Development Manifesto: Game Balance in Path of Exile: Harvest
" We still don't know all of the crafting options, but I imagine that there'll be some extremely good options for crafting good items. Might not be a zoom-zoom paced league, but still worth playing over a 3 month period. |
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" ? have they ever gone any other way about it - nerfing anything that was quasi playable up till yellow maps, to enforce 1 "meta" thing only? It's 1Hs now, they were weak, and since they are slow, they'll feel shit anyways :) |
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Players: GGG we love you so much
GGG: Here's the Development manifesto Players: F GGG i never buy ur mtx again also skip this league, burn in hell!!1 |
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TL;DR
Aurastacking with heralds was deleted and that's a good thing Archmage got deleted |
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I agree with the attack multiplier being removed from DW. However, is it possible that DW will now gain even more attack speed? With the damage gone, 10% more AS alone doesn't sound convincing enough when compared to Shield.
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HAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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STANDARD's!!!! back on the menu Bios
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Where was the mention of nerfs to bosses and monsters? Balance? ah nevermind. Help me understand just a few things reading this
1) You want "buff" stun by increasing the damage but turn around and give bosses immunity? What was wrong with them having increased stun threshold? Seems backwards...…… 2) You say critical builds should be more "in line" (guess that means equal?) with non crit builds. Why and how....? Shouldn't your investment into critical pay off? Otherwise what's the point? Nerfing crit multiplier doesn't make sense, considering you already nerfed the hell out of crit chance on the tree somewhere around 2.0 patch. I didn't forget ! That and life on the right side of the tree 3) Dual wield nerf and nerf on added damage on skills in hopes to "buff" 2 hand or make it seem less crappy...…..so is this officially confirmation of the pattern of nerf everything else to hell just to make it appear to buff whatever your focused on? Asking cause I noticed this same thing reoccurring in major patches where there's a certain "buff" theme. ---------------------------------------------- Conclusion - GGG goals: - Kill last seasons meta / flavor of the month builds - Wiggle players into paying attention to the uniques that were "buffed" - Try to force players into taking more intrest in crafting rares, while NOT increasing orb drops nor tier 1 rolls or best favorable influence mods. Result - Players: - Avoid current builds - Skyforth boots suddenly gains appeal - Ungil's Harmony becomes tempting due to crit multiplier nerfs - Many confused and betrayed feelings run amok on the forums. Damn and we haven't even seen the patch notes yet, so who knows what other nerfs are about to happen. Gonna reserve any harsh judgement till the patch notes come out. Got a feeling I'll make a thread asking about the choices made. Too sleepy right now anyways. I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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Why would you change the duration of brands to be more like mines? They're nothing alike! Unless you increase the amount of brands we can have to, maybe not 17+ like mines, but like 12, it's a stupid change. Since at least the number of mines you have compensated for the short time they last
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