[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

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feelthepain wrote:
What do you guys think about Explode + additional curse chest with Frostbite Ring alongside Elemental weakness on trigger?


It would scale the chest explosion a lot but personally I'm divine flesh so it would be borderline impossible to fit in without Harvest crafting.
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What do you guys think about Explode + additional curse chest with Frostbite Ring alongside Elemental weakness on trigger?


Not necessary. Just change the gem-setup to a 4l with awakened curse on hit, then u can go double curses and don´t need to waste that stat on the armor. Thats what I did in harvest. Then u can profit from way better armor stats and still can run 2 curses for bosses.
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Vennto wrote:
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What do you guys think about Explode + additional curse chest with Frostbite Ring alongside Elemental weakness on trigger?


Not necessary. Just change the gem-setup to a 4l with awakened curse on hit, then u can go double curses and don´t need to waste that stat on the armor. Thats what I did in harvest. Then u can profit from way better armor stats and still can run 2 curses for bosses.

I mean yeah thats another option aswell but I'm not sure which 4L would I sacrifice for that setup? And on the other hand it'll be probably more expensive than explode-curse chest :D Plus it feels like there are not much mods you could benefit on armor anyways.
Last edited by feelthepain#2215 on Oct 1, 2020, 5:42:57 PM
@feelthepain: there are way too many mods on Armour to benefit from lol. Explode, damage taken as elemental, frenzy charge on hit, endurance charge on getting hit, mana recovery rate, etc. Since there is another way to get the double curse (awakened CoH), and no other way to get those armour mods its better to save those slots for the things you can't get elsewhere.
@nitager: When it comes to evasion, ideally you would stack dodge as well as both evasion pots: 100% increased evasion, 3000 evasion + 100% evasion. You should be able to get upwards of 85-90% evasion up at all times, also using evasion while moving abyss jewels. Stacking more dodge chance on your boots / lab enchant and you'll hardly ever get hit (also using smoke mine and blinding enemies).

Other than that, if you are getting killed before popping a flask, chances are your eHP is just too low. Sure, a HUGE physical hit that goes through your evasion chance might 1-shot you even at 8-9k ehp but that should only happen against an endgame boss or in a fully juiced t16 @ awaken 8.

Basically if you have around 90% evasion chance, plus another 50-60% dodge chance, PLUS blind/phase, that alone should protect you from 95-99% of ALL attacks. Whatever is left shouldn't ever kill you, as long as you have your fingers on the flask button.

I mean, lets be real: if you fly into a mob, and they hit you 100 times in a second (which would never really happen) only 1-5 of those hits should actually damage you on average. Pop your mana flask before you even go into that mob, and you are already sitting on basically 2000 life regen a second before even getting hit.
Last edited by jsuslak313#7615 on Oct 1, 2020, 9:49:01 PM
My gear if anyone interesting. 4.3k HP 7.5m dps on pob. 90% chaos res 79% other res. A8 Sirus deathless. Made a bit of a mistake when crafting a weapon (t2 phys to spells). I'll redo it another time. (How to craft large cluster? >_< ). And can anyone say how to use new FrostShield? I just put in on CWDT. But not sure if this is correct.
Last edited by meloman766#1527 on Oct 2, 2020, 4:47:12 AM
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jsuslak313 wrote:
@feelthepain: there are way too many mods on Armour to benefit from lol. Explode, damage taken as elemental, frenzy charge on hit, endurance charge on getting hit, mana recovery rate, etc. Since there is another way to get the double curse (awakened CoH), and no other way to get those armour mods its better to save those slots for the things you can't get elsewhere.

I know you can get other useful mods on armor but I feel like none of them would make a significant impact other than mana recovery rate and maybe damage taken as elemental. Problem with Awakened CoH is that it doesnt come free, you cant "just" use it, you need an another 4L setup for it. The build already using one 4L for RF setup and one 4L for Vortex setup so there is only one 4L left for other utilities and your choice and there is so much you can put there other than 4L curse setup. CWDT setup, Sigil of Power setup, flame dash if you want another movement skill and hypothermia on vortex setup, blood rage etc. If I had another 4L ofc it would be no-brainer but the only way to use it without sacrificing a 4L is to lose a mod on the chest and use it with ring without losing any gem slots.


Standard is fun!
Legacy items are OP!

POB : https://pastebin.com/KKuMYTfq
(are my configuations right?)

I would appreciate any suggestions on gear improvements, have about 20ex right now.

Just metacrafted the shield, not sure where to go from here... Gonna check the double veil mods but after that... best I can think of is crafting double damage and slamming a prefix (i'm terribly afraid of messing up my fire and lightning resistances, balancing for Wise Oak is a pain)

Going from dual wield without divine flesh to 1h/shield with divine flesh about halved my damage, had to compensate by removing the quicksilver flask for a more defensive flask (quartz for now but thinking for changing for a legacy rumi's)

I'm thinking of trying for my first 100 with this build, because it's the most fun i've had in three years of PoE :)
@feelthepain: The way I see it, we have a 3-4 link Vortex, RF and Sigil of Power can be combined in the same 4L, a movement skill somewhere (or if you use a shield, movement + MS in the same 3L). This leaves an entire 4L completely free for your CoH setup. If you are going double curse, you are already trying to stack crazy damage meaning your budget is already super high to afford (and fit in) a curse on hit ring. Spending 20ex on an awakened CoH vs spending 40ex on a +curse/explode useful chest seems like a better tradeoff. Plus you would need to spend well over 15ex on a useful frostbite ring since your other ring has to be essence worm.

What else would you have in the extra 4L? The OP has a totally separate fortify set up that is entirely unnecessary imo.
Last edited by jsuslak313#7615 on Oct 2, 2020, 7:28:47 AM
you could even switch the RF/Sigil/AoE set up into a 3L since you really only need the AoE support. This leaves a 4L where you could put movement skill + second wind + MS + increased duration/fortify.

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