Path of Exile: Heist Balance Manifesto

GGG i dont get you, u say u need to make the game more difficult. allright but u have to mean endgame, what is the value about nerf leveling rather then gems for the late game? what value have hard early bosses for the game ?

example: shouldnt spellslinger rather be used for leveling and then get less value the more u progress endgame to reward selfcasting later on?

Spellslinger
Triggering spells with Spellslinger was faster and more convenient than other methods of casting spells while leveling. It now has a longer cooldown but gains more cooldown recovery as it levels making it more rewarding to reach higher gem levels. The skill now starts with a reservation override of 30%, scaling down to 25% at gem level 20.

this way u basicly nerfed it for leveling on a very harsh way since it was base 20% and is now 30% per gem level a gem that was comfort of life for easy leveling.

sad to see such a nerf which is in my opinion not done good
Guys and girls, wait for the patch tomorrow to see the whole picture. It is normal for game companies to normalise the characters. They do that in MOBA, FPS, etc.

Look at it as demand and supply. When a product has lots of buyers, naturally the prices will go up and some restrictions or rules have to be put in place to control it.

When a subject in school exam is too easy that everyone get an A, then the following year, they just up the level of that subject to bring down the grade.

That is also the reason why this game lasted so long especially when they are churning out an expansion every 3 months. Name me a game that ever release an expansion every 3months for years? And it is free!

Give GGG a break.

well done for putting the final nail in coffin and finally destroying poe. you guys seriously must be sick of your job forcing changes to make people leave. time to boycott everyone time to play a proper rpg lets all go play last epoch on steam
"
Nephilim999 wrote:
well done for putting the final nail in coffin and finally destroying poe. you guys seriously must be sick of your job forcing changes to make people leave. time to boycott everyone time to play a proper rpg lets all go play last epoch on steam


LUL. Bye
So, without Glancing Blows Keystone, I calculate with these new changes, a Necromancer can still achieve 32% spell block from passive skills, 17% spell block from Bone Offering(level 20 gem, non-enhanced with +gem level mods), 10% spell block from Rumi's Concoction flask, and 12% spell block from a shield mod.

So this update has officially lowered Necromancer's defensive capability from 75% spell block to 71% spell block.

The end times are upon us. Cower in fear, for all is lost.

Edit: Lol, I forgot about spell block from cluster jewels. Necromancer is still 75% spell block capable. Nothing to see here.
Last edited by Shadowstorm on Sep 15, 2020, 2:59:17 AM
"
Bex_GGG wrote:

We've lowered the Offering Effect on the Necromancer’s Mistress of Sacrifice and on the Ascendant back to its past value of 50%.


What a confusing sentence. This is much clearer:

Your Offerings have 25% 50% reduced Effect on you

"
Enduring Cry
This warcry combined with the Call to Arms keystone gave convenient defence with little or no player interaction. We're increasing Enduring Cry's cooldown to 8 seconds and requiring at least one enemy to be in range to generate endurance charges in order to increase the importance of positioning and timing during gameplay.


My build I wanna try next doesn't take Call to Arms, and does invest in Endurance Charges extensively. It also gets hurt by this change. Could you maybe put a change on the keystone instead, something like a new line saying "Warcries require at least one enemy in range to take effect."??

Your stated reason for doing this is the combo of the two, but right now you punish anyone using Enduring Cry at all, not just people actually using the combo.

As an unrelated aside, who else thinks
"
This is mostly to prevent clever use of game mechanics
is a damn good quote? Really sums up GGG's philosophy to balance changes for the last few years. Anything imaginative or clever - gone. Anything that facilitates or encourages grinding endlessly forever - enhanced infinitely.
"
Bex_GGG wrote:

.......
Ascendancies
We've lowered the Offering Effect on the Necromancer’s Mistress of Sacrifice and on the Ascendant back to its past value of 50%. We've also lowered the critical strike chance and multiplier on the Assassin's Deadly Infusion, and the Critical Strike Multiplier on the Assassin's small passives. These two passives were making these classes too generically powerful for too many builds.

Glancing Blows
We've changed Glancing Blows to cause more damage to pass through your block. You now take 65% of damage from blocked hits. The keystone combined with effects that recover life or energy shield on block were providing too much survivability for too little investment.
......
Redemption Sentry Spectre
This monster variety had superior damage scaling and clear speed compared to most other Spectres, so has had its damage and life lowered.

Cluster Jewels
We've made a few numeric tweaks to specific cluster jewel notables that provided a little too much power. This time we're only lowering values on Precise Commander, Vicious Bite and Vengeful Commander but may make further changes in the future.
.....


What a nice nerf package, every possible combination that non summoner players could have dreamed of.
And i guess for some it is not enough of a nerf on top of that, so they can rub their fingers in the wound and be part of the im-cool-nerf-gang.

Same boring and pepega nerf-hammer cycle since years, which is a sour byproduct from POE being a game-as-service to force new metas and hoping these changes will affect their league sales.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0 on Sep 15, 2020, 3:31:03 AM

No mention of essences working with the meta-crafting mods.
Same tiresome shit every league, with nerfs to spectres and summoners because some streamers could make abusively broken build in harvest, which with this league won't be a problem. Also nerfing the cluster jewels and the spectre is as stupidly bad game design as Blizzard, that never could get their head around, that changing 1 variable is the way to go, not everything like GGG also have been doing. Nerfing the clusters jewels had been fine, ppl wont get those anyways.

Report Forum Post

Report Account:

Report Type

Additional Info