[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

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Chubbypuppy wrote:
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AndyLovesHisBge wrote:

His incin setup already uses increased crit damage I think...


Right, that was when I thought you can swap in elemental focus for increased crit damage.

Still, that inspiration support seems like it can be replaced since you don't need the crit chance, and it's only 25% damage. The gearing requireemnt on this build is very tight though, so not sure if you can fit in more -mana cost. Which is why I mentioned about replacing the circle of anguish


His circle of anguish has -3 mana cost implicit.
Ah I missed that, sorry for the comments, just trying to hone the build more with ideas :D

Hey guys, what are your thoughts on using asenath gentle touch to help clear when mapping? we can still switch to rare when fighting bosses like sirus/conquerors. HoA gives 15% phys as extra fire dmg, fire mastery gives 40% phys to fire conversion and avatar of fire gives 50% conversion. Not sure if we need all of those for consistent chain explosion.
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Chubbypuppy wrote:
Ah I missed that, sorry for the comments, just trying to hone the build more with ideas :D


I am very grateful for that, without these brainstormings I would not have been able to make this Kosis killer:)
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Brigetiol wrote:
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Chubbypuppy wrote:
Ah I missed that, sorry for the comments, just trying to hone the build more with ideas :D


I am very grateful for that, without these brainstormings I would not have been able to make this Kosis killer:)


yeah, what Brigetiol said, no need to be sorry. I think all of us have had some "duh!" moments when trying to figure out this new build since we've never used Leadership's Price before this. :-)
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8r3nt wrote:
Hey guys, what are your thoughts on using asenath gentle touch to help clear when mapping? we can still switch to rare when fighting bosses like sirus/conquerors. HoA gives 15% phys as extra fire dmg, fire mastery gives 40% phys to fire conversion and avatar of fire gives 50% conversion. Not sure if we need all of those for consistent chain explosion.


I guess this depends on your playing style. We have very little physical damage in the build though, so fire conversion does not really synergize. This is why we don't use Added Fire Damage support.

In the past I have heavily employed Infernal Cry to create big explosions while mapping.
Last edited by AndyLovesHisBge#5265 on Jan 26, 2022, 1:08:44 PM
I agree with everyone else. Keep brainstorming and asking questions.

I am 100% sure we are far from perfect here with the new versions. There are likely many more improvements to be made.

Puppy's questioning on Inspiration has inspired me (see what I did there :)) to go back into POB later today and start seeing what options we have if we try and replace inspiration.
I think when I played it I used an enduring mana flask (with poison immunity).

I also remember trying the bench craft "x% of damage taken recouped as mana" and it worked fine too, but maybe during 1 on 1 with boss that doesnt work as well
Last edited by Chubbypuppy#3011 on Jan 26, 2022, 1:18:48 PM
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AndyLovesHisBge wrote:
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8r3nt wrote:
Hey guys, what are your thoughts on using asenath gentle touch to help clear when mapping? we can still switch to rare when fighting bosses like sirus/conquerors. HoA gives 15% phys as extra fire dmg, fire mastery gives 40% phys to fire conversion and avatar of fire gives 50% conversion. Not sure if we need all of those for consistent chain explosion.


I guess this depends on your playing style. We have very little physical damage in the build though, so fire conversion does not really synergize. This is why we don't use Added Fire Damage support.

In the past I have heavily employed Infernal Cry to create big explosions while mapping.


the explosion caused by asenath gentle touch is physical damage:

+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage

Since we scale fire damage my concern is that the physical damage is not significant enough to cause consistent chain explosion so we need to convert it to fire.
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Brigetiol wrote:

I am very grateful for that, without these brainstormings I would not have been able to make this Kosis killer:)


your versions keep getting better and better. But I have lost track of what items are legacy. I know Bottled Faith is, but I don't see anything else off the top of my head. Can you tell me what items you are using that may not be available in the league?

stoudtlr, do you think we should try and see if we can work his tree in our version? I think it will cause us to need to rebalance str and int but it does seem to free up at least 3 tree points. He is using the sockets to great effect to scale damage via the multi crit mods. Let me know what you think...

This is my latest tree (it has not changed recently)
https://pastebin.com/abNzmjkM

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