Development Manifesto: Harvest Crafting
I DO NOT like exalt slamming and I HATE gambling. This was the first league I actually engaged in crafting because of harvest instead of just buying gear from a super rich player who already has it done for me. This just makes the game less fun for me.
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Harvest was one of the reasons I maintained playtime in this league though it was plagued with fps issues and crashes. I'll probably give the next league a miss.
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Nice! Best change in a long long time, well done GGG! Adding harvest to the core game was most likely the biggest mistake ever done in the game, this is a huge step in the right direction!
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" Only time ive slammed an exalt is crafting +1 all gems(guaranteed) on a bow for a +3 bow for toxic rain. |
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This unfortunately doesn't resolve the issue of people needing TFT Discord to trade the crafts.
GGG - PLEASE make the crafts transferable to an orb or sorts, similar to Bestiary. You can decide to limit it to x number of crafts can be transferred to an orb per Sacred Grove if you wish, then add API through YOUR OWN trade site for this. Honestly you have so much infrastructure already there (aforementioned Bestiary and trade website) yet your changes will still force users to go to a third party site to trade. while I fully approve of all changes being made, for exactly the reasons you mentioned, it still feels like you are missing the point with current manifesto... |
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Last edited by Perilyze#5338 on Mar 10, 2021, 11:05:27 PM
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[Removed by Support] developers want us to play the game like it's a full time job, as if our life depends on it. By giving us casual players access to easier crafting options and thus faster end-game progression, they probably saw weaker player retention metrics, which is what ultimate lead to the proposed changes.
With Chris saying about game philosophy is just corporate PR speech, at the end of the day it's just GGG afraid to make less money because players having less play time. Wake up boys, everything in the game is design to make you grind and play more. When you play more GGG makes more money from your MTX fees, that's how it works. [Removed by Support] Last edited by Kane_GGG#0000 on Mar 10, 2021, 11:00:30 PM
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The less harvest the better
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Last edited by dowiraque#2176 on Mar 16, 2021, 6:03:17 AM
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I bought a DAMN Harvest supporter pack to show my support for harvest crafting, man Chris wtf. Deterministic crafting and QOL are the two things that make the gaming experience smooth. You can have the amazing contents like Echoes of the Atlas (amazing atlas expansion contents) but you can't just have great contents and rough playing experience. Why do you want us to acquire items base on rng? Good harvest crafts are already super rare and the grove has a low chance to show, why further nerf this? Doesn't make any sense. Please do not do that to your game and gamers.
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