[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer
" That's a cool belt! I haven't played with the hunter crit flask mod myself, so not sure how it feels, but I do know it has an internal cooldown so non-crit BV might be enough to make use of it (the non-crit build does have free power charges from liquid inspiration - might need to spam the mana flask once in a while to keep them up reliably). Instead of a diamond flask, you could replace the wise oak with a bottled faith. This should be a damage increase, even if it's less raw crit chance. Or use both if you don't mind losing two flasks. For crit multi, I think your best bets are arcane potency, crit multi on the amulet, and as many 2-3 crit multi mods jewels as you can fit (you'd probably skip the small cluster jewels and fit in normal jewels at the end of the medium clusters). Increased crit damage might end up as a viable support gem as well. " Really not sure. That's why I'm not using it myself. It can replace the quicksilver for bosses (but I like overflowing chalice for easy flask sustain), or replace the wise oak for a slight damage boost and a slight tankiness loss (it's about 5% more damage over wise oak) |
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build feels good so far, wanted to let you know in your boot section you link your gloves again instead of your boots.
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" Woops, thanks for letting me know |
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thinking of going for hunter influence gloves for unnerve on hit for our 3rd prefix. anything you see/think of thats better?
edit: i just saw you also wanted to do this nvm ^_^ Last edited by blitzt_kappa#1820 on Jul 21, 2020, 7:06:19 PM
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Thanks for the awesome build guide.
My build is beyond unoptimized, I used a 100c wand that I found, a saffel's and a bunch of 2-3c items, lvl 19 gems and beat my first A5 Sirus ever quite comfortably. If anyone wonders if this performs well with budget gear/unoptimized: The build makes Sirus foolproof! Last edited by EternalTraveler#2144 on Jul 21, 2020, 7:56:49 PM
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hit aura effect on the awakener orb lmao. Seems pretty good as long as i can cap res still
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Are there any map mods that you choose to avoid or change your setup around for? Such as no regen/less recovery/ -max res/ or reduce flask charges etc.?
IGN: Titania_
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" Hell yeah, that's a good hit. " Less recovery is the only mod that really changes my playstyle. With awakening level cranked up, 75% less recovery is just too much to bother with RF, so I don't turn it on. No regen doesn't really matter, because it doesn't interact with the mana flask. Minus max res is the rippiest individual mod, as is usually the case, but it's not the end of the world. Reduced flask charges is annoying but you have enough overkill flask sustain with stuff like veteran bowyer while mapping that you can still keep flasks perma-up while clearing. I didn't reroll maps very much with this build. Only ele reflect and overkill combos of damage mods |
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" Congrats, o.O, that is so sexy. Guess this hits the crusader-hunter-combo finally in the coffin. Stats like those will make crusader-redeemer superior in my opinion. Last edited by Vennto#1610 on Jul 22, 2020, 2:51:49 AM
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Thanks for the great idea......got these things started now. Just need better life and better chaos resist roll. Not sure what my last suffix is going to be, my res's are set.... |
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