Development Manifesto: Harvest Crafting
Back to playing Bingo. Everything is mostly out of my control anyway, and it is up in sky in terms if I win or not. Unless I buy a lot of tickets. So now I just need to be rich to get good items. But that was also true before harvest. Now my feeling of progression is going to be taken from me. it is "okayish" items, and then to "good" items, that is magnitudes differences in prices, nothing in between. Optimal is expensive and barely farmable, and "okay" are sometimes not good enough for weird non-meta builds.
Back to playing Meta if I want to "complete" the game. Back to playing Bingo, hoping and waiting for my numbers to be drawn. Harvest did hold my attention as a player for the longest time, and I have played more than 5000 hours. Now I am afraid that I will go back to playing the first couple of weeks, see the end of my progress, and then drop the game. Just like before. Just drop harvest all together, the progress is all gone. It is just going to give me a sour taste in my mouth every time I would find it. |
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Long story short... you want us to Gamble instead of crafting, huh?
I mean... the only thing that I really want to say is something that stuck with me about this specific point you made. " Don't remove them, MAKE THEM RARE. These mods are Valuable and more than helpful when it comes to the actual crafting process. These, are the one thing about harvest that usually helps me the most when attempting to fix an item that was close to actually being useful. I guess now an item like that would be trash. I would usually not have the ressources to fix it without the use of Harvest crafting. Players who do not have currency to fix things will not use it to risk wasting it. " There is one reason that would summarize it all. The currency is not only being used to gamble stats on gear but even more to BUY FROM OTHER PLAYERS! People won't throw money at a wall to hope for a better problem if they have to save it to buy something specific from someone else. " People who do not have the currency to spend, will not do that. I didn't find a single Exalt during the entire league and even a few members of my guild who invested WAY MORE time into the game during this league, complained about exaclty the same. You know that it is impossible to spend currency that you do not even own in the first place... right? You are effectively stunting the Build diversity by nerfing the middle ground of the pool of avaiable items. Prices will be raised since competition will be crippled. The harder it is to create a good product the less of it will be made which allows the rich players to up the prices. Good thing I have never tasted true endgame gear... otherwise I would really miss it from now on. Crafting is absolutely not an option for players like me. |
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So the game its gonna be a Path of Casino again. Well, dont be surprise if next patch have "overwhelming" less players.
Last edited by OpecidadMax#8875 on Mar 11, 2021, 12:09:07 PM
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yikes a bit disappointed as a ssf player this last league was the most fun and the most time I played before the burn out kicked in. Harvest crafting was a big part of that opening a lot of builds for ssf that wouldn't of been viable with out it.
Id of preferred if you just made items untradeable or tweaked it in some other way. Huge bummer |
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Why not do an open survey for EVERYONE and see what the community really wants? or are they just guided by what some youtubers / streamers say?
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When ggg nerf something ,they also buff new thing,Maybe next league,a new craft orb can destroy an item with 6 modifiers at least,keeping one of modifier randomly and itemization,you can augment it to a same class item.These will fix the problems:Craft RNG,Trading craft on discord and Harvest content is way too popular than present league.
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It's funny because I hated harvest league, but in Echoes of The Atlas I specced my atlas tree to get as much harvest nodes as possible, and as a casual player I really enjoyed the new crafting system.
I think now I'm gonna just pass on harvest nodes much like I did with harvest league. I love when game companies balance their games around 1% of the players. |
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I found it on Reddit. Sums up my feelings too
“You are bending your knees to TFT discord GGG, and you don’t want to admit it. Problem isn’t harvest crafting, problem is trading crafts the way they are being traded. But you don’t want to fix the problem (cancerous tft discord that unfortunately provided us with something you failed to deliver) you rather bandaid the results, at the expense of an average player.” Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
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In the middle of League? It seems that you are doing the same mistake over and over again.
I understand small changes and tweaks, but hardcore, huge nerfs like this in the middle of League is just unfair for slowest players. You want to nerf it? Fine, do it as you want! But from the next league... |
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som ppl posting "good, im not a crafter" but they dont uderstand that they are buyers, so items will long gone and prices of the same items will be increased ALOT, good luck gathering mirrors to get nice mirrored items lol
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