[3.15] Elemental Hit Ballista Totem Hiero | Budget Friendly | League Start to Endgame
Did not finish my bow yet, but at least I got my helmet ready (with an appropriate name given the year):
Kind of wish I had more time to really max out the life, but I am happy enough with it as is. With harvest going away, I might just need to roll fossils for the bow in standard (at least the base was alright) ^^
Spoiler
Last edited by aaOzymandias#1218 on Apr 11, 2021, 12:33:17 PM
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So I was thinking about playing this build with Raider for more speed and evasion/dodge.
But after reading the 3.14 changes to -mana cost of skills and the OP first impressions I have my doubts, maybe I will go hierophant. |
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Hi, thanks for the build, cant play a lot this season but have clean all the content on two first week with litterally no currencies PogU
At 3.14, some sources from reddit tells chainbreaker gonna be hard nerf, any solutions for replace it ? ( srry for my real bad english ) |
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expected
Quote" As mentioned above, the Chainbreaker Keystone no longer causes you to lose 5 Rage when you Hit an Enemy, but now instead has skills cost +3 Rage. The Keystone allowed certain skills that either didn't hit such as Bane, or skills that didn't count as you such as Totems and Mines to completely bypass the downside."end quote |
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" We had nearly %75 Berserk uptime. I wonder how much uptime we lost. |
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" With how often we summon totems, too much to make it worth it imo. |
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" You could always just use a mana flask as well. That's how I dealt with my mana issues last league. The real thing I'm curious about is how chain breaker will interact with our totems costing 3 rage * multipliers |
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" Using an Enduring Mana Flask is definitely one of the ways to deal with the Mana Issues though it's not quite my preferred way thus I only made kind of a small mention of it at the bottom in my comments: " I have updated the writeup and mention using an Enduring Mana Flask at the top so it is shown as a possible option for those who don't mind using one. " If it is like what I thought, which is, the 3 Rage will be multiplied by 1.2(Ballista Totem), 1.2(Combustion) and 1.4(EDWA), which are the 3 supporting gem for Ele Hit in a Frostferno, the result will be a cost of 6 Rage to place a totem. Placing 7 Totems will consume 42 Rage, almost emptying the whole Rage Pool. Even with Hiero's 7.8 Rage Regen/Sec, doesn't seem practical to use Chainbreaker with the frequency we place our totems. *7.8 Rage Regen/Sec is base on 160% Mana Regeneration Rate(100% from Hierophant Ascendancy and 60% from Frostferno) multiplied by the Base Rage Regen of 3 from Chainbreaker " I wish I could tell you I have some super duper secret method that will counter every nerf GGG throws to us but the reality is I don't have any. What I do here is adapt and improvise the build according to what is given, which is what I have been doing for the build every league since 3.9 and will be doing the same going forward :) My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide https://www.pathofexile.com/forum/view-thread/3005581 Last edited by Vei#5870 on Apr 13, 2021, 12:12:10 PM
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Remember there is still hope - Tier 4.
We still can count on have -9 mana cost on tier 4 craft, although who knows how it will work ... Last edited by bartpio#3927 on Apr 13, 2021, 1:43:04 PM
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" I would think the -9 Mana cost will still be available on the original unveiled elreon ring/amulet, however it's not going to be on nicely rolled bases Also there's also the incursion affix Non-Channelling Skills have (-8–-6) to Total Mana Cost which can reach up to -8 and might not be touched, but as with the unveil, it mostly won't be on nicely rolled base. But if these rings comes with high Tier Life and/or EDWA, maybe could be worth doing the "Keep Prefix, Reroll Suffix" Harvest Craft on them. One thing for the min-maxer, could use 13-15 Fertile Catalyst on the rings to get that one more minus to Total Mana Cost on the ring. I don't really want to say it here but I am not having high hopes for Chainbreaker to be still usable in a practical way with the upcoming "changes". The good thing is, if Chainbreaker is not used, Mana will much less tighter(Especially for Hiero) which means this build will be a bit less dependant on the -Mana bench craft on ring. My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 |