[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

After playing for almost a full day with
, I am ready to keep it all the way until Bottled Faith.

It feels SOOO good to get the vast majority of health AND ES as a panic. It is up 99% of the time where as the flask I replaced in Cinderswallow felt like it was down >85% of the time.
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AndyLovesHisBge wrote:

Why don't our resists protest us against that type of damage?


I mean, it does but the damage is so high it still kills you quickly even at max res. The damage is way over-tuned. The only way to deal with it is to move or have such high regen you partially negate it.
That's why I generally run Abberath pantheon, because ignite and burning ground is more dangerous than corrupting blood
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Mastodonic wrote:

That's why I generally run Abberath pantheon, because ignite and burning ground is more dangerous than corrupting blood


If I was a better player, I would switch to this Pantheon on burning ground maps. But for the life of me I won't be able to remember to switch back and forth.

I like Tukohama because we gets its benefit in every single map no matter the mods where as Abberath is map mod specific.
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AndyLovesHisBge wrote:
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Mastodonic wrote:

That's why I generally run Abberath pantheon, because ignite and burning ground is more dangerous than corrupting blood


If I was a better player, I would switch to this Pantheon on burning ground maps. But for the life of me I won't be able to remember to switch back and forth.

I like Tukohama because we gets its benefit in every single map no matter the mods where as Abberath is map mod specific.


I've yet to die to phys and I don't run Tukohama. I die to really huge ignites or overwhelming amounts of elemental damage. We have 40k armour with flasks up, block and ES on block, molten shell, endurance charges. I dont feel phys is an issue on this build.
Then again, Ive only died twice in maps. Once to the Acid Caverns bosses from all their degen attacks and once in scourge from some obscene amount of magma balls being shot at me that overwhelmed my spell block + es on block. That was an extreme case though.
I'm also going to anoint Deep Breaths today and see how that plays as a QoL improvement. I'm finding single target damage isn't an issue even with my poor gear and gems so I doubt ill miss the 6% damage from my second anoint.
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Mastodonic wrote:
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AndyLovesHisBge wrote:
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Mastodonic wrote:

That's why I generally run Abberath pantheon, because ignite and burning ground is more dangerous than corrupting blood


If I was a better player, I would switch to this Pantheon on burning ground maps. But for the life of me I won't be able to remember to switch back and forth.

I like Tukohama because we gets its benefit in every single map no matter the mods where as Abberath is map mod specific.


I've yet to die to phys and I don't run Tukohama. I die to really huge ignites or overwhelming amounts of elemental damage. We have 40k armour with flasks up, block and ES on block, molten shell, endurance charges. I dont feel phys is an issue on this build.
Then again, Ive only died twice in maps. Once to the Acid Caverns bosses from all their degen attacks and once in scourge from some obscene amount of magma balls being shot at me that overwhelmed my spell block + es on block. That was an extreme case though.


That is definitely a fair point. I guess it is easy to over invest in physical defense given all our other layers.

By the way, where are you getting Endurance Charges from?
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Mastodonic wrote:
I'm also going to anoint Deep Breaths today and see how that plays as a QoL improvement. I'm finding single target damage isn't an issue even with my poor gear and gems so I doubt ill miss the 6% damage from my second anoint.


oh I am VERY interested in this! The amount of times I try to cast IC when it is on cool down drives me nuts :)

I have been using disciple of the slaughter and I am not sold on it for the second anoint.

Please let us know how much more uptime it feels like IC has.

Which Second Wind will you pair with Deep Breaths? Regular or anomalous?

The AOE on IC is going to be insane (on outdoor maps) with both Deep Breaths and Inc AOE support. It will be interesting to see if your Scougre stacks go up.

If I time things absolutely perfectly, I can get off 3 IC's in one time in nightmare. That can usually get me ~30 scourge stacks if decent density.



Last edited by AndyLovesHisBge#5265 on Nov 3, 2021, 9:15:33 PM
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AndyLovesHisBge wrote:
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Mastodonic wrote:
I'm also going to anoint Deep Breaths today and see how that plays as a QoL improvement. I'm finding single target damage isn't an issue even with my poor gear and gems so I doubt ill miss the 6% damage from my second anoint.


oh I am VERY interested in this! The amount of times I try to cast IC when it is on cool down drives me nuts :)

I have been using disciple of the slaughter and I am not sold on it for the second anoint.

Please let us know how much more uptime it feels like IC has.

Which Second Wind will you pair with Deep Breaths? Regular or anomalous?

The AOE on IC is going to be insane (on outdoor maps) with both Deep Breaths and Inc AOE support. It will be interesting to see if your Scougre stacks go up.

If I time things absolutely perfectly, I can get off 3 IC's in one time in nightmare. That can usually get me ~30 scourge stacks if decent density.



Tower is one of the best maps for scourge I've found. I've gotten to 200 stacks in there
The armour helps to keep up with the block on regen. Typically we cannot take more than 150-200 percent extra damage I think for tier 16 maps with our current defenses and armour, before the damage tend to exceed block regen? Scourge stacks add extra damage on top of map modifiers. So depending on map modifier I normally restrict to just scourge 50 or 100 stacks and stop going nightmare mode after.

Not sure if I am right but it feels that way for now.
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Physium wrote:
The armour helps to keep up with the block on regen. Typically we cannot take more than 150-200 percent extra damage I think for tier 16 maps with our current defenses and armour, before the damage tend to exceed block regen? Scourge stacks add extra damage on top of map modifiers. So depending on map modifier I normally restrict to just scourge 50 or 100 stacks and stop going nightmare mode after.

Not sure if I am right but it feels that way for now.


I feel fairly comfortable at around 120 or so in T16's. But I might just be getting lucky. You have to be extra careful once you get into the 100's though. If you time IC incorrectly in a huge mob at high scourge stacks, you can get walloped.

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