Development Manifesto: Harvest Crafting
Are you serious?
. The same as with the initial harvest & synthesis league? Those discord "teams" already HAVE crafted the most valuable items, offering them for mirror service, partly for real money trade. With this change the rest of the Players loosd their chance to craft something equal for the same invest and are forced to pay the prices of These mirror Service Teams if they want to keep up. this change is just strengthening of their market position. Saving their position by removing the chance for potential competitors. ... Processing tuned down tempest shield MTX [pending...]
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Kusoge.
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" I don't even use discord to play poe and I never joined that shit discord to being with so this is also a nerf to solo players. While you think this is wise for solo players it's really bad. But go on keep thinking this benefits you mostly for memes. "Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. |
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I'm sorry, but I gotta say this. I think you guys have become dumb and dumber as time goes by. I agree, Harvest mechanic, It's OP right now, the thing is, YOU tuned the end game to this crafts, without them, the late end game doesn't just become difficult but a complete frustrating GARBAGE.
If you remake this part of the crafting but let the end game fights as they're now, you're just killing this game. At least until you rework all that s***... |
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" Careful mods are working against the clock and are deleting left and right for any sort of opinion. But I agree I never even touch that discord in fact it's easy to not even be on that discord to being with.. never sold a single harvest craft and they nerf solo players while group player is really bad performance wise. "Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. |
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" Eternal Orbs 2.0 ✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. |
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" hes obviously just posting provocating comments to trigger innocent people. Report for spam+ignore. |
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LETS FUCKING GOOOOOOOOOO: I LOVE IIT [Removed by Support]
Last edited by Scott_GGG#0000 on Mar 10, 2021, 11:22:57 PM
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Nothing will change for the top 5%, they'll always get their mirror worthy items from collective crafting. Its everyone else who will suffer.
Harvest actually made crafting accessible for the average to mid tier players (basically everyone else who doesn't play 24/7). In other words, while its a minor nerf to the top 5% of players, its an epic nerf for everyone else. So just nerf the whole system, just because 5-10 players in the game can pool all their resources to make perfect items, even though they can do it without the harvest crafting system anyways. Not that I don't understand what why they want to do it, but this once again, shifts crafting to only be viable by the top 5% of players, and making it inaccessible to everyone else, which I believe ruins the purpose of harvest crafting. It was to essentially make it so that the every man player can craft, since they can't afford the hundreds of exalts to craft and replace bricked items. Now we are back to square one, where, once again, the average player will no longer craft... at all, because they can't risk losing that item or those few exalts the manage to get. Not that GGG really cares about the average player. They usually aren't the ones paying the bills for GGG, so it doesn't matter if they get discouraged from doing what is essentially the other half of the end game. It just means gear will be that much more expensive, the mirror crafting cabal will keep and make their position even stronger (it really won't affect the number of mirror worthy craft's anyways, since those are always only achievable by the crafting cabal, and they will ALWAYS get their perfect items, so crafting nerfs will NEVER affect the amount. It only changes the speed, so instead of taking 7 days after new league to make them, it might take them 10 or god forbid, 15 days instead. Big difference). The average player will always be kept where they belong... as peasantry of the economy, never to enjoy the luxuries of crafting. Not that it matters to me much, since GGG RNG hates me, I never craft. Instead of wasting time balancing craft (or as I would like to call it, gambling), I would much prefer if they worked on improving QOL and party play. I still remember the days back in beta and early post beta where party play actually mattered and we all weren't chasing the 50+mill dps solo clear speed meta. Last edited by HedgeMoney#6946 on Mar 10, 2021, 11:41:42 PM
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+1
" Thanks, saved me from having to type out a reply to those edgy bio clowns! |
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