[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

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Rhadoo wrote:
Hi guys,
i'm pretty new in the build, and Templar class too.

I wanna try this style of playing, but in my head (maybe just for standard mode) i want to try to make RF viable in it.

So, what ascendancy u suggest me to pick? Inquisitor or Guardian?

Thanks!!


If you mean you want RF for the damage so you can just walk around and kill things while only using incinerate for tougher mobs like bosses then this isn't the build. If you just want to use RF for the spell damage boost it gives to Incinerate then you can go Inquisitor or Guardian either one.

Here's the POB I'm using as Guardian. Currently at 9mil dps, but with the estimated 47% more damage from incinerate buffs it should be over 13mil dps next league.
https://pastebin.com/rhPTUfNd


I'll let Andy or Brigetiol give you a current POB for Inquisitor version as I have way too many variations saved and can never remember which is the current one. lol
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stoudtlr wrote:

Yeah, I'm really surprised Aegis didn't get nerfed considering how powerful and popular it is.

If the shield does go up in price we could temporarily replace it with a shaper shield with 5% es gained on block. Nowhere near as good, but might be the best alternative while saving for the shield.


Aegis is a common world drop so I can't imagine it getting TOO expensive. I usually dont mind waiting a week to buy the more expensive gear, and as we discussed before Cerebrus is usually the first purchase, along with some 30% block shield.

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AndyLovesHisBge wrote:

Chris in the interview said that the "powerful ones" would be restricted to Maven only. He did not list those but we don't use any of the common powerful ones


Which ones are the "powerful" ones? We use elemental focus, and my scorching ray can also burning damage, controlled destruction, swift affliction. I think ignite stuff though will be expensive, a lot of noise about elementalist explosive arrow totem out there, although DD ignite might be less popular with the lower of mob life.
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Chubbypuppy wrote:


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AndyLovesHisBge wrote:

Chris in the interview said that the "powerful ones" would be restricted to Maven only. He did not list those but we don't use any of the common powerful ones


Which ones are the "powerful" ones? We use elemental focus, and my scorching ray can also burning damage, controlled destruction, swift affliction. I think ignite stuff though will be expensive, a lot of noise about elementalist explosive arrow totem out there, although DD ignite might be less popular with the lower of mob life.


I don't know how GGG categorizes them in terms of power but here are the most expensive skill gems in 3.16.

My guess is that most powerful and most expensive have a decent relationship so this may give us some hints

https://poe.ninja/challenge/skill-gems?level=5&quality=20&corrupted=No&gemType=Awakened
Last edited by AndyLovesHisBge#5265 on Jan 28, 2022, 12:57:44 PM
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AndyLovesHisBge wrote:
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8r3nt wrote:
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8r3nt wrote:
Hey guys, what are your thoughts on using asenath gentle touch to help clear when mapping? we can still switch to rare when fighting bosses like sirus/conquerors. HoA gives 15% phys as extra fire dmg, fire mastery gives 40% phys to fire conversion and avatar of fire gives 50% conversion. Not sure if we need all of those for consistent chain explosion.


the explosion caused by asenath gentle touch is physical damage:

+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage

Since we scale fire damage my concern is that the physical damage is not significant enough to cause consistent chain explosion so we need to convert it to fire.


if you can make it work, please let us know. It is a very interesting idea.

I am not sure it will work for our crit version since we need rare gloves to help balance our strength and int but you may be able to do it with out needing them.


Made some changes in your inquisitor tree to slot in asenath's gentle touch, The chain explosion should greatly improve mapping/clearing:
https://pastebin.com/BkPSMf40

We can easily switch to a pair of damage rare gloves for big boss fights, just need to make sure the gloves have the exact same intelligence number.

With the damage conversion, we can also switch to different channeling skills like storm burst (100% convert to fire) for some fun variation and possibly even better map clearing.

Can't wait to try this out in 3.17!!
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8r3nt wrote:
]

Made some changes in your inquisitor tree to slot in asenath's gentle touch, The chain explosion should greatly improve mapping/clearing:
https://pastebin.com/BkPSMf40

We can easily switch to a pair of damage rare gloves for big boss fights, just need to make sure the gloves have the exact same intelligence number.

With the damage conversion, we can also switch to different channeling skills like storm burst (100% convert to fire) for some fun variation and possibly even better map clearing.

Can't wait to try this out in 3.17!!


Awesome! I will dive into this a little later to make sure I understand everything.

I love how much creativity you guys have.

This league is going to be so fun. I bet the more people that play the build, the more good ideas we will get.
Last edited by AndyLovesHisBge#5265 on Jan 28, 2022, 1:14:36 PM
I think in 3.17 this build will be better off using lightning tendrils. After being buffed to useful levels, the damage of the 2 skills are very similar to each other. That means when you aren't losing massive amounts of damage you can use tendrils to have better aoe clear. Which was the biggest weakness this build has.

Incinerate has higher radius when you have the stages stacked to max but tendrils has a higher BASE radius. That means for enemies which die with a couple of hits you end up killing packs faster because you don't have to wait for the aoe to grow.

If you're looking at level 21 gems. Tendrils has a constant 30 radius while incinerate starts at 20 radius and grows to 40. Plus tendrils has higher dps than incinerate does before max stacks. While that's minor, it might save a couple ticks worth of cast time on trash.

The build also requires almost 0 change. Swap the main skill gem and respec fire nodes for lightning nodes. Replace combustion support with a different utility gem or replace an unset ring. Orb of Storms would be a great addition but you don't have enough sockets for it.

I would definitely be running this build with tendrils instead of incinerate.
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killerkonnat wrote:
I think in 3.17 this build will be better off using lightning tendrils. After being buffed to useful levels, the damage of the 2 skills are very similar to each other. That means when you aren't losing massive amounts of damage you can use tendrils to have better aoe clear. Which was the biggest weakness this build has.

Incinerate has higher radius when you have the stages stacked to max but tendrils has a higher BASE radius. That means for enemies which die with a couple of hits you end up killing packs faster because you don't have to wait for the aoe to grow.

If you're looking at level 21 gems. Tendrils has a constant 30 radius while incinerate starts at 20 radius and grows to 40. Plus tendrils has higher dps than incinerate does before max stacks. While that's minor, it might save a couple ticks worth of cast time on trash.

The build also requires almost 0 change. Swap the main skill gem and respec fire nodes for lightning nodes. Replace combustion support with a different utility gem or replace an unset ring. Orb of Storms would be a great addition but you don't have enough sockets for it.

I would definitely be running this build with tendrils instead of incinerate.


interesting thoughts!! Thanks for sharing.

This build gets a lot of DPS from Infernal Cry so that would have to be replaced if moving to a lightning based damage build.


The thread of hope jewel may need to be rethought since Heart of Thunder does fit in the radius to replace Heart of Flame. Static Blows does fit but it is a downgrade from Heart of Flame.

Last edited by AndyLovesHisBge#5265 on Jan 28, 2022, 3:54:12 PM
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8r3nt wrote:


Made some changes in your inquisitor tree to slot in asenath's gentle touch, The chain explosion should greatly improve mapping/clearing:
https://pastebin.com/BkPSMf40

We can easily switch to a pair of damage rare gloves for big boss fights, just need to make sure the gloves have the exact same intelligence number.

With the damage conversion, we can also switch to different channeling skills like storm burst (100% convert to fire) for some fun variation and possibly even better map clearing.

Can't wait to try this out in 3.17!!


I had a chance to look through this. It looks really good (especially considering it does not have the ~47% buff in it yet for 3.17).

I had some comments/questions:

* Since the gloves provide its own curse, what would you recommend replacing Flammability with since we only do one curse in this set up?

* If going with any set of unique gloves, keep a close eye on the resists. Even in this sample POB, when you disable Wise Oak, all the resists are not capped.
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killerkonnat wrote:

I would definitely be running this build with tendrils instead of incinerate.


I think we would need a few more changes than that. I swapped Incinerate for Tendrils and awakened fire pen for awakened lightning pen for main gems, Herald of Ash for Thunder, and Flammability for Conductivity. Replaced fire walker with lightning walker on tree and swapped Thread of Hope to a medium to grab heart of thunder and breath of lightning. Swapped exposure type to lightning in pob config.

With those changes I'm only seeing roughly 10mil compared to 14mil with incinerate setup. Since both skills are being buffed Tendrils will probably still be less damage than incinerate after the 3.17 pob update.

I agree with you that tendrils probably clears better thanks to the better aoe, but with our gear/tree bossing will be slower.

You did make me curious though to see how a Chancellor Palpatine build would be this league so if you have other ideas let me know!
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stoudtlr wrote:

I agree with you that tendrils probably clears better thanks to the better aoe, but with our gear/tree bossing will be slower.


this is an important point since the 3.17 league mechanic is clearly going to be single target in nature.

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