Development Manifesto: Harvest Crafting

"
Spurnshadow wrote:
I've already posted my initial 2c on this, but I've been keeping this change in mind while playing over the last couple weeks.

Since then, As I'm sick of alt spamming my staff to get a T1 mod (maybe 2000 so far) I decided to start a new character that required a lot of expensive gear. I don't have a lot, maybe 15 exalt, and I earned about another 25 along the way. As such, this requires a lot of harvest crafting for add / remove. I've been running mostly Haewark Hamlet and maybe 1 in 10 maps gets a sacred grove. Out of that, I've gotten I think 2 add remove which were not even for the mods I needed. As such, I'm still trying to perfect the gear, not to mention trying to make my jewels have better mods.

This is super slow going and incredibly boring. As such, I just don't want to play. Progress in making my gear better is bad enough as it is. Taking this crafting away (and we all know with the proposed changes it'll be useless) is giving me no incentive to play beyond my usual skill cap. Right now, I'm only pulling about 12M dps and I've yet to kill Maven (I know, right?). I can't get past the final stage. I haven't been able to complete the Breach invitation and I die half the time on the elder / shaper guardian invitations. I NEED a build with like 30M+ dps if you guys put out content like this.


You are very very wrong if you think it'll be useless ...why is everyone so doom and gloom? Its just untrue.

In fact it will still be very OP and still override all other crafting systems in game. Shoulda been deleted but it wasnt only nerfed and here is an example of how OP it remains.

Crusader Elder chest with Explody and +1 gems prefix.

Lock prefix's

Reforge Crit and hope you get both Power charge on crit and crit to attacks.
If not try again.

Doesn't take much to have a very OP very deterministic 4 influenced modded chest, try it yourself at the emulator. Add influence and life/w jun if you didnt get it initially on meld - GG.

For weapons its even better since they are usually not influenced and still get add crits. Spam phys chaos or fossils until you get some good phys rolls then add crits..add IAS and GG.

Rare Jewels which are only 4 prop it's even more powerful.


You will brick some items sure but I bricked them with Full Harvest too trying to remove untagged mods trying for perfect... This was an explody frenzy chest..oh well RNG happens


But by in large I'm afraid harvest will still be the alpha and omega of PoE come next patch and that bores me even if you won't be making perfect stuff like some have.

It'll still be 100x better than anything else and still all-hamlet-all-the-time.
Git R Dun!
Last edited by Aim_Deep on Mar 30, 2021, 7:38:43 AM
"
Aim_Deep wrote:
"
Spurnshadow wrote:
I've already posted my initial 2c on this, but I've been keeping this change in mind while playing over the last couple weeks.

Since then, As I'm sick of alt spamming my staff to get a T1 mod (maybe 2000 so far) I decided to start a new character that required a lot of expensive gear. I don't have a lot, maybe 15 exalt, and I earned about another 25 along the way. As such, this requires a lot of harvest crafting for add / remove. I've been running mostly Haewark Hamlet and maybe 1 in 10 maps gets a sacred grove. Out of that, I've gotten I think 2 add remove which were not even for the mods I needed. As such, I'm still trying to perfect the gear, not to mention trying to make my jewels have better mods.

This is super slow going and incredibly boring. As such, I just don't want to play. Progress in making my gear better is bad enough as it is. Taking this crafting away (and we all know with the proposed changes it'll be useless) is giving me no incentive to play beyond my usual skill cap. Right now, I'm only pulling about 12M dps and I've yet to kill Maven (I know, right?). I can't get past the final stage. I haven't been able to complete the Breach invitation and I die half the time on the elder / shaper guardian invitations. I NEED a build with like 30M+ dps if you guys put out content like this.


You are very very wrong if you think it'll be useless ...why is everyone so doom and gloom? Its just untrue.

In fact it will still be very OP and still override all other crafting systems in game. Shoulda been deleted but it wasnt only nerfed and here is an example of how OP it remains.

Crusader Elder chest with Explody and +1 gems prefix.

Lock prefix's

Reforge Crit and hope you get both Power charge on crit and crit to attacks.
If not try again.

Doesn't take much to have a very OP very deterministic 4 influenced modded chest, try it yourself at the emulator. Add influence and life/w jun if you didnt get it initially on meld - GG.

For weapons its even better since they are usually not influenced and still get add crits. Spam phys chaos or fossils until you get some good phys rolls then add crits..add IAS and GG.

Rare Jewels which are only 4 prop it's even more powerful.


You will brick some items sure but I bricked them with Full Harvest too trying to remove untagged mods trying for perfect... This was an explody frenzy chest..oh well RNG happens


But by in large I'm afraid harvest will still be the alpha and omega of PoE come next patch and that bores me even if you won't be making perfect stuff like some have.

It'll still be 100x better than anything else and still all-hamlet-all-the-time.


You are very right.
Also it does nothing to ppl will spend more time on TFT then in the game.
me: Harvest made game so much more fun... its seriously insane how much more time i spent in poe just because harvest and ritual had harvest crafting
GGG: NO FUN ALLOWED

Why not just make harvest crafts sellable so we don't have to use TFT discord?

What will be point of maven orbs if harvest gets removed :DDD Seriously i cant understand this decision... its like you have no idea what community wants.

Here are some tips how to greatly improve poe

1. Remove beast duping
2. Make beast/invites for leader only or so it cant be abused with AFK chars
3. Keep harvest how it is now (or just minor nerfs)
4. Make harvest crafts sellable (no need for discord)
5. Make Alva/Jun things sellable (no scammerinos)
6. Remove the shit loot so we can run 100% delirium with more than 10FPS

As a semi tryhard gamer i feel sorry for all dudes who don't spend 12h/day and have to play with trash items... the gap with rich and poor will be even huger :DDD

I cry men
Harvest crafting = OP

Beast duping infinite bases for 5ex each and printing mirrors = just fine
Chris dont ruin crafting please. Its the go-to-way for casual players to step up in the game.
I've stopped playing PoE after Harvest, which was the league I played and enjoyed the most, cause of harvest crafting and being able to gear up 2 builds i wanted to play, which would be otherwise impossible for me with playing 20-25h/week.

Then I heard that harvest crafting got reintroduced but I was playing some other game and thought to get back into PoE next league.

After this though, I don't know...
Last edited by gt33 on Mar 30, 2021, 3:31:27 PM
"
Aim_Deep wrote:
"
Spurnshadow wrote:
I've already posted my initial 2c on this, but I've been keeping this change in mind while playing over the last couple weeks.

Since then, As I'm sick of alt spamming my staff to get a T1 mod (maybe 2000 so far) I decided to start a new character that required a lot of expensive gear. I don't have a lot, maybe 15 exalt, and I earned about another 25 along the way. As such, this requires a lot of harvest crafting for add / remove. I've been running mostly Haewark Hamlet and maybe 1 in 10 maps gets a sacred grove. Out of that, I've gotten I think 2 add remove which were not even for the mods I needed. As such, I'm still trying to perfect the gear, not to mention trying to make my jewels have better mods.

This is super slow going and incredibly boring. As such, I just don't want to play. Progress in making my gear better is bad enough as it is. Taking this crafting away (and we all know with the proposed changes it'll be useless) is giving me no incentive to play beyond my usual skill cap. Right now, I'm only pulling about 12M dps and I've yet to kill Maven (I know, right?). I can't get past the final stage. I haven't been able to complete the Breach invitation and I die half the time on the elder / shaper guardian invitations. I NEED a build with like 30M+ dps if you guys put out content like this.


You are very very wrong if you think it'll be useless ...why is everyone so doom and gloom? Its just untrue.

In fact it will still be very OP and still override all other crafting systems in game. Shoulda been deleted but it wasnt only nerfed and here is an example of how OP it remains.

Crusader Elder chest with Explody and +1 gems prefix.

Lock prefix's

Reforge Crit and hope you get both Power charge on crit and crit to attacks.
If not try again.

Doesn't take much to have a very OP very deterministic 4 influenced modded chest, try it yourself at the emulator. Add influence and life/w jun if you didnt get it initially on meld - GG.

For weapons its even better since they are usually not influenced and still get add crits. Spam phys chaos or fossils until you get some good phys rolls then add crits..add IAS and GG.

Rare Jewels which are only 4 prop it's even more powerful.


You will brick some items sure but I bricked them with Full Harvest too trying to remove untagged mods trying for perfect... This was an explody frenzy chest..oh well RNG happens


But by in large I'm afraid harvest will still be the alpha and omega of PoE come next patch and that bores me even if you won't be making perfect stuff like some have.

It'll still be 100x better than anything else and still all-hamlet-all-the-time.


Not sure what do you mean by Reforge Crit??? The Manifesto already said it very clear that there is no remove of any sort, includes remove/add. Once you add a mod and it's bad, just close your eyes and slam Annul.
"
OdinNguyen wrote:
"
Aim_Deep wrote:
"
Spurnshadow wrote:
I've already posted my initial 2c on this, but I've been keeping this change in mind while playing over the last couple weeks.

Since then, As I'm sick of alt spamming my staff to get a T1 mod (maybe 2000 so far) I decided to start a new character that required a lot of expensive gear. I don't have a lot, maybe 15 exalt, and I earned about another 25 along the way. As such, this requires a lot of harvest crafting for add / remove. I've been running mostly Haewark Hamlet and maybe 1 in 10 maps gets a sacred grove. Out of that, I've gotten I think 2 add remove which were not even for the mods I needed. As such, I'm still trying to perfect the gear, not to mention trying to make my jewels have better mods.

This is super slow going and incredibly boring. As such, I just don't want to play. Progress in making my gear better is bad enough as it is. Taking this crafting away (and we all know with the proposed changes it'll be useless) is giving me no incentive to play beyond my usual skill cap. Right now, I'm only pulling about 12M dps and I've yet to kill Maven (I know, right?). I can't get past the final stage. I haven't been able to complete the Breach invitation and I die half the time on the elder / shaper guardian invitations. I NEED a build with like 30M+ dps if you guys put out content like this.


You are very very wrong if you think it'll be useless ...why is everyone so doom and gloom? Its just untrue.

In fact it will still be very OP and still override all other crafting systems in game. Shoulda been deleted but it wasnt only nerfed and here is an example of how OP it remains.

Crusader Elder chest with Explody and +1 gems prefix.

Lock prefix's

Reforge Crit and hope you get both Power charge on crit and crit to attacks.
If not try again.

Doesn't take much to have a very OP very deterministic 4 influenced modded chest, try it yourself at the emulator. Add influence and life/w jun if you didnt get it initially on meld - GG.

For weapons its even better since they are usually not influenced and still get add crits. Spam phys chaos or fossils until you get some good phys rolls then add crits..add IAS and GG.

Rare Jewels which are only 4 prop it's even more powerful.


You will brick some items sure but I bricked them with Full Harvest too trying to remove untagged mods trying for perfect... This was an explody frenzy chest..oh well RNG happens


But by in large I'm afraid harvest will still be the alpha and omega of PoE come next patch and that bores me even if you won't be making perfect stuff like some have.

It'll still be 100x better than anything else and still all-hamlet-all-the-time.


Not sure what do you mean by Reforge Crit??? The Manifesto already said it very clear that there is no remove of any sort, includes remove/add. Once you add a mod and it's bad, just close your eyes and slam Annul.


U can still use "reforge critical" "reforge physical" "reforge prefixes" etc etc and if they not change (not mentioned in the manifesto" u can still lock prefix or suffix using meta craft. In other words those that know craft and have a lot of currency can still make op stuff and profit (using tft...)

They didnt fixed the tft problem. Infact they made more profitable to use it.
You seemingly hit the nail on the head with trading crafts not being fun but then you just don't do anything to address it.
Everything was said already.

Players wrote what they (we) think about these changes. Including feedback. There is a LOT of solutions in comments to that post.

Lets wait to patch notes.

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