⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+

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Jimm wrote:
Is there any League start to endgame guide of this build? So basically how to level the character and what minimum gear to start mapping etc?

Thanks a lot for this!


Nevermind, found it!
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Philey wrote:
Hi Chromino,

thx for the build, its super tanky. Sirius A8 is kind of a joke, but takes a while. The 10 boss maven encounters can be quite challenging though when lacking damage.


Anyway, I've got a question regarding boots enchant: I currently have the enchant: "65 % avoid beeing stunned if you've killed recently".

Is this actually bad for this build, since we do want to be stunned from time to time to trigger CWS. Should I change it to something else? Or doesnt it matter?

Kind regards
Phil


Hi Phil,

some Arachnophobiatics reported from stunlocks, so it's a possibility to not get stunlocked.

But me myself never got stunlocked, only microstuns which never harm. Next to an unvulnerability shrine I got one time stunlocked in 190 levels.


I would prefer movementspeed or es-regeneration!

Thank you too a lot!
Last edited by Chromino on Nov 4, 2021, 5:47:44 AM
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Jimm wrote:
"
Jimm wrote:
Is there any League start to endgame guide of this build? So basically how to level the character and what minimum gear to start mapping etc?

Thanks a lot for this!


Nevermind, found it!


Yeees, there are levelling trees and levelling items in the pob and the spoiler "Tipps for levelling" is most actual updated. On page 50 the first spoiler is "starting gear" with cheap starters.
So here is where I am at now. https://pastebin.com/CWe5ZGWp
I also cannot figure out how to show my spider dps lol what am i missing?
As always thank you for any help! love the build! oh I am also trying to figure how how to reach more block% too. If its possible without sacrificing to much dps.
Last edited by sedenko on Nov 4, 2021, 12:43:32 PM
Just got the currency and items to add tempest shield and remove glancing blows. Even with only 56% attack block with Rumi (that large cluster is impossible!) I feel much tankier now. Seems like the full block version is definitely the way to go in the long run. Now the quest to find a bit more attack block just to ensure no deaths to reach max level.

Oh and I do get occasionally stun locked… it’s annoying because I don’t like to be stuck, but I don’t die so it’s ok.
I'm definitely interested to see how many people run the full damage build vs full defense build. personally, I'm capped on both attack and spell block and 6k ES, but ive kind of taken bits and pieces from each build and molded them together. so far its worked, but im genuinely interested in other peoples tree selections
I dont understand how to boost dmg and get more survival(except awakened minion and empower 4). I tried AUL amulet with hatred, but dmg still not very big (around 700k HOA). For es i have 6k with astramentis and 5.6k with auls amulet. Split personality gives around 300es for me. On bosses i change gloves on shaper gloves with faster casting and slower projectiles. Can someone help me?
Last edited by Apostoluss on Nov 4, 2021, 5:54:52 PM
Hi,

I just came back to the 3.16 version and followed your new tree but somehow lost my max. block and spell block. Do I miss any key?

https://pastebin.com/4kBG7T3F

Thanks a lot.
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Weltwanderer wrote:
Hi,

I just came back to the 3.16 version and followed your new tree but somehow lost my max. block and spell block. Do I miss any key?

https://pastebin.com/4kBG7T3F

Thanks a lot.


Hey Weltspazierer,

very very nice, let's to crawl and sting again!

When you go fullblock you can improve:

Rumi's concoction flask
2% beltjewel attackblock
watcher's eye determination and / or discipline block-mod: but better keep your very nice watcher's eye!!
Large attackblock-cluster: 4-10% (prodigiuous defences, riot queller etc.
4% / 4% replica pure talent
when you have enough mana: anoint amulett with "deflection"
All sources of blocks etc. are listed page 50:

https://www.pathofexile.com/forum/view-thread/3019705/page/50

Sources for stats:
Attack Block, Spell Block, Stuns, ailments, anti-chain-freeze, Blindings, increased duration, cast speed


Spoiler


Spell block

temppest shield 25-26%
Arcane Guarding
safeguard
Rainbow strides boots

Alternative sources spellblock:

Implicit aegis aurora shield corruption
Replica pure talent jewel
Mystic bulwark passive

Glancing blows keynote

Clusters:
Conjured wall (6%)/ 12%
Mystical ward (4%)/ 8%, regenerations
Second skin, (3%)/ 6%, armour
flexible sentry (3%)/ 6%, elemental avoidances
beltjewel 2%

Defensive large cluster with "conjured wall" and "mage hunter"

Flask Rumi's Concoction
Rare amulet

5 passives to arcane guarding, (12%) / 24% spellblock
Starting alternative amulet Stone of Lazhwar
Divergent tempest shield

When in leaguestart "the blue nightmare" is highprice traded, also ascendancy "Bastion of hope" is a possibilty, but you loose a lot regeneration against dot and degen-damage. Regret it later for "time of need"!

Attackblock

sources of attackblock are:

Sources for attackblock are:

aegis aurora 32%
Sanctuary 2+4%
shield mastery 6%
beltjewel 2%
large cluster riot queller / prodey defences / strike leader etc.4/2/6% = 6-10%

Flask Rumi's concoction flask 10% (with crafted increased flaskeffect more)

Other sources of attackblock are:

bastion of hope transfer point 2%
bastion of hope 50% block 40% of time (2 out of 5 seconds)
bastion of hope 10% triggered with flicker strike or other attacks
jewel replica pure talent 4%
jewel reckless defence 4%

medium and small clusternotables like flexible sentry, one with the shield etc.
amulett anoint deflection

While levelling: glancing blows (100% more)

I advice to:

- with 50-55% you are ready for CI with glancing blows and aegis aurora
- or 50% with bastion of hope / 60% without bastion of hope you are ready for fullblock without glancing blows

Stuns

I personally had never problems with stuns and got only few microstuns.

As CI you are permament 50% stun immune and you get 2x 10% stun immunities on the 2 small clusters "uncompromising".
Or with spellecho you are not interrupted in the repeated castings.

You can get more stun immunities if you want for example with:

1) on implicits on clusters and jewels crafted in harvest
2) stats on rare boots, boots "the stampede", rare gloves, belt jewel
3) as boot enchant (80% after killing worms)
4) use pantheon soul of the brine king
5) passive points in the witch starting area "practical application"
6) clusternotables like "pure might" or "practised caster" in central witch area
7) flask suffix stun and block recovery

When you cyclone melee I advice to Soul of the Brine King.

More dangerous then stuns are freezes of sirus, shaper, redeemer in their ground effects.
Take a flask with antifreeze-suffix against shaper or sirus.

Blindings

Chance to blind for minions belt-jewel
Grace: blindings when hit watcher's eye
Blindings integrated on gloves
Clusters:
Evil eye
Shifting shadow
Disorienting display
Smoking remains
Stibnite flask
Smoke mine movement skill

Against all elemental ailments

anointed flesh - passive points
Flask siffixes autotriggered anti-freeze
Minor pantheon for 100% igniteresistance

Alternative sources against all elemental ailments

(for hc mandatory)


flexible sentry on clusternotable
elegant form clusternotable
crystalskin anoint amulet
timeless jewel Militant Faith, offered to Dominus, inserted next to MoM, changes Int to ailments-avoidances
Belt enchant avoidance of elemental ailments while elusive
Stats / slots on boots, rings, jewels


Anti-chain-freeze

Hibernator cluster
Flask suffix
Sapphir flask with antifreeze-suffix
Aquamarin flask
Passive anointed flesh and anti-freeze avoidance point next to it
Implicits crafted on clusters or jewels in harvest

Belt-jewel free stat slot
Soul of the brine king pantheon

Cast speed / virulences


Faster casting
Faster casting integrated gloves
Chance to poison support
Jewel the golden rule
Greater-multiple-projectiles-support
Slower projectiles (more virulences equal to 30% increased cast speed)
Anomalous spell echo (when you use solely ball-lightnings)

Poison / virulences

Chance to poison 40%
HoA buff 20%
The golden rule
Serpentine spellslinger 10% + 15%
Bis: Level 21 Divergent HoA 40% (vaal orb 6x divergent HoA)

Alternative medium cluster septic spells (not recommended)

Alternative chance to poison integrated rare gloves (not recommended)
Septic spells clusger 20%

Knockbacks:

Bodyguards
Burden Projection
Divergent sniper's mark
Lion's roar flask

Movementspeed

All movement skill
phaserun has no blink cooldown
Boots
Boot-enchants
Boots alternative "the stampede" 50% permament
Quicksilver-flask
Cluster "fasting" only without Quicksilver-flask

Increased duration

Increased duration supportgem
Increased duration integrated in rare boots
Increased duration anoint amulet/ breathstealer gloves/ blight boots with "potency of will"



When you have top defences, you do not need mandatory 75% capped block, the other defensive layers are very strong also. I myself map almost immortal with around 62%/71% attack/spellblock fullblockedition, rumi's concoction and other defences.
Last edited by Chromino on Nov 4, 2021, 1:45:07 PM
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Hi, Chromino

My DPS on some T14 bosses leaves much to be desired, I hope buying a fang will fix it, could you see if I'm doing something wrong?

https://pastebin.com/aEtEmAP0


Hi killsixbilliondemons,

I took a look on the pob.

You miss probably a lot damage generating max virulences, see section gloves and "checklist damage".

take 2 points serpentine splelslinger to incrase your virulences and damage for HoA much.

Take the golden rule jewel for doubling virulences singletarget.

Then raise your HoA gemlevel with:

Skin of the lords
HiA lvl 21
Awakened minion damage
and the damage much with more virulences of "pure agony".

This would be +3 to +4, you can get +1/ +2 more on rare amulett and +5 more with empower support.

Level 28 is important to add a boost of destruction, and HoA level 31 for full damage without withers of Arakaali's Fang with cold iron point dagger.

All important factors of damage are ranked and listed in the spoiler "checklist damage" next to "faq" at the bottom of the build.

Your damage will improve and multiple around 10x times more with some of the steps.
Last edited by Chromino on Nov 4, 2021, 1:53:11 PM

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