Development Manifesto: Harvest Crafting

1. Add influenced mods to crafting bench. (recipe obtainable from boss fight, 5-10EX craft?)
2. Make 90% of current Jun crafts baseline available
3. Add rare modifiers to Jun discovery (+2 socketed gems, etc..)
4. remove multicraft mod
5. allow for 1 crafted prefix and 1 crafted suffix on items
6. remove harvest from the game
7. remove fractured delirium map cloning from the game
8. make HH cap at 20 stacks

well that Nerf to Influence rolling is a Massive nerf ...
I am your Devine one Bow before me
I'm not even a casual player, I probably played upwards of 200h this league.

That being said, I had like a handful of good crafts via Harvest in that time. I heavily disagree with GGG's stance, that this circumstance is breaking the game (or even negatively influence player experience).

I had fun, it felt like that I myself could influence my own gear instead of buying it. Even just the prospect of it was nice. I'm not a top tier crafter or player. I often don't have the currency to just buy the stuff I want. What am I to do in the future, GGG?

Well, fun gone. Probably me as well, atleast for the next league.
"
The chance of encountering a portal to the Sacred Grove in a map has been increased by 60%


The chance of stepping into a pile of dogshit on your floor has been increased by 60%
PoE4life
A lot of times I say I am skipping a league after the Path of Nerfs patch notes every league. This time, if these changes go through, I am skipping the league. Hell I may never play again. Just make Harvest crafting bind the item to your account. Allowing the people who don't want to abuse it to continue to use it, and sticking your middle finger up at the 1% who are abusing Harvest via TFT.

I do hope that many others skip the next league as they are saying they are. I can't support such trash changes because they think players love using all their currency making a somewhat decent item, slamming an ex on it and getting a garbage roll and forced to start over. This change shows how out of touch with their player base GGG is.
"
Troezen711 wrote:
Game is popular and player base is still high even at this point in the league. It would be nearly impossible to ruin this!

GGG: Hold my beer


this says it all
I am your Devine one Bow before me
Been playing since 2013. Off and on.

This league was by far the most enjoyable...and many others can agree.

So why ruin build-enabling customization for us "filthy casuals?"

Harvest allowed us to use off-meta, or less unique-specific builds that can actually tackle end-game. Now we're forced into a group that Diablo 3 created.

In my opinion, what seperates POE from D3, is the power to customize, and now you're taking that away.
Take it back!!!

Watch this to understand how wrong you are @GGG:
https://www.youtube.com/watch?v=pdpA_xHXhEA
Last edited by MischievousBot#1027 on Mar 11, 2021, 10:40:02 AM
"
12egret wrote:
RIP proper end-game crafting.

Yep
"War's over, soldier. You just don't know it yet. Everybody lost."
God damn this is some bullshit. remove beast spilt first thats the really game breaker, harvestcrafting is not breaking the game by such a bigger margin then all the stuff alrteady is. only the most uber items will be hit by this in the way you intended, all the other peaople whom had a more then descent item but had an unwanted or bad RES now can only hope that their anull removes it, and if your budget is below 5 ex, an anull on an item can be devestating. thanks GGG you miss the target again by a lot.

Report Forum Post

Report Account:

Report Type

Additional Info