Path of Exile: Heist Balance Manifesto
Goodbye Harvest :(
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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" I view it as an actually buff since you can have an extra aura alongside with Vitality. For me I used Purity of Fire and Malevolence on my previous RF char and now Vitality can be included. Two-handed - Mop
Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap |
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Great news guys, we're slowly turning out game that's main draw is fast mapping and tons of loot into a single-mob low survival game
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The change to Enduring Cry was unneeded IMO.
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"Spells can also fire projectiles. Resistances are Fire, Cold, Lightning, and Chaos. | |
Maybe before making yet more changes like the one to Glancing Blows perhaps you should do something about all the daft one shot kill mechanisms that now exist in the game. Then we wouldn't need to build such insane defensive levels?
Several leagues ago (back in the good old days) we used to be able to see what was killing us, learn from it, and try to adapt our builds. Sure, we died, but 99% of the time we saw what killed us and then could work out how it happened. The game is so messed up now with insta-gib kill mechanisms that I'm sure that many players have zero clue half the time what kills us, regardless of how many hours we have into the game. So, please GGG, just one time, do some balancing on the MOBS & environmental effects! Nearly all my deaths now are not due to bosses, but due to map mobs, and ALL of them leave me with zero clue as to how it happened. That's crazy when I can use playing skills & builds to defeat the Bosses, but die to the occasional white/invisible environmental effect. Stop focusing on players nerfs and nerf some of your badly designed game mechanics :) I loved Path of Exile.
I do not love Path of RNG. Bloom gives me migraines, the over usage of darkness strains my eyes. Save our game, remove all of the constant RNG and allow us to turn off Bloom or give us an in game brightness control! |
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" Honestly, the abuse case GGG is trying to stop, the changes aren't going to do diddly squat. | |
I like all the changes but I would prefer less nerf to Glancing and more nerfs to necro. Necro still has ridiculous amount of damage.
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" RIP SPELLSLINGER in general ... 30% are you mad? I was hard to use it with 20%... 30% is madness I belive not even with Helmet enchant is not good now ... that is what GGG does ... I don`t understand why they keep on fucking things up for the leveling process @GGG WE HATE YOUR CAMPAIGN 8-10 TIMES / LEAGUE IS THAT NOT CLEAR ENOUGH???? WE HATE IT ok ?? add 30% more mana reserved after 4 links or something else that is stupid taking away the leveling process |
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Holy crap the community is full of whingers....
If you don't like the glancing blows change then don't pick up the passive? You can still reach 50/40 block quite easily depending on your class and that's pure block. Necro nerf was bound to happen...they are such a passive playstyle and this makes it so a lot of other options can be viable. Smacking down A8 conq's in <1 second is fun right.. I'm all for balance and trying new things each league. |
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