi wrote:
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Incarcerated wrote:

Actually, no.
If GGG always buffs and never nerfs, we end up in a situation where they need to buff boss/mob health again. Nerfs are how we keep the game numbers balanced and the game has NEVER been as balanced as it is now so quit your whining and appreciate the delicate dance they are
performing for us.


You're wrong, every time they nerf (and ruins mechanic) of many "popular builds" that to make them powerful you have to spend a lot of exalted ... what's the point of this ?? no sense


You're so close.
Ok so, most of the time the 'popular builds' are those that are cheap but effective to run. So if they're nerfing these builds to where it's expensive to be powerful, they're doing their job. The ideal situation is if builds are viable but have a long build to endgame, extending the playtime in the league.
If you're worried because you don't have the time and want to experience all of the game despite this fact, you're playing the wrong game.
haha you we invested 2 ex for valdo rest map, and get 3 x maximum, and u wanna nerf it haha stupid asf
I have enough playtime so I will definitely find a build that I like. I might even start with a class I've never started with before, but still not sure. Waiting for the patch notes to make my final decision.

But yeah, I probably won't play 4 different builds like last league because I'll spend more time focused on RL (has nothing to do with the nerfs).
Every one who says that 100% deli maps were broken is so fucking stupid, honestly. U coud make 20-25ex/hour by doing harvest if your build isn't slow as turtle. Also u coud do lab for like 30-45ex/hour, u coud do ALT spamming watchstones even this is better than 100% deli map. and u also need good build to run Deli maps. So nerfing the most fun contect in the game is just stupid. Ppl will still run those maps, but u need to buy 5 orbs from trade, which is just pain in the ass. just imagine to whisper 30+ ppl to buy 5 orbs to run 1 map lmao. Also wanna ask why didn't u just delete fracture fossile? It's useless trash now, idk why it's still remain in the game after changes u done lol
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Anayoridango wrote:
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Incarcerated wrote:

Actually, no.
If GGG always buffs and never nerfs, we end up in a situation where they need to buff boss/mob health again. Nerfs are how we keep the game numbers balanced and the game has NEVER been as balanced as it is now so quit your whining and appreciate the delicate dance they are performing for us.


I agree on some aspects you said. But when I'm talking about nerfs, I'm talking more about the nature of things they nerf. In my opinion, they decided to nerf or annihilate whams of content that retains a good proportion of their player base. For example, deep delving will be really less entertaining for a lot of player for no good reason ; 100% deli maps will become really expensive to run and far from the profit we had this league.

And for me, this will result in frustration because I won't see any interest in "grinding" endgame as there is no more endgame decently reachable (saying this whereas I did 36 challenges and farm this league). The endgame should still be here but only for the 0.1% that, whatever happens in the game, will play and go to the endgame. So I really don't see the point of taking back the fun of maybe 90% of the players and letting be the top 5% of the hardcore players (I don't take in account the 5% of ultra casu players), while saying the exact opposite...

It is in that matters that I think these types of nerfs are really really bad and not understandable.
But on the other hand, I always welcome stats nerfs (items, skills, ascendency...), as they have to be balanced when new content comes in, in order to have the maximum of builds playable.


Ok some quick points here:
Deep delving changes affects people at around 500+ delve level the most. 99.9% of players do not get this far in delve so don't try to make this an issue.
Delirium will still be as accessible as it was before. The cost has not changed, the rewards have simply been lowered. They were also too profitable by far and WILL REMAIN VERY PROFITABLE. Again, this is a non-issue.

The fun for 90% of players is not affected by any of these changes aside from accessibility to overpowered items. If you need overpowered items to play, you're either playing a bad build and need to optimise or you're not good at playing the game.
I can't stress this enough. The nerfs are needed. A diverse meta creates more opportunities for all players and makes build enabling items more accessible.

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