Development Manifesto: Harvest Crafting
" Yep! I played harvest until the very last day! Played a little heist to get some gems, hoping that harvest would return not guted. I was so happy about the reintroduction! Now this... this is not a Solution. It sucks. You kill a great part of what makes me play poe day after day after day. |
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Is this really what you are going to do. The only thing that got me hyped with this league was harvest return. Not just me but a lot of ppl. Now you're going to nerf it. Not just nerfing, you're making it useless. Good job ggg.
If you're not going to listen to your player base don't pretend you're fixing the game, you're ruining it for us. |
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Please reconsider these changes to still let people have fun with Harvest and try to target harvest craft trading instead, plenty of solutions have been posted.
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Why GGG? I hate the "feeling when you throw a sphere of elevation on an object with your eyes closed, because you're afraid to see if you've ruined it or not" is the worst thing in the game.
Instead of improving the content, making the harvest more convenient so that it would be used by both beginners and experienced players (like an upgrade exa), so that it could be sold without a discord, they simply cut it out. Just make the content so HARD that you can't go through it without reaping it add tags to the properties so that you need to click r/A more times CONVERT THE REGULAR CURRENCY INTO THE HARVEST CURRENCY MAKE A WEBSITE INSIDE THE GAME P.S. 35,049 that's the average amount of Essences of Horror I needed for my build (still dying from white mobs) to have a chance to kill maven. How many leagues did I have to play to get this item without Harvest? |
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This litterly safed my PoE experience.
SSF is actualy worth to play again... instead of this leauge. #Perma farm T6 Garden Spawns after requiring T12 White Bases. - to avoid danger undtil perf' gear (Yes, it took 2 weeks to farm. Yes, I played HC) |
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" still a huge nerf, I've beaten A8 Sirus (failed 3 times before doing so) and Uber Atziri, Uber Elder.... completed 100% delirius map and I couldn't afford this way of crafting. My build is worth like 30-50 exalts and I have like 4 exalts in the bank. That is because I sell content to others as well. I'd like to use my delirium orbs but I couldn't, I'd like to farm Sirus but I couldn't. So I had to sell content to others so I could finally beat it. If I have to use exalts to craft I am not reaching this level and if I'm not reaching this level what's the point of playing anymore? |
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" ^ This and this v https://www.youtube.com/watch?v=pdpA_xHXhEA |
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I thought Chris Wilson's opening post was well written and thought out. It would seem from his OP that the two big mistakes made was releasing harvest the way it was in the first place and then compounding that error by releasing the insufficiently nerfed harvest in the second place. It pains me to see all the folks that are upset by this decision by GGG. PoE is a fun game with or without harvest is what I'd like to remind folks.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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I am a semi-casual player. I do not do leagues as I cannot stand wasting time to level characters to mapping stage. Harvest crafting was a way to BRING hope that one day I would be able to create a meaningful item that would elevate my gaming to a higher standar. This hope for a realistic chance of crafting something nice drove me to play. With harvest nerfed, I am just going to quit playing. I am not a super fan of hardcore crafting and this is now the only way to push characters in POE. With Harvest nerfed I will not feel like playing the game as droping meaningful loot is almost impossible. Crafting has become so complex now, that it seems one cannot create an item without watching a guide about it on YT. POE is a great game, I love the systems that are introduced to the game, but it is just sooo unfriendly to casual or semi-casual players. Experimenting with new skills and builds is a nightmare (having to constantly socket gem in and out). The total lack of UI for this is just so surprising for me. Trying out a new build takes days to logistically organize, which is such a pitty, as there are so many skills that I would love to try out, but without all the hassle. I will stop my rambling here, I think I am just getting old and stupid and need a simpler game. Cheers
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Don't mind the nerf of harvest as it makes the trust issue connected to harvest beeing semi-tradable less bad.
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