[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!
" hmm, I only see +40%. 20% in the Amplify path, and 20% above Deep Wisdom. Where is the other 10%? (both builds use Blast Radius) I like your recommended change. Let me make that change in my POB and add some notes. I will post again when it looks correct. |
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" My bad. I was including blast radius in the 50%. |
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ok I made the following changes:
* Added a 3rd node to Uncompromising and explained in the notes it is required * Removed the corruption from the Gloves (these will be very easy to gear now as you indicated) * Lowered Enlighten to a level 3 These changes leave us over a 100 mana to run the build which should be more than enough with only one curse and a non linked WOC proccing every so often. Note that this change also allows us to not have to use an Enlighten at all by just shutting off Defiance Banner, giving a little more flexibility when leveling. I also made the following note but it may not be the smartest suggestion. I want to give the reader an idea of which points he should be pathing to last in the build since so many others effect either the aura's and or the attributes. Here was my suggestion, let me know if I should change it "When finishing up the tree, I would recommend pathing to Purity of Flesh and Amplify last" Here is the latest POB with the above changes: https://pastebin.com/SWF32B3E Last edited by AndyLovesHisBge#5265 on Dec 30, 2021, 12:03:07 PM
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ok the next area to review is the socket that contains Conquerors Efficiency.
If we remove that jewel entirely, we still sustain Incinerate, but our free mana drops to 74 which is cutting it too close IMO. So here are some questions: 1) Is there any rare jewel we can add, with a stat that can help us get a little more unreserved mana? 2) We could simply remove Defiance Banner entirely from the build. Con: We lose a healthy 7k armor Pro: We free up a full rare jewel slot that can help us numerous ways (easier to balance attributes, add extra life, and/or ES, and/or flat armor, chaos res etc.). It also allows us to use an Enlighten Level 2. And with Bottled Faith likely being a VERY late game item due to cost, a granite flask will serve nicely in place of Defiance Banner if we want more armor. Thoughts? |
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" oh!!! I just realized another big pro to removing Defiance Banner. It frees up a socket! That allows us to swap some skills around and end up with this powerful 4 link: Vaal Haste - Vaal RF - Vaal Molten Shell - Increased Duration The increased duration is very strong in this set up. I am going to play with POB and see what things look like with this change |
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" https://pastebin.com/0rR3k6Js Your same POB, but with two trees: "Finished Build - Lvl 98" "Bare Minimum - Lvl 78" At level 78 will have 5k+ life/es, 6.4mil DPS. None of the nodes I removed give stats unless it's a balanced node that gives +10 to each. This means we can level and get the last 20 points in whatever order is desired (dps first or life/es first) without messing up the stat balance. For Conqueror's Efficiency, I would personally leave since it's a cheap and easy option. How about a note with a trade link for a possible end game replacement? https://www.pathofexile.com/trade/search/Scourge/RBRJl5RF7 |
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" Thanks for the second tree, I will add that soon. Here is my theory craft for removing Conqueror's Efficiency. I really like the new 4 link with increased duration. Having better up time on Molten Shell and our burst damage is hard to replace and we already are very healthy on armor so I don't think we are going to miss Defiance Banner (unless they nerf determination which some are expecting). I added in a cheap 2 mod rare jewel that gets us back 1700 armor and an additional 150 in ES https://pastebin.com/HjGSz1Y6 Last edited by AndyLovesHisBge#5265 on Dec 30, 2021, 12:48:56 PM
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" hmm, I don't think I understand the link. This link has "reduced Mana Cost of skills" but I don't think we need that. We run the build fine with out that stat I think. What we need from Conqueror's Efficiency to run all the aura's is Increased Mana Reservation Efficient of Skills. Am I correct or am I misunderstanding this entirely? |
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ok I added the second tree. I think if we wanted we could shave 2 more points off the bare min to get us to a level 76 by not pathing to Purity of Flesh. But that is not that important and I will leave it at a level 78 tree.
I am going to maintain 2 POB's for a little while, one with Defiance Banner and one with out Defiance Banner. |
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" The reason I including that mod is it makes incinerate only cost ~30 per second instead of ~40 per second. While that doesn't increase our total mana pool, it should help to ensure we have enough mana available for our cwdt links since our main skill is using less. I really like the skill swap and dropping the banner, but I am worried about determination getting nerfed. Depending on how large that nerf is we might need the extra armour the banner gives us. I found this watcher's eye when I was searching my standard stash to try and create this for testing and now wish there was a way to fit Anger into the build too. lol |
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