[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer
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cdnza wrote:
Got a bit frustrated today chasing after harvest groves using that zana method, and even though I got a fair number of groves I only got 1-2 useful crafts from the whole evening. The difference between zana harvests and natural haewark hamlet harvests is quite noticeable I think.
I think tomorrow I am just going to sit down after work and start spamming TFT discord to finish some crafts. I'm pretty close to having my amulet fixed (I have life, +2 gems, and a t1 resist so far), and have the first couple of stages of both a second sceptre and shield done depending on how I want to go with them.
The shield so far is an 86 hunter ezomyte tower shield with +2 all max res and +1 max chaos res. The plan is that if I can hit t2 max chaos res with remove+add chaos it'll provide a total of +4 max chaos res, so two Born of Chaos small clusters will take me to 90.
I'm thinking about the shield (and the corresponding switch to divine flesh) because I kinda want to take the build to 100. The DPS with a single t1 phys-as-cold + +1 bv level + 40% hatred effect sceptre is already enough to just stand next to conquerors and insta kill them anyway.
I'm also deliberating trying to make some kind of Shaper sceptres with non-chaos as chaos and elemental as chaos to try out. The reason being that a lot of the headhunter buffs you get are phys-as-extra-ele, so cracking a legion monolith or a harbinger spawn in a beyond map gives you quite a lot of extra damage of random elements to get more mileage out of. Obviously would still use the cold sceptres for sirus/maven/etc...
thats funny cause i was questioning the purpose of the zana passives after a few very shitty harvests etc. I mean its great for guardian maps etc. but I am swimming in guardian maps due to A9.
With all of these magic watchstones i am leaning towards the watchstone bonus, A9, Awakened gem chance and 5% zana missions.
I started going with the build recently, but can't figure out how do you spend 1k mana per second? Only entering maps, just about lvl 70, but can't make my BV to cost more then 200 mana
I started going with the build recently, but can't figure out how do you spend 1k mana per second? Only entering maps, just about lvl 70, but can't make my BV to cost more then 200 mana
At the risk of sounding reductive, by making BV cost more and casting it more frequently. It sounds like maybe you don't have a level 21+ BV gem?
You only need to rely on indigon damage bonus for bosses anyway, where you can just stand there during their monologue and ramp up your mana costs by holding your BV and vortex buttons. Are you able to ramp up your BV cost while just standing still in hideout doing that? If not, then something else must be the problem.
I don't think any of us are getting much if any indigon effect while mapping. I cast BV once every 5 seconds or so, so I'm definitely not spending much mana or getting indigon effect while mapping.
Last edited by cdnza#3561 on Jan 26, 2021, 11:39:54 AM
I started going with the build recently, but can't figure out how do you spend 1k mana per second? Only entering maps, just about lvl 70, but can't make my BV to cost more then 200 mana
At the risk of sounding reductive, by making BV cost more and casting it more frequently. It sounds like maybe you don't have a level 21+ BV gem?
Yeah, tried this. Definitely don't have 21 lvl gem. Is that so big difference?
I'm in the process of crafting my chest using the process that Darkxellmc has outlined.
It was going quite well (although hitting T1 mana recovery with another redeemer mod took me waaaaaaay more than 6 tries - more like 50+ tries - game hates me) - but one wrinkle was that when I awakened the explodey chest onto the mana recovery astral plate, I got a third influence mod (nearby enemies are blinded).
The blinded mod is basically stuck on there, as it's very unlikely to be able to craft this off (using remove non phys as phys, with crafted suffixes cannot be changed) without bricking thorns onto the chest.
That said, nearby enemies are blinded is a pretty good mod, it's just that I was going for % physical damage as cold.
About to start rolling this build have about 50 ex to spare after buying a weapon and crafting an ammy.
Im not very good with crafting yet but I managed to get my ammy to a decent spot I hope just need help with what I should do next.
Also will show my weapon incase it needs some rework as well.
Thanks Guys!
Your sceptre will be fine to start with (I started with worse ones!), but obviously you can start working on a better one (t1 phys as cold etc).
My suggestion for your amulet is going to be to benchcraft a prefix onto it and then use the "reforge keeping prefixes" harvest crafts to roll over those awful on-kill affixes. This is the easiest way for you to fix it because the mana on kill affix doesn't have a tag, so can't be target-removed. I used the same process to work on my amulet (because I had garbage suffixes too lol) and I think it'll be easiest for you too!