Development Manifesto: Harvest Crafting

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mlazaro wrote:
Absolutely right decision. Harvest crafting was WAY to OP. Keep original philosophy.


Sorry, if I am rude and didn't understand that this post is a joke. Player without a challenge cannot say, whether Harvest is op or not, as standard is not a marker at all.
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PsOfOs wrote:
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Peenk wrote:
No more supporter tags will be finding their way underneath my name anymore :)

Same. Why should i support a game that is moving to a direction that does not suit my playstyle? Harvest was a solution for us family men working full time jobs. We could set a goal that would take x amount of time to reach. Now we're supposed to slam exalts,Jesus the more i think of it....





Exactly, full time working with family trying to enjoy the game. As well as being able to spend on the game. Well I am talking with my wallet after this. Clearly words dont change GGG stance.

Why removing crafting on influenced item, my idea is - Cannot roll influenced mods. Its a good compromise...
so you "familly man" want to aim for mirror worthy item in every slots in the first month ?

You know it's the antithesis on how the game was designed btw but there is one that embraced that mindset : Diablo 3

Go test and see for yourself how enjoyable it is
To vanquish without perils is to triumph without glory.
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Arcanist_ wrote:
so you "familly man" want to aim for mirror worthy item in every slots in the first month ?

You know it's the antithesis on how the game was designed btw but there is one that embraced that mindset : Diablo 3

Go test and see for yourself how enjoyable it is


Oh please you cannot possibly make 'mirror worthy' items in a month playing full time while taking care of your family. Get your head outta your ass.
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Arcanist_ wrote:
so you "familly man" want to aim for mirror worthy item in every slots in the first month ?

You know it's the antithesis on how the game was designed btw but there is one that embraced that mindset : Diablo 3

Go test and see for yourself how enjoyable it is


So the crafted move speed and tier 4 resists on your gear, that's because you only played 29 days this league right?
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Arcanist_ wrote:
so you "familly man" want to aim for mirror worthy item in every slots in the first month ?

You know it's the antithesis on how the game was designed btw but there is one that embraced that mindset : Diablo 3

Go test and see for yourself how enjoyable it is


You can't compare D3 shit-show with POE. I said this in an earlier post, softcore and hardcore modes need more than perma-death difference. All those keen on torturing themselves for 50 hours a week at the screen can jump into hardcore for that. The casuals and players in between who want a different kind of fun and not limit progression by that dumb 'this is a game for hardcore players' game design (TO AN EXTENT) - can have some milder nerfs to crafting in softcore - it's almost hypocritical to have the crafting bench with pretty decent crafts available (deterministic crafting) and then nerf harvest because it makes crafting too easy. Well then, how about removing regular benchcrafting since it's the 'antithesis on how the game was designed' lol.

But hey, at least progress isn't blocked by pay to win walls. Wait, do stash tabs count as pay to win? Hmm, debatable. Anyway, that's all.
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Arcanist_ wrote:
so you "familly man" want to aim for mirror worthy item in every slots in the first month ?

You know it's the antithesis on how the game was designed btw but there is one that embraced that mindset : Diablo 3

Go test and see for yourself how enjoyable it is


Eh, get of your horse man because league is already 2 months in and you don’t have a single mirror tier item on your league chars. If it was as easy to make mirror tier items as some of you delusional people think, every other player would have them in league. Thing is they don’t. Because even mediocre 3xt2 and one of two t1 rolls on rare that actually are from desired mod pool cost 200-300 exalts to make (of you buy crafts) and might not even be achieved if you don’t buy crafts.

Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
I'm a somewhat "new" player, started at Delirium League, played all leagues since.

<rant start>

Harvest League was the best for me. Honestly didn't like Heist much (all the doors, levelling 16524163415341245 "companions", etc). Played it a litlle more than I would like to, mostly to try new chars and builds.

I was seriously considering abandoning the game BUT changed my mind when Ritual was announced with some sort of HARVEST back.

Honestly, tried it out, don't know why all the fuss about Harvest buying "OP as hell". Randomness to get good crafts, overwhelming crafts at the grove, 99% being just garbage crafts.

Ohhhh didnt you play hyper-super-ultra-penta-maxi-mega "juiced" maps to get good crafts? Screw you!

I dont think the so-called "average player' will stay engaged long with the unnatainable standards and connundrums of crafting, especially if it requires you to literally throw away lots of currency on RNG gambles just for a small chance to get better equipment necessary to enable you a feel-good/fun new build each league.

If the problem with Harvest Crafts is the trading of said crafts allowing "uber" (really???) equipments easily for all (again, really???) why not just block its trading part? It would allow average Joes like me to still enjoy crafting (and BTW it is not that easy to get good crafts on your own) and not flood the game with rule-breaking-lightsabers or wands of +everythingh allowing "everyone" to faceroll content (assuming this was really the case, wich it is not).

I play games to HAVE FUN and not to feel like it needs to be a second almost full-time job just to be able to have some fun.

</rant end>

TL;DR: Kill harvest, alienate average players (top 0.1% didnt care anyway coz the change keeps their status quo craftwise speaking) and keep on your Crusade against having fun playing the game. Time (for me) to move on to another game where I'm allowed to have fun w/o commiting an absurd amount of time just to be able to experience all the content.
Last edited by MGS_Cassis#9488 on Mar 12, 2021, 10:00:09 AM
The Community wanted access to Harvest without using an extern TFT-Discord Server

GGG nerfs harvest and forces people to still use the TFT Discord Server


Well done, realy good job boys
You took away the one thing the community loved and didnt touch the one thing the community hates

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