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Will Harvest Become Core Path of Exile Content?

Item's economy in PoE is already broken... What would Harvest crafting break more that is not already in a poor state.

Delaying deterministic crafting imply relying on trading which is also a broken mechanic that only a small percentage of the player base use...

I agree on the point that having more powerfull items needs "work", but still PoE is not a job but only a game. It should be fun and not a chore.

Taking 6 month to farm 50+ exalts to have an upgrade is not fun !! (Also, trading is not fun...)
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Last edited by Azarhiel#6045 on Aug 12, 2020, 7:19:06 PM
On one hand you're saying you don't want to disrupt the economy (of what? ..temporary leagues?), but yet you do nothing to invest in fixing the continued abysmal state of player to player transactions or the absolute let-down that self-crafting has historically been. The only thing holding together active trading is the trade-bot and bulk-currency farmers, which provide some of the smoothest and most reliable of transactions. This seems a bit hypocritical.

Concurrently, you also let existing items such as Deep Cuts jewels remain in the game, even in the current league and aren't taking action to remove those types of things; so again it seems like this is a bit hypocritical to say you don't want to disrupt economy but are already doing so and aren't providing anything constructive in the way of improving the gaping flaws. Previously, you listed as the main reason for adding jewel sockets to cluster jewels as an enchant was to make pricing and thus accessibility to players better, but then you aren't also making items like Watcher's Eyes with impale mods or low-no-passive voices jewels "more accessible". There's so much hypocrisy with with what you've stated as reasons here, I don't even know where to begin. One burning concern not addressed: Will horticrafters be removed at the end of the league and not remain once 3.12 is deployed?

I don't care if the harvest mechanics and boss don't go core. I have enjoyed it while it lasted. However, I would like to see the crafting be maintained. This is about the only core game loop added that ended up having some fun to it. It seems a bit flawed to not let the level of crafting, where it's at today, to persist at least in the limited time leagues. If "economy" is your driver here, then maybe you can implement an ssf-only version of harvest, without the ability to move anything harvest related to the parent leagues? I speculate that the technical nature here and scaling challenging in the existing data storage design (no small feat!) are the primary reason for abandonment as this almost led to a nerfing of the ability to use horicrafters directly from the stash mid-league, and the only reason it would seem to do that is if it's impactful to the current storage and performance of your back end systems (is this maybe why the game and trade sites have problems on Tuesdays? Are you doing some storage/database optomization/compaction/backup/failover..?)

There's a lot of complex nuances I'm sure, for why these decisions are being made. It feels a bit like a middle-finger to players and their time if nothing from the league will be translated into standard. It certainly makes me less likely to want to play future leagues that introduce systems-changes, if this major of a throw-away is just the accepted norm.

Maybe you should also consider finally throwing out the perpetually buggy Sirus fight that a vast number of players hate? Not because it's "hard" as much as it has been so poorly implemented (read: not fun) and surfaces so many bugs.. that I'm sure it'd be easier to just scrap it, than continue to sit on show-stopping bugs around it.

cheers.
Yet another unpaid Path of Exile 2 Alpha Tester.
Thanks
It is far too strong in its current state, but I love the process of setting an item out in front of me and actually being able to achieve it without horrendous amounts of time and rng.

Guess back to making items that sell but having nothing to do with my build to then just sit on trade looking for deals. Fun.
Please leave it unchanged for future leagues but nerfed for standard T__T
Yeah, if you could remove everything about the league BUT deterministic crafting, that'd be great.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
I'm glad there are plans to add the deterministic crafting into the game (I was worried they wouldn't be, or it'd take too long--ie., PoE2-- for it to be,) because I think the game DEFINITELY needs it. It allows characters to have gear progression and ACTUAL goals, instead of just hitting a gearing wall (next upgrades being too costly/not worth it,) and quitting or rerolling; having goals, especially progression that you slowly work on and make yourself, leads to more character investment. (I'm playing more/longer than I ever have before, because of the crafting.. and I've never crafted before.)

But I don't think keeping the crafting tied to Harvest is the right move; maybe bake it into Essences or the crafting Bench somehow (like a Crafting Bench recipe that uses Deafening Essences, or Conq Exalted Orbs, or something.)
IGN: Golem_Antsy, Harvest
deterministic craft rules, but should be balanced.
Maybe adding specifics bases, like wand for wanders, wands for lightning spells, similar to cluster jewels.
Thanks for everything GGG
Remove harvest and garden but make some similar crafting for the future. Farming seeds is tedious. NEva eva again pls GGG
I didn't care for the seeds and weird farming side. the crafting, however, was nice. I am pleased it isn't going core right away as it is/was far too unbalanced.

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