Development Manifesto: Game Balance in Path of Exile: Harvest
Will 2h be meta now?
IGN: Arlianth
Check out my LA build: 1782214 | |
"Actually makes sense. | |
Man, GGG really hates melee builds. They REALLY want you to play slow, lumbering, melee styles.
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Like the changes good work
the only thing that seems really but really bad but omg super trash, is the new keystone Imbalanced defend, like you get double armour at the expend of TAKING 100% MORE ELEMENTAL DAMAGE, that is hugeeee, And one has to have in mind that the game is balance around 75% resistances, like even getting 65% means like 50% more damage taken, and you get one shot, and now 50% that is 100% more damage taken like who thought that would be a good idea |
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2hand buff yeah right you just removed all flat phys from slow attack skills this is a nerf. Was it that hard to just give 2hand a generic 2hand buff rather than nerf dw and give rt a more damage multiplier like ele overload, dw crit builds cost way to much investment as it is melees going backwards at this rate.. no stat stick dw bonus removed crit multi cut in half might aswell use a fishing rod hahahaha!. You guys must be sluts for spell builds
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" Very likely that it won't affect elemental resistences, since those are not reductions and get calculated before armour. It should however apply to endu charges, flasks effects, armour, reduced Flat dmg taken. |
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2h Zerker meta. best of both worlds. Hard to be slow with rite of ruin and/or blitz charges
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" 'Small changes' Curiosity is followed by ambition. Ambition, is followed by madness.
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Dual Wield
The Physical Damage multiplier when Dual Wielding has been removed. This was originally added as a fix from half a decade ago to improve the damage of Dual Wielding relative to the higher damage of two handed weapons and the overwhelming defensive power of shields at the time. This allows Two Handed Weapons to remain the kings of damage, while Dual Wielding is the king of speed, with some defensive benefits. Why? Just Why? So you brought up 2H Weapons to their level, and nerf the dmg on Dual Wielding...I really don't get it. It's not like Dual-Wielding was over the top OP as it was. Now GGG Have manipulated this situation a bit much. Really sad to see unecessary changes, as it was hell to build up a viable Dual-Wielding melee with a TON OF INVESTMENT to even be able to half-assedly handle end-game. 2H Melee is now the forced-meta sadly (while wondering how Diablo 3 has changed since I last played it in that Blizzcon debacle of Immortal announcement on phones). Yep. Last edited by AShugars on Jun 15, 2020, 10:16:00 PM
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Excited for the new league.
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