Development Manifesto: Harvest Crafting

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Rene_2706 wrote:


no one forces you to trade.
play your game how you want to play it. don't force that view onto others.

bestiary, heist, delve, essence are still rewarding, maybe not for you, but for others like me it is.

and the sole fault on tft lies in GGG. people will find a convenient way to do what they like. if they have to go to a 3rd party, then it means GGG is doing something wrong.




Except that the game is balanced around trading and not SSF... TFT is just a mean to circle around a mecanic that was meant to be account bound and never being tradable from the beginning.
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Thanks god, I don't need to spent 30 minutes of my life in garden every time I visit it. I hope that in the future I won't be obliged to spent my time in Discord rather than in game to make a good item (doesn't look this way tho, ppl will optimize builds that dont rely on influence items heavily).
I love books.
I feel like i should proceed as with Game of Thrones and just forget about PoE even existing, as that would be better for my health.
I know that GGG stands for their motto of grinding and obviously they like gambling a lot, but i don't.
I haven't crafted a lot outside of harvest because i don't feel like using a rare currency just to mostly brick my items.
Harvest crafting is enough gambling already for me and making it much worse will drive me away from PoE.
I think Path of Matth did a great job describing what i also think about the changes in his video: https://www.youtube.com/watch?v=pdpA_xHXhEA
i think is good to the game spread the harvest power between other league mechanics for example remove to alva temple, augment to bestiary, keep fracture/synthesis/influence mods/remove and add to the harvest, add a item to remove a prefix/sufix to perandus so you can grind another mechanics equally powerful

(and add defense/fire/cold/lighthing/physical/caster/minion/attributes exalted orbs)

slam exalted in a double influence item for try a 1/20 chance is not fun at all
Last edited by Mokurp#2464 on Mar 11, 2021, 5:07:36 PM
was fun while it lasted
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Azarhiel wrote:

Except that the game is balanced around trading and not SSF... TFT is just a mean to circle around a mecanic that was meant to be account bound and never being tradable from the beginning.

Nothing is account bound.
The craft should be easy to trade.
Everything is tradable, it is stupide to try to make an exception.
Dear Chris and GGG,

Perhaps you should conduct player-based surveys to make sure the dev team's ideas align with your players' (whether hardcore or casual). I have over 10,000 hours of play and spent thousands of $$$ because PoE has been the best RPG. Your out-of-nowhere killing of harvest and illogical reasoning behind this manifesto baffles me and shows how much out-of-touch your dev team is.

And instead of whining about TFT, enable crafts to be saved just like bestiary and prophecy. The third-party is there because you are lacking what you're suppose to have.

GGG, ask your players' opinions, not just your dev team's.
Last edited by joonpa#0611 on Mar 11, 2021, 5:08:57 PM
For me, this was the most exciting and fun league I have ever played, almost exclusively due to harvest crafting. I found that harvest league was too cumbersome to manage and really appreciated the way you brought harvest back. I agree that you nerfing harvest like this will make the game harder, but I don't' think it will take away from those who are aiming for end game amazing glory. If anything it allows more build diversity, and for streamers to create and show off more diverse builds. This could lead to some people finally seeing a build that appeals to them and picking up POE increasing the players base. I understand that it is your streamers and multi mirror farmers that help keep the game alive, but I have never really felt welcomed to get near end game content until this league. I hope you decide to scrap these changes and give us all a chance to do in a video game what we all strive to do, feel awesome and powerful.
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Mokurp wrote:
i think is good to the game spread the harvest power between other league mechanics for example remove to alva temple, augment to bestiary, keep fracture/synthesis/remove and add to the harvest, add a item to remove a prefix/sufix to perandus so you can grind another mechanics equally powerful

(and add defense/fire/cold/lighthing/physical/caster exalted orbs)

slam exalted in a double influence item for try a 1/20 chance is not fun at all


even with a 1/5 chance, slamming exalts is not fun!

doing 50 harvests to get to the same point and putting in more effort with an actual sense of progression and completion, that is fun!
Terrible Change.

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