Ethereal Knives

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i havent tried ek yet but i thoguht freeze pulse was more op o.o

lawl one sentence of you is enough to know that you are a noob.
Neurotypicals are the worst thing this planet ever experienced.
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Schinski wrote:
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i havent tried ek yet but i thoguht freeze pulse was more op o.o

lawl one sentence of you is enough to know that you are a noob.


both are pretty op, but how does that sentence make him noob?

he stated what he thought because he hasn't tried ek yet. Lol
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Vipermagi wrote:
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NightProwler wrote:
I've seen people say "no because it's not an attack". That's a silly reason/response to me. It's obviously an attack. It's projectile physical.

Yeah, and it's Spell damage, not Weapon damage. Hence, it's a Spell, not an Attack.

Whether it's Physical, Projectile, Fire, AoE or whatever has nothing to do with it being a Spell or an Attack. What matters is whether it deals damage based on the weapon you're using or not. If it does, it's an Attack. If it does not, it is either a Spell or it's neither (and to determine the difference there, look at whether Spell Damage applies or not).


What ticked me off for a moment, when Lioneye's Paws dropped, was that the +12-24 fire damage doesn't add to EK. It's very unspecific. "Adds 12-24 fire damage". Uhh, no it doesn't. Grr.

-Aaron
I play a lvl 82 EK witch, have done several lvl 70-73 maps together with FP, rain of arrow and some melee chars and I really dont think that EK does too much dmg in lategame or that e.g. FP is worse than EK.
No, I even think EK needs a boost to be able to compete with those other builds (in lategame!).
Especially weapon builds are greatly superior to EK as soon as you get the right gear.

With EK the only way to get more than 8-9k DPS (very very good 6L gear) is using low life RF with shavronne (even on low life FP is much better because of much more defensive). You dont have any other "more" multipliers, shock chance sucks because of the lame speed the only way to boost EK is spell/phys/projectile dmg and castspeed (both, but espeially these "incresed" modifiers have huge "diminishing return".
EK also isnt a real AoE spell like FP and doesnt have a "shotgun" effect wich is one of the main reasons why fireball and FP are so strong.
You also dont have any effect on crit with phys dmg and the curses are much worse (especially vulnerability, but also projectile weakness are pretty ridiculous compared to the elemental curses).


=> EK is a very good spell because you'll get ok dps even with pretty bad gear, but with the right gear especially fire spells will do so much more dmg (a crit with firetrap and some burning dmg is just insane...).
Same with lightning spells (but less dmg vs bosses because of the low shock chance) and cold spells have at least same dps (because of e.g. the shotgun effect) but a lot more defense...

Weapon based builds are better than (no low-life) spell builds anyway because of these OP weapons available in this game and additional flat basedmg on gear (wich doesnt work with spells at all).
-> never saw any spell builds who did as much dmg as some dualwield elecleave builds or 2H lightning strike builds or Lionseye RoA or...
^^ I agree. EK despite being good still needs a buff because it just has too many issues. It's the one skill that I think about it as needing a 5-link.

I would have rather it had a cast speed buff over a damage buff. Think I've said everything about it.

EK isn't OP either.
Just dropped by to say, that mana cost of this skill is a bit illogical.
At level 1 mana cost seems to be ok. Then it grows rapidly like no other skill. And in the end lvls 14-20 mana cost doesnt grow any longer at all. I mean, you face serious problem at mid levels 20-50 with mana then its only getting better. Weird thing should be more balanced on mana cost.

.
IGN: lVlage (96 Witch)
Last edited by lVlage on Mar 21, 2014, 10:18:55 AM
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azraelb wrote:
I play a lvl 82 EK witch, have done several lvl 70-73 maps together with FP, rain of arrow and some melee chars and I really dont think that EK does too much dmg in lategame or that e.g. FP is worse than EK.
No, I even think EK needs a boost to be able to compete with those other builds (in lategame!).
Especially weapon builds are greatly superior to EK as soon as you get the right gear.

With EK the only way to get more than 8-9k DPS (very very good 6L gear) is using low life RF with shavronne (even on low life FP is much better because of much more defensive). You dont have any other "more" multipliers, shock chance sucks because of the lame speed the only way to boost EK is spell/phys/projectile dmg and castspeed (both, but espeially these "incresed" modifiers have huge "diminishing return".
EK also isnt a real AoE spell like FP and doesnt have a "shotgun" effect wich is one of the main reasons why fireball and FP are so strong.
You also dont have any effect on crit with phys dmg and the curses are much worse (especially vulnerability, but also projectile weakness are pretty ridiculous compared to the elemental curses).


=> EK is a very good spell because you'll get ok dps even with pretty bad gear, but with the right gear especially fire spells will do so much more dmg (a crit with firetrap and some burning dmg is just insane...).
Same with lightning spells (but less dmg vs bosses because of the low shock chance) and cold spells have at least same dps (because of e.g. the shotgun effect) but a lot more defense...

Weapon based builds are better than (no low-life) spell builds anyway because of these OP weapons available in this game and additional flat basedmg on gear (wich doesnt work with spells at all).
-> never saw any spell builds who did as much dmg as some dualwield elecleave builds or 2H lightning strike builds or Lionseye RoA or...


What quantity and rarity bonuses are they running and what are you running?
This message was delivered by GGG defence force.
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h3rp3s wrote:
EK damage scales too high. Its a spell but yet has the benefit of being physical so you cant mitigate the damage like you can an elemental spell. This is the reason EK is so OP when paired with added fire damage etc. Damage needs to be lowered, or changed to an elemental damage so you can mitigate it with resists.



Its called armor.
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odin7 wrote:
Its called armor.

It is notably harder to stack enough Armor to get 75% Damage Reduction (let alone 80+) than it is to get maxed Resistances. The high Base damage on EK is probably just destroying Armor Ratings on the average monster (similar to two-handers), whereas an Elemental damage hit requires at least a Support Gem or Curse to reliably lower damage reduction.

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