[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

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Chubbypuppy wrote:
@Clay - Hope things are better for you at work! How are you rolling those skins? I find the AOE is ok with concentrated effect, and I got my unnerve on my glove. I love herald of ash so much I went arrogance/low life to use it (and the fact I can't get my gear right for all the resists and whatnot to use legacy). I also suggested to use culling strike since we are not double cursing.

@Physium - I annointed Inexorable mainly for budget reasons, but its endurance charge generation is pretty consistent when mapping.


Buying all the Skin of the Loyals I can get that have the correct colours, use a Blessing of Chayula on them, and hope for the best ^^
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Yes on your incinirate u don't ignite, shock or any aliment but on your other spell like WoC, molten shell and even reckoning you do.


Thanks! useful clarification
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Chubbypuppy wrote:

I originally thought maybe a frost bomb to stop monster regeneration, but remembered that we would lose the combustion buff along with WoC, so whatever you replace WoC with also has to be able to ignite.


I was originally wondering whether there was another Fire spell we could still support with combust in place of WOC..

I took a peak and nothing jumped out at me though as giving another useful benefit (which is probably why so many builds already use WOC)
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Claeysken wrote:
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Chubbypuppy wrote:
@Clay - Hope things are better for you at work! How are you rolling those skins? I find the AOE is ok with concentrated effect, and I got my unnerve on my glove. I love herald of ash so much I went arrogance/low life to use it (and the fact I can't get my gear right for all the resists and whatnot to use legacy). I also suggested to use culling strike since we are not double cursing.

@Physium - I annointed Inexorable mainly for budget reasons, but its endurance charge generation is pretty consistent when mapping.


Buying all the Skin of the Loyals I can get that have the correct colours, use a Blessing of Chayula on them, and hope for the best ^^


Following the worlds design, I decided I want Lords with Pain attunement (it would spare us 6 points that we can use to get a cluster with really nice Megalomaniac or other 4node medium cluster.
So I went and bought skn and blessing for 50c combined, and got freakin this.

I dunno if I should be sad or glad
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Serafzor wrote:
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Claeysken wrote:
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Chubbypuppy wrote:
@Clay - Hope things are better for you at work! How are you rolling those skins? I find the AOE is ok with concentrated effect, and I got my unnerve on my glove. I love herald of ash so much I went arrogance/low life to use it (and the fact I can't get my gear right for all the resists and whatnot to use legacy). I also suggested to use culling strike since we are not double cursing.

@Physium - I annointed Inexorable mainly for budget reasons, but its endurance charge generation is pretty consistent when mapping.


Buying all the Skin of the Loyals I can get that have the correct colours, use a Blessing of Chayula on them, and hope for the best ^^


Following the worlds design, I decided I want Lords with Pain attunement (it would spare us 6 points that we can use to get a cluster with really nice Megalomaniac or other 4node medium cluster.
So I went and bought skn and blessing for 50c combined, and got freakin this.

I dunno if I should be sad or glad

Holy shit!!!

Wish I had that one in Std! That's exactly the one I'm hunting for!

Gratz man!
Last edited by Claeysken#3702 on Nov 7, 2021, 2:54:47 PM
Is it really that good? With it I bump from 27k armor to 35k armomr, but lose 25% evade chance and phys mitgation seems to stay at 90.
Im not really good with game mechanics, but does it do anything for us?
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Serafzor wrote:
Is it really that good? With it I bump from 27k armor to 35k armomr, but lose 25% evade chance and phys mitgation seems to stay at 90.
Im not really good with game mechanics, but does it do anything for us?

The more armour you have, the more ES will recover on block, so should make you even tankier!
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Serafzor wrote:
Is it really that good? With it I bump from 27k armor to 35k armomr, but lose 25% evade chance and phys mitgation seems to stay at 90.
Im not really good with game mechanics, but does it do anything for us?


Well it is good in two ways

1) It has synergy with our build. More armor is good not only for gaining ES but also for Phy mitigation. Please note that the in game tool tip and POB show 90% phy reduction which is based on SMALL incoming damage. Armor's effectiveness drops considerably as the incoming damage increases (think a big bop type of single hit). So if you adjust the incoming damage size in the POB config window, you will watch your armor's effectiveness drop.

In short, more armor is good :)


2) Even if you don't want the extra armor, others will. There is only one Iron Reflexes on sale right now in our colors and it is priced at 10ex. Even if you decide to sell for 8ex, you just made a 7.5ex profit. That is pretty great :)


You are in a no lose situation. :)

I also agree by the way that Pain Attunement is really interesting to save the 6 points but I am unsure how you turn those 6 points into a medium cluster jewel. The closest cluster jewel socket seems to still be 4 points away before you can even socket a medium cluster jewel. Can you explain this idea more?
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AndyLovesHisBge wrote:
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Serafzor wrote:
Is it really that good? With it I bump from 27k armor to 35k armomr, but lose 25% evade chance and phys mitgation seems to stay at 90.
Im not really good with game mechanics, but does it do anything for us?


Well it is good in two ways

1) It has synergy with our build. More armor is good not only for gaining ES but also for Phy mitigation. Please note that the in game tool tip and POB show 90% phy reduction which is based on SMALL incoming damage. Armor's effectiveness drops considerably as the incoming damage increases (think a big bop type of single hit). So if you adjust the incoming damage size in the POB config window, you will watch your armor's effectiveness drop.

In short, more armor is good :)


2) Even if you don't want the extra armor, others will. There is only one Iron Reflexes on sale right now in our colors and it is priced at 10ex. Even if you decide to sell for 8ex, you just made a 7.5ex profit. That is pretty great :)


You are in a no lose situation. :)

I also agree by the way that Pain Attunement is really interesting to save the 6 points but I am unsure how you turn those 6 points into a medium cluster jewel. The closest cluster jewel socket seems to still be 4 points away before you can even socket a medium cluster jewel. Can you explain this idea more?


Oh there were none, that 10ex is mine. Not sure I will sell it yet, just dumped it for now, cause I cant use it until I attempt to corrupt my Empower.

About points - the last PoB Claey posted doesnt have all the ponts used, its more of a lvl100 option. The PoB has 4 free points, freeing Pain attunement gives 6 more, 10 total, 4 to get to cluster and 6 more to use in the cluster. We need 4 for Medium jewel, so we could either snitch another small jewel (Master of Fear is amazing option as it gives unnerve to cursed targets), or we can use 2 more points elsewhere in the tree. Take a mastery for 20% less curse effect and one in life mastery for 50% nc flask heal when on Low life. A eternal flask heals 2500 over 2 sec, prudent eternal 101% more, so 5k over 2 sec. I assume with the mastery it will be either 6250 or 7500 over 2sec, which is still pretty nice in my book (thats almost our full hp+ES if used with Zealots oath flask). And it doesnt get us the degen of Taste unique OP has. Its nice to pop to full, but legacy version is only 8% max hp degen, while we have them at 25% max hp, and it still hurts (~200 degen\sec for the duration, which is about 4 or 6 sec)


Also, does anyone know if the cinderswallows dont roll Crit nowadays? Cant find any on trade, am I searching wrong? Only standard has them as far as I can see.
Last edited by Serafzor#0133 on Nov 7, 2021, 4:29:04 PM
In my personal build I've put all cluster jewels on the left hand side, going through the armour nodes instead of the elemental dmg nodes at the top.
This gave me about 2k extra armour in my setup while barely dropping any damage.

This also picks up an extra strength node which might help people who are struggling with the requirement.

This is a personal choice though, since some might like the extra dmg more :)

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