Development Manifesto: Harvest Crafting

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macacodoido32 wrote:
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Kersiak wrote:
I get that these kind of wall of text posts can be tedious for someone so I'll hide the reasons why I think Harvest needs to change, GGG is going to change it anyway so, if you don't care, we can jump right to the point.

Spoiler

I'm not much of a forum guy, I prefer to spent my free time actually playing the game instead of doing other things around it, I only read important annoucements, take notice of them and keep going on.
This time, by the way, this announcement felt a bit too detached from what I wanted from the game, so I went reading things around and discovered that many other players felt the same way.

The Harvest system gave many people like me, casuals who are playing the game mostly few hours a day and not even every day, the chance to complete their build with powerful items that they could never be able to craft before. Items that only people like streamers or "professionals" were able to achieve, by playing 12-16 hours a day, making not one but at least 4 or 5 characters per league, each one with a "mirror tier" (or even multiple mirrors) gear.

As it is right now, even if it gives me, such a casul, so much potential, Harvest is really too much exploitable. Plus, the community created the TFT discord servers in which you can trade (amongst other things) Harvest crafting rolls, making it even more easy for you to create your "dream" item. Plus... Harvest is totally FREE, you get a roll and you can slam it on an item for free. For these reasons Harvest needs to change, I get it.

The point is that all the changes you're going to introduce are about to kill it for the most of us casual players (the majority of your playerbase), by giving even more power to that small % of players who can access the game for so many hours.

I've been playing this game from a lot of years, yet I "only" have 1660 hours of game time and I can tell you I've NEVER EVER thought of using an exalted orb on any of my pieces of gear... seriously... NEVER.
I have a friend who is playing the game much more than me, he got almost 4000 hours of game time, twice mine, and even he NEVER used an exalted orb on a piece of gear, and I'm sure that many other players don't even have this much play time so... I hope this gives you a glipse on how much detached from reality is your statement about the exitement of using exalted orbs.
Common players only whant to drop exalted orbs to use them as currency and buy better gear and that's it, making the exalted loose its original porpouse.


What can be done to give these kind of currency items a "higher" porpouse and, at the same time, making Harvest less exploitable?

I thought about a couple of solutions, which I'm sure can change things.

1 - Give to any Harvest roll a cost equal (or even higher) to its function.
If I manage to get a "remove phys/add phys" I actually have to pay an annullment and an exalted orbs to use it.

2 - Create specific Harvest rolls for each influence you have in the game and give them a rarity equal to their weight.
This way, if I want to use an influence roll from the harvest not only I need to be lucky enough to find it but I also have to spend the corresponding influence exalted orb to get that mod on the item.

3 - Remove the Harvest bench from the hideouts.
Only if I find the Grove I can access the bench and modify the item, you can even put it behind a specific bossfight...
If I want to use the station a bossfight begins: if I win I get access to it, if I lose I get kicked from the Grove and it closes.

There is also a 4th change but I know that this goes against your policy of making averything in the game tradable so I'll hide it.
Spoiler
4 - Make so that every item modified with Harvest bench becomes untradable.
This way if someone uses Harvest you can be sure it is becouse he needs it and not becouse he wants to exploit it.


With or without these changes I'm sure that the little % of playerbase that is getting mirror tier items right now are still going to get them.
But I'm also sure that these things can make a difference without killing the fun of using Harvest for the most casual players.




#3 will definitely kill the fun for non no-lifers. imagine having to farm thousands of maps to craft a single item, aint nobody got time for that


If they leave the grove as it is right now, I don't think you need that much farming to find one.
For what I could experience during this league it is something like 1 every 15-20 maps, even better if you invest your atlas points in the harvest branch (which I didn't).
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Kersiak wrote:
If they leave the grove as it is right now, I don't think you need that much farming to find one.
For what I could experience during this league it is something like 1 every 15-20 maps, even better if you invest your atlas points in the harvest branch (which I didn't).


that is not even close. over the last 2 weeks, i went through over 500 maps while only getting 3 harvests to spawn. one of them being the heart so that one was useless.

i'm running A8 and have my atlas ascendancy set up for harvest and farming haewark hamlet and lex proxima(i think that is the one) with zana for the extra maps which are all T16.

the current harvest mechanics are one of the most horribly put together game codes i think in the history of gaming.

yes, there are players who get lots of harvest to spawn and i've seen it while partied with other players. i've also read posts from other players that are having the same luck, or lack of luck, as me.

i would actually like to see the full grove come back as the harvest league was. with the current spawn rates, it would still be a very long process to even craft sub-par gear for players that GGG screws over with their crap coding.
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
GGG if u destroy harvest SO HARD why u make it only 8% chance? Make it 20-30% or more chance!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Lame. Back to gambling again, and trying to find crafted items on PS4 trade that can’t even filter down the criteria I input. Why do I even play this game anymore.....
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TreeOfDead wrote:
GGG if u destroy harvest SO HARD why u make it only 8% chance? Make it 20-30% or more chance!


Pointless really, because if nerfs are as hard as they appear to be, harvest is basically an “auto skip” mechanic from now on. Even with grove on every map the selection of crafts appears to make the mechanics practically negligible.

I couldn’t really care less for divines going away, my personal opinion is that they should’ve never made it into core in the first place, but the rest of the nerfs on top of the reduced actual amount of crafts (since now seeds will only have a chance to grow into craft instead of being guaranteed craft) makes Harvest crafting basically meme level. That “buff” spawn chance is meaningless if now out of 12 physical seeds for example only 4 or 5 will actually give you “random” craft, and for the most part those “random” crafts will be useless, we all know it.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
Remember guys, no harmful or needlessly negative comments :)
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Coil1 wrote:
Remember guys, no harmful or needlessly negative comments :)

The original post was already harmful and needlessly negative.
Since I started playing PoE, was spending each league money for supporter packs, if I will play next league which is still question mark, GGG will not see a single $ from my side ever.

Vote with your wallets, they will feel it.
Your community is not composed by only professional streamers and people who can spend more than 8hrs per day grinding. Make room for some casuals who can only spare a couple hrs to have some fun as well. We cant come up with crazy builds ourselves but at least to be able to finish the contents at our own paces is so much enjoyable. Sometimes we cant even afford the time to farm enough currencies for items.
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quangdo1994 wrote:
Your community is not composed by only professional streamers and people who can spend more than 8hrs per day grinding. Make room for some casuals who can only spare a couple hrs to have some fun as well. We cant come up with crazy builds ourselves but at least to be able to finish the contents at our own paces is so much enjoyable. Sometimes we cant even afford the time to farm enough currencies for items.

The goal is to force those people to play MORE. To force them to play not 8 but 12 hours per day. This is why the game getting harder. They have to sacrifice most of their Youtube activities in order to keep up with the game. There is no new content from "old" streamers anymore on Youtube. They are too busy playing regular game. It's only matter of time until whole concept of "playing this game forever" will crash and burn. Just hype GGG for more of their nerfs.

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