Will Harvest Become Core Path of Exile Content?

just drop the seeds from mobs like any other currencies. everything else in harvest should be kept this is newbie friendly. i am still a newbie in poe after so many season i do not know crafting at all. harvest eliminates the need of auction house.
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rayden54 wrote:
Back to playing Path of Streamers next league I guess. I don't know what the obsession with making it so only the top couple percent can have the best gear. This isn't a competitive game.


actually, ladder resets are competitive. that's half the point, that's why people love the grind, to be first at everything. the game was way too easy this league, i've cleared all content before without mirror items, so can you and everyone else.
very nice
The main problem with Harvest is that it stops you playing the game.

You stop in Quarry and farm seeds until you have all your life/es and res gear crafted then move on. Much like crafting in general it feels a lot better to accumulate all the necessary currency and craft in a single session then over the course of 50 maps.

The best part of Harvest was completely filling the garden with T1 seeds and using the juice from a map to juice the garden mobs. Maybe this indicates that we just need more mobs in maps, but the mob density in the garden was really satisfying.
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In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.


Ib4 rage quit threads in GD, because "Have you ever considered trading the sword for the plow,Exile?" - league does not go into core ;)





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Yay! For once, a league mechanic that ISN'T being introduced to core! If only GGG learned this before adding Delirium...

Honestly. Why is delirium in core? I'm all for cluster jewels going core, but they don't need to be tied SPECIFICALLY to delirium. Instead of dropping everywhere, cluster jewels could instead be added to another game system.
Good Decision!
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Morgoth92 wrote:
In my opinion you should maintain the deterministic crafting mechanic in the main game, as one of the main possibilities for crafting. Crafting could be reworked in order to be somehow "Harvest-like". It could be like an add-on to the Crafting Bench. For example you could obtain some specific Harvest crafts while running maps, killing bosses, etc. Those would drop as seeds, that can still be traded. You can just scrap the whole Garden, even if I'm sure some people enjoyed it.

I think that for Path of Exile it would be very nice to have deterministic crafting not as side-content, but as main part of the game.
Make it way harder to create perfect items by manipulating the odds of the single exalted outcome for the highest level mods.

That's my personal idea.


^^THIS^^

Harvest has been the only time I was remotely interested in trying to craft anything. If GGG want casual players like myself to be involved in crafting, it needs to be somewhat more deterministic and accessible to people who aren't swimming in Exalts.

Also maybe worth noting that this mechanic is a big reason I came back from playing other games. Now, without this being in core (for now), I'm much less interested in playing once it's gone.
Last edited by alumriel#4889 on Aug 12, 2020, 7:14:00 PM
Oh COME ON...
Awakened Combustion Support when?
why not instead of adding harvest to core just integrate the deterministic crafts split bewten to the old league mechanics

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