[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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facelessman122 wrote:


In the process of respecting to this build after finding chaos AW abit clunky. Rolled the above jewel earlier was curious if this would be superior to the 8 passive alternative or if I'm better off selling.

Havnt got access to pob for now unfortunately.

That's an amazing jewel and is definitely superior than an 8-passive one.
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facelessman122 wrote:


In the process of respecting to this build after finding chaos AW abit clunky. Rolled the above jewel earlier was curious if this would be superior to the 8 passive alternative or if I'm better off selling.

Havnt got access to pob for now unfortunately.


That's a very strong jewel and definitely useable. You'll be spending 5 extra skillpoints to equip it though but those skillpoints can be removed from other parts of the tree. Unfortunate that you don't have Vicious Bite on there instead of cold resistance but you can't have everything :)
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Drathy wrote:
Oh, sorry, character should be visible now...

Really interesting experiment with the belt, sounds really great! I'm exited what the final result of it will be... :-)

Dumb question to the trigger: What spell with a 8 sec cooldown is the trigger of the wand? Somehow I never understood that... :-(


Looking at your profile right now I'd definitely go for a wand upgrade if I was you. If you don't have alot of money available, you can go for a +1 wand with ~50% minion damage and trigger. Should cost lik ex 1 and will be sufficient for very long. I would also look into upgrading some of the cheaper alt quality and awakened gems. You should definitely get Divergent Flesh Offering which adds 25% attack speed to it(15% from ashes of the star). You also want Awakened Melee Physical damage and Awakened minion dmg if possible. If I were you, I would buy the awakened gems at level 3 so they go to level 5 in your chest and you instantly get the bonus.

What the trigger does is make your wand autocast whatever you've socketed into it and makes it instant removing all cast animations. However, it adds a 8 sec cooldown to the skill.

So if you have Flesh Offering in the wand, it'll autocast Flesh Offering without any cast animation and put it on a 8 sec cooldown. 8 seconds later, it'll recast flesh offering again.

All spells in a trigger wand are on a seperate cooldown timer so you can run 3 spells at the sametime in a trigger wand and they will autocast with their own seperate 8 second cooldown.

THe trick to make the trigger wand valuable is to make it trigger skills that have a 8 second duration or more. In my current setup I run 3 offerings and they have a duration of ~12 seconds so my wand will keep a 100% uptime on them.
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Deadandlivin wrote:
I just lost my 10 ex Animate Guardian to strongboxes which feels kinda bad.

Just letting this out there as a warning to all minion builds:

Do NOT specc into strongboxes in your Atlas tree
Strongboxes runs a chance of killing your Animate Guardian and it doesn't matter how tanky he is. During the right circumstances he will kill most Guardians in this game. (Mine had 89k HP and 87% max elemental resistance)

So how did he die?
I was doing a Promenade map and right after I killed the map boss I clicked on a Strongbox next to the boss. The strongbox had the Detonate Dead mod which does damage based on corpse HP. So it detonated the boss who had alot of HP and oneshot all my minions. Not much I could do.

So I advice everyone to specc out of strongboxes if you're running it.
The mechanic isn't very rewardinganyway imo.


This does change only little. Strongboxes still appear in game, just less frequent and there are other sources for DD ingame.

I think only way is paying attention.

What chestpiece did your AG have ?
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Kharadas wrote:
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Deadandlivin wrote:
I just lost my 10 ex Animate Guardian to strongboxes which feels kinda bad.

Just letting this out there as a warning to all minion builds:

Do NOT specc into strongboxes in your Atlas tree
Strongboxes runs a chance of killing your Animate Guardian and it doesn't matter how tanky he is. During the right circumstances he will kill most Guardians in this game. (Mine had 89k HP and 87% max elemental resistance)

So how did he die?
I was doing a Promenade map and right after I killed the map boss I clicked on a Strongbox next to the boss. The strongbox had the Detonate Dead mod which does damage based on corpse HP. So it detonated the boss who had alot of HP and oneshot all my minions. Not much I could do.

So I advice everyone to specc out of strongboxes if you're running it.
The mechanic isn't very rewardinganyway imo.


This does change only little. Strongboxes still appear in game, just less frequent and there are other sources for DD ingame.

I think only way is paying attention.

What chestpiece did your AG have ?


It's true, but strongboxes are usually much less frequent. If you specc fully into trongboxes you will have dozens of them every map and then there's a much bigger chance that something bad happens. Just talked to someone who lost his AG the same way yesterday. Though for him, the strongbox cast detonate dead on an Rogue Metamorph in the middle of his map instead.

These type of extremestrongbox mods become much more dangerous and abundant because all strongboxes are rare and corrupted. If you play without strongboxes, they're usually just white or maybe blue and even if there's a DD mod it seems like they don't do as much damage as the multimodded rare ones but could be wrong on that. Last time I lost my AG was in 3.14 Ultimatium to a Detonate dead from the Mausoleum boss tolman. He blew up the corpses in a 10 man maven boss invitation which oneshot my AG too.

My AG was using an Awakened Orb +1 curse and T1 explodey chest. The T1 explodey chest base costs 3.5 ex.
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Drathy wrote:
Oh, sorry, character should be visible now...

Really interesting experiment with the belt, sounds really great! I'm exited what the final result of it will be... :-)


Done some testing for ~10 maps now and I like this setup alot. I'm now halfway to 98 and haven't died since I started wearing the belt and I'm running very juiced content. Prior to this setup I was hardstuck at 2 bars dying several times per map :)

The extra defensive layer with block cap really helps against oneshots when Molten Shell is on cooldown.

I recorded some photage of the gameplay here:
https://www.youtube.com/watch?v=DfsTiFXd3uk&ab_channel=HenrikSwanstr%C3%B6m
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Deadandlivin wrote:
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Drathy wrote:
Oh, sorry, character should be visible now...

Really interesting experiment with the belt, sounds really great! I'm exited what the final result of it will be... :-)


Done some testing for ~10 maps now and I like this setup alot. I'm now halfway to 98 and haven't died since I started wearing the belt and I'm running very juiced content. Prior to this setup I was hardstuck at 2 bars dying several times per map :)

The extra defensive layer with block cap really helps against oneshots when Molten Shell is on cooldown.

I recorded some photage of the gameplay here:
https://www.youtube.com/watch?v=DfsTiFXd3uk&ab_channel=HenrikSwanstr%C3%B6m


That looks great, I think it's exactly what I'm looking for! (I'm stuck at 93, I can go without dying several times and then out of nowhere I end up dying 2 or 3 times in a row)
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carnielfz wrote:
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Deadandlivin wrote:
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Drathy wrote:
Oh, sorry, character should be visible now...

Really interesting experiment with the belt, sounds really great! I'm exited what the final result of it will be... :-)


Done some testing for ~10 maps now and I like this setup alot. I'm now halfway to 98 and haven't died since I started wearing the belt and I'm running very juiced content. Prior to this setup I was hardstuck at 2 bars dying several times per map :)

The extra defensive layer with block cap really helps against oneshots when Molten Shell is on cooldown.

I recorded some photage of the gameplay here:
https://www.youtube.com/watch?v=DfsTiFXd3uk&ab_channel=HenrikSwanstr%C3%B6m


That looks great, I think it's exactly what I'm looking for! (I'm stuck at 93, I can go without dying several times and then out of nowhere I end up dying 2 or 3 times in a row)


I'll link an updated PoB soon.
Meanwhile you can just look at my profile :)
Could someone please give some advice. Ngl I have no idea what Im doing, haven't played for a yr lol. Got around 30 ex more to throw at the build tho.

Also what should I equip on my animate guardian, what is EE for gravebind??


https://pastebin.com/zVzaJ7yX
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TheRebirthed wrote:
Could someone please give some advice. Ngl I have no idea what Im doing, haven't played for a yr lol. Got around 30 ex more to throw at the build tho.

Also what should I equip on my animate guardian, what is EE for gravebind??


https://pastebin.com/zVzaJ7yX


Hey, I can see you're trying out my current Leash of Oblation experimentation and I'll try to gudie you through it as best I can.

First of all, you need to try sort out your jewel sutation in the tree.
You want a Thread of Hope(Medium) to save skill points and to work on your cluster jewel setup. Majority of my defensive layers are in my small clusters with The Frontline and Enduring Composure for Endurance Charges.

Try to look at my tree and copy it best you can. Since you lack a good 10 skill points compared to me you can sacrifice the medium cluster, Fearsome Force and maybe some life nodes until you level up some more.

Your actual gear is pretty good, you just need to change the boots to a pair of rare ones with Dexterity, life and resistances. Make sure to craft Brittle when walking with the new Eldritch currency orbs on it too.

For the skillgems, just try and copy my gemsetup by heart:
Spoiler



Be aware of the alternate quality versions.
To save money, you can upgrade Divergent Skitterbots, Divergent Dash, Divergent Bone Offering and Empower4 later if finances are though. All other gems should be cheap to purchase. (Make sure Awakened Gems are atleast level 3 so they get level5 from the chest)

21/20 Anomalus Animate Guardian is kinda expensive but I really advice you to buy the 21 version straight out.
Really important to make sure all your minions are level 21. Your skeletons and Golems already are, but your Spectres and Zombies are missing out on levels.

Gear for Animate Guardian is expensive:
- Helm: Crown of the Tyrant (Green Socket)
- Boots: Legacy of Fury (50% scorch effect and as much explodey chance as possible)
- Gloves: Gravebind corrupted with Elemental Weakness on hit
- Weapon: Kingmaker
- Chest: T1 Explodey chest awakened Orb with a +1 curse on a Hunter influenced Astral Plate.

The AG chest costs ~5 ex to make. If you don't want to blow a large portion of your budget on the AG yet, run an Inpulsa on him as a budget version until you feel confident you wont lose your AG. (70k hp on AG and he will survive most things in the game)


Last edited by Deadandlivin#2745 on Mar 17, 2022, 5:05:47 AM

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