Development Manifesto: Game Balance in Path of Exile: Harvest

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Lol if you are negative about this your message gets deleted...come on its having a free speech in 2020...my honest opinion is just that this league is not good compared with others...bad changes imo(not all ofcourse) and playing a league that is like playing farmville is not it...waiting for the next league(after harvest)


We still don't know all of the crafting options, but I imagine that there'll be some extremely good options for crafting good items. Might not be a zoom-zoom paced league, but still worth playing over a 3 month period.
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Faustdath wrote:
So the best way to make players use 2H is killing DW?


? have they ever gone any other way about it - nerfing anything that was quasi playable up till yellow maps, to enforce 1 "meta" thing only? It's 1Hs now, they were weak, and since they are slow, they'll feel shit anyways :)
Players: GGG we love you so much
GGG: Here's the Development manifesto
Players: F GGG i never buy ur mtx again also skip this league, burn in hell!!1
TL;DR
Aurastacking with heralds was deleted and that's a good thing
Archmage got deleted
I agree with the attack multiplier being removed from DW. However, is it possible that DW will now gain even more attack speed? With the damage gone, 10% more AS alone doesn't sound convincing enough when compared to Shield.
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Shaitan84 wrote:
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KillerFit wrote:
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Shaitan84 wrote:
And me? Can I say that there are to many whiny schoolboys/girls that didn`t wait for the patchnotes before epic saltyness? Or for the actual impact on the game?

Why does someone need to be a moneyspending supporter to be a supporter?


Money are the things made of paper that buys food for the devs!Or you meant to feed them with your patriotism?

Also if your highest character is a lvl 94,and you have mostly characters in the lvl 80,does that make you experienced enough so you can all other people crybabies?

Now lets get to the point,you must have not understood WHY people complaint!
Its the logic behind the nerfing that is flawed!

I will give you an example,lets say you have 5 cars,4 of those cars are pure shit,one of them is upgraded and its something special!
Every person who comes to you car saloon always jumps in the upgraded nice car.
Because of that you decide to make the nice car a shit car like all the other cars instead of upgrading the other 4 cars,so people start visiting you other 4 shit cars.

That is what is happening to skills in this game.They are not buffed,rather nerft,so people dont use the GG skills,rather you have only shit to work with,so you might as well use the others too.That is flawed logic and it is by no means right!

On that note,why should you nerf a skill just because you provided players with OP gear that sinergizes with the skill?Thats the same as equiping a fully mirrored character,and using Riposte as a skill and saying "this game is broken we have to nerf Riposte" !

Also we have many many examples of GGG "rebalancing" skills that NEVER come back after the "light touch" to them.How many discharge skills do we used to have back in the day?I can remember at least 5 variations off my hat with out thinking.How many dischargers do you even have nowerdays,i personally havent seen discharge used in years in a party,never mind variations...

Gutting a skill just because people use it is wrong.Being creative and crating something to rival that skill is the right way to go!

Let me ask you this,what do you think a about the 0.8 aps slams now?Are they op too?ANd if so,how long you you survive with a slow aps skill and a slow animation with a limited radius in Delirium juiced map?

Anyway dont know if your a fanboy ready to die for GGG but there are many flaws
and mistakes made by the Devs.Simply ignoring them out of fear or ass kissing is wrong for the whole community!I am not citing you in the previous sentence,just saying too many Fanboys kissin ass nowerdays,including most of the streamers...!

Gl to you m8!



UPVOTED!
HAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
STANDARD's!!!! back on the menu Bios
Where was the mention of nerfs to bosses and monsters? Balance? ah nevermind. Help me understand just a few things reading this


1) You want "buff" stun by increasing the damage but turn around and give bosses immunity? What was wrong with them having increased stun threshold? Seems backwards...……

2) You say critical builds should be more "in line" (guess that means equal?) with non crit builds. Why and how....? Shouldn't your investment into critical pay off? Otherwise what's the point? Nerfing crit multiplier doesn't make sense, considering you already nerfed the hell out of crit chance on the tree somewhere around 2.0 patch. I didn't forget ! That and life on the right side of the tree

3) Dual wield nerf and nerf on added damage on skills in hopes to "buff" 2 hand or make it seem less crappy...…..so is this officially confirmation of the pattern of nerf everything else to hell just to make it appear to buff whatever your focused on? Asking cause I noticed this same thing reoccurring in major patches where there's a certain "buff" theme.

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Conclusion - GGG goals:

- Kill last seasons meta / flavor of the month builds

- Wiggle players into paying attention to the uniques that were "buffed"

- Try to force players into taking more intrest in crafting rares, while NOT increasing orb drops nor tier 1 rolls or best favorable influence mods.


Result - Players:

- Avoid current builds

- Skyforth boots suddenly gains appeal

- Ungil's Harmony becomes tempting due to crit multiplier nerfs

- Many confused and betrayed feelings run amok on the forums.


Damn and we haven't even seen the patch notes yet, so who knows what other nerfs are about to happen. Gonna reserve any harsh judgement till the patch notes come out.

Got a feeling I'll make a thread asking about the choices made. Too sleepy right now anyways.
I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487

https://www.pathofexile.com/forum/view-thread/2300612
Why would you change the duration of brands to be more like mines? They're nothing alike! Unless you increase the amount of brands we can have to, maybe not 17+ like mines, but like 12, it's a stupid change. Since at least the number of mines you have compensated for the short time they last

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