Development Manifesto: Game Balance in Path of Exile: Harvest

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Slow, heavy hits now deal enough damage to stun even the toughest bosses without as much investment in stun mechanics.


Will you now consider removing the permanent stun immunity that ALL Syndicate boss have ? Especially considering you add a temporary stun immunity on other boss... Not like we didn't talk about it several times ( like this ) but no answer at all from GGG.
Last edited by CaMarchePas on Jun 16, 2020, 6:56:09 AM
nice
I barely played this league as I was kinda burnt out (had one high level char only) but then these balance changes come...

And I consider not to come back for this league too. shame. brands masacreated before they could shine.
The same as always, most player complaining about "nerfs" - if you want a balance you can't do more more more everytime, sometimes it has to be less.

Good Job GGG, looking forward for the patchnotes!

Thank you, GGG!
[Removed By Support]
1, Increasing big hit stun shit, where every reasonable boss is stun immune... No point at all. Grats.
2, Nerfing crit multi and forcing that a build with 4k hp what is relying on damage just do the same amount as one with 9k+ HP pool, while making every single fcking mob stronger and stronger every league (not mentioning Kosis from delirium...) Grats.
3, "Balancing" means for you like this: "Hmmm... there are some builds what are actually fun to play with and sometimes it can do endgame content?? Hold my beer..."

Idk, I would add some complete damage immunity to mobs as well... they were already too easy.

Just rename the game to Path of Nerfs [Removed By Support]
Last edited by RoryF_GGG on Jun 16, 2020, 7:16:47 AM
stun immune time? DEV KONTOLHAHA
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* Forum Avatar - $500USD
... -- Bex_GGG
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Cyclone
We have removed the stun immunity from Cyclone, but made no other changes to it. This immunity was originally added to prevent implementation problems when positional desync was common, not as a core part of the skill's design. Being able to move while dealing damage is already a powerful defensive benefit, and melee attackers are usually more resistant to stuns. The skill will still make you immune to knockback, and Vaal Cyclone still retains its stun immunity.


At last. It got balanced to other melee skills. Thank you!
If you dont like the unreasonable nerfie nerfs from the nerf manifesto (the real nerf notes haven't even been released yet, so expect more nerfie nerfs to come) or you don't like slow boring 2H weapons, or you don't liek being forced into playing slow boring 2h weapons, then vote with your wallet. Only way to make any positive changes.
Formally [Removed by Support] as my STANDARD map stash got frakked
Last edited by BFGjstVnQr on Jun 16, 2020, 7:20:44 AM
This is the post of a fresh player, I think I caught Delirium mid-season, wasn't even aware leagues were a thing. So...
On the DW part, I did start as a DW gladiator hoping to get some sort of block bladestorm gladiator; conclusion: DW can be quite expensive to work. So as people stated before it is more like a reward for your hard work if you CAN pull off your weight eventually.

Moved to a budged 1H-shield build later, excellent for going through the maps due to high survival but mediocre damage, so been farming for a 2H stunlock mace build. I managed to finish the build like...7-8 days ago perhaps? Quite different playstyle for sure, more on the squishy side due to the lack of block, but I got one tidebreaker with cyclone for clearing and another with heavy strike for stunlocking.

And it took me a LOT of farming/selling to get there, so I was hoping to enjoy the reward of getting this build done-But yeah, the stun nerfing there is going to hurt a lot. Especially on the mace builds considering the skilltree is FOCUSED on stunning compared to axe/swords that are like bleeding. It is honestly unfortunate and discouraging, as I was eager to -properly- try the build during the season as I finished it so late.

And honestly people are allowed to like/dislike something, people should be allowed to question or dislike changes without being called "crybaby" or being called out for enjoying to use a specific build. If anything, you are being the immature one for disrespecting the person's choice of how to play the game. Isn't this the point after all? To have this massive skill tree so people have the liberty to choose a build they want? So what if someone wants to use cyclone over and over or some bow build? It is their right, what isn't nice is to take that from them while -shoving- other options and still saying they have the option.

Saying to people to "adapt" when their build relied on X or Y that got cut off or heavily nerfed doesn't exactly work, from what I saw some builds became unreliable. There is no need to get aggressive over people who are against these changes.

I even learned some stuff that I kinda noticed in-game but thought it was always there; like monsters with insane hp or sudden one-shot attacks even while you are full hp and with around 80% DR. I kinda was hoping to see a fix with the Syndicate encounters too as the game always tanks during intervention/assassination missions and it can really be troublesome for non-block builds.

But overall I am still willing to try the next season and see what happens as a 2H mace Slayer. Just kinda...sad I guess.
Last edited by Praef on Jun 16, 2020, 7:23:51 AM

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