[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

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Inseinity wrote:
Ok Made this ring, gotta perfect it, but a nice little 72% damage is a nice boost





wtf, how'd u make such a insane ring? :O
Found this build looking fo something to use an Indigon I got from Uber Elder, loving the build still levelling gems and character but really strong overall, need to fix res with the garden to get Divine Flesha and craft a new weapon still got 2 imprints. Are you sustaining RF with mana flask right? otherwise I´m missing something
Spoiler
Last edited by Kunioh#2046 on Jul 20, 2020, 6:48:56 PM
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Kunioh wrote:
Found this build looking fo something to use an Indigon I got from Uber Elder, loving the build still levelling gems and character but really strong overall, need to fix res with the garden to get Divine Flesha and craft a new weapon still got 2 imprints. Are you sustaining RF with mana flask right? otherwise I´m missing something


Indeed, you do degen when the mana flask isn't active
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snietschie2 wrote:
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Inseinity wrote:
Ok Made this ring, gotta perfect it, but a nice little 72% damage is a nice boost





Will detail it below, click spoiler so I don't take up too much space.

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wtf, how'd u make such a insane ring? :O
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Started Opal Ring Crusader Base for 85c.

Alt spammed for T1 Mana.
Aug'd hoping for t1 Resist.
Regal'd hit evasion
Aug'd Fire resist to block a suffix
Crafted Cannot roll attack mods to block some of the life rolls

So now item is

t1mana
evasion
cold resist
fire resist
cannot roll attack mods

aug life, then rem/add life until acceptable life roll. there are still 3 things it can hit in the pool. this was the hardest part. took me 8 add/removes to get t2, will have to fix it later.

now you have

life
mana
evasion
cold resist
fire resist
attack mods.

then I remove/add cold to hit cold damage hit t2 first try pretty luck. may fix it later.

then I removed defence and slammed caster. only possible is spell damage, got lucky hit t1. this one is easy to fix though as it is the only caster mod that can be rolled just a matter of time with add/removes.

final step was remove craft mod and slam chaos and rem/add chaos until you get good enough chaos res.

Not too painful honestly. Hardest part was getting a decent life roll, but I could see getting t1 cold damage as being a pain in the ass
Last edited by Inseinity#1359 on Jul 21, 2020, 1:58:11 AM
Thanks for the indepth instructions! Checked your char, your gear really looks amazing :)
i have bottel faith sulphur flask but can i replace it to which flask in this build?
Last edited by shadow2A#2474 on Jul 21, 2020, 11:18:35 AM


Not sure if I just got unlucky augmenting Cold and hitting a physical modifier but should I remove this and try to re-augment Cold if I'm going for cold pen and then slam double physical for +1 phys gems and %phys as chaos or just keep it and skip the cold pen?
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Not sure if I just got unlucky augmenting Cold and hitting a physical modifier but should I remove this and try to re-augment Cold if I'm going for cold pen and then slam double physical for +1 phys gems and %phys as chaos or just keep it and skip the cold pen?


Since that is one of the guaranteed mods yes, remove/add cold or caster until you hit something other useful.
Soo, I decided to give this build a shot as well. Been crafting gear for 2 days now. Tomorrow I have to finish Shield, boots and the last ring, then it is good to go. This is what I got so far:



Belt: Since I have quite some currency to work with I tried to follow your idea for a double influenced stygian vise. After 50 Essences and not getting anything useful I went back to fossil-crafting and tried to get both the mana recovering and the mana-flask recover-mods with lucent fossil spamming. Since there is no way to craft additional flask-roll-Suffix I filled them up with resistances and to make use of the hunter-mod I decided to go for the flask gain on crit, so it is not a wasted influence.

Chest: Since I was able to get both mana rolls on the belt I decided I might not Need the mana regen on the chest and went with hunter instead. In the Guideline u recommended double curse and as well the 15% hit to chaos conversion. If we want to run that and the crusader-explo mod there is no way to get Life on the chest - so I decided I don´t run double curse and just get the dmg-conversion for more tankyness.

Since I will be able to cap my resistances quite easy due to Harvest I used to open Suffix again for a crit modifier, which synergizes with my belt.

Now the following Problem:

Given this Setup I am sure of 2 Things:
- The non-crit Version of this build works just fine with a redeemer-influenced belt and would not Need a double influence
- The crit on the chest and the belt is kinda wasted when im not going crit.

For now I will finish the built following your guide, just to see how it performs in a somewhat doable set-up even if its not Harvest. Afterwards, when I like the built (I just hope I will, haha :D) I want to try to go crit. For that I would like to ask for advice - what would u change to attempt crit?

my thoughts were like that:
- Keep Belt and Chest that I just crafted, since they fit very well into a crit Setup, way better than they fit in a non-crit one.
- Get around 96% spell crit Chance on the sceptre
- Drop quicksilver flask, get Diamond flask with crit Suffix
- Elusive+Tailwind Boots

What else? Is there a way to get more crit and especially some crit Multi?

Would love to hear your thoughts on a) my current Setup and b) the way for crit and what else to change.
Last edited by Vennto#1610 on Jul 21, 2020, 1:25:57 PM
Nice build concept.

I modified your build a bit to suit my own playstyle. Documenting it down, in case you want to take a look at it.

I managed to squeeze some block in (at the expense of life) -- currently sitting at 75/24 block/spell block with tempest shield active.

In order to fit in tempest shield I replaced the vigilant strike setup with cwdt + tempest shield. This also means that I switched the amulet annointment to Hardened Scars.



I replaced the min Frenzy charges with 2x abyss jewels with increased cast speed if you've crit recently. The second abyss jewel socket I was able to fit into the shoe slot:



In order to fully leverage the Tailwind + Elusive on crit mechanics I switched Antivenom out for another flask cluster jewel with "Liquid inspiration" (25% chance to gain a power charge when you use a mana flask, pretty much full uptime.)

My shield has enough max res to push my chaos res to 90%:


It also adds life recovery on block as a defense mechanism. (I have picked up Glacing Blows keystone + Command of Steel to generate damage out of max block.)

I also managed to fit Unnerve on hit for gloves, which I'm pretty sure is superior mod to the "increased damage against chilled enemies" -mod:



Rest of my gear is pretty similar to yours.
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IGN: ihaveseenthefail
Last edited by jormaerik#5937 on Jul 21, 2020, 1:50:34 PM

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