Will Harvest Become Core Path of Exile Content?

Back to bullshit RNG ``crafting`` to satisfy that 1% players and streamers
Nice going....

Instead of actually make an item now I will need to buy from POE trade site...really man, really, is this kind of system immersive for this kind of game?!
PATH OF GOING SHOPPING.
Last edited by TheLAur#6614 on Aug 13, 2020, 12:24:07 AM
Interesting that 99% of the players who have made comments showing they are happy Harvest is not going core only play standard.
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TheLAur wrote:
Back to bullshit RNG ``crafting`` to satisfy that 1% players and streamers
Nice going....

Instead of actually make an item now I will need to buy from POE trade site...really man, really, is this kind of system immersive for this kind of game?!
PATH OF GOING SHOPPING.



true
OMG,Maybe I can't adapt to the life of losing the harvest,hope to see the harvest again as soon as possible to join the game
I guess my legacy items would wait more time.
Crean cosas que saben que se les sale de las manos para luego aplicarlo en su version 2.0.. lastima, había mejores formas
Why not make a Zana mod with drop chace of crafting currency , just like Einhar beasts and Harbringer? Right click on it and ad # uses in crafting bench . Problem solved. Like this you also remove the farmville from Poe..
Too sad, Harvest was super fun as a SSF player like me, best league ever.
I'll miss it and it's going to be painful to get back to the old system.
Last edited by Ekiz75#4360 on Aug 13, 2020, 12:40:24 AM
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Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire


As I spend 10s of hours farming a single craft that will still only work 1/20 times. Maybe its too easy for groups, guilds, and streamers, but likely always has been easy for them. The garden mechanic is clunky, but this quote I'm calling out. Multiple days of playtime to hit one mod, for one item, for one build? That is not easy. I've had raw exalts drop more frequently than any powerful crafts. Maybe just get rid of gimmicky things like div card gambling? What actually fits that quote is watching content creators gambling a House of Mirrors and instantly getting more, yes that ridiculousness is too easy.
I'm glad Harvest is not going core (the entire garden mechanic is what made me stop playing as soon as I got to maps) but disappointed GGG is getting rid of deterministic crafting which made crafting far more accessible to more players.

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