[3.11] CoC Ball Lightning Assassin - 20M+ Shaper DPS/10k ES/fortify - League Starter Guide Included

What would you guys slam this amulet with?

Looking for options (I'll remove the physical mod):

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Azdingo wrote:
What would you guys slam this amulet with?

Looking for options (I'll remove the physical mod):



i personally would slam it first with crusader (hopefully for +1) and then remove phys to craft %es (bench), then i would roll lightning and hope for +1 (if it didnt hit last time), and then seeds to get needed res?
PM ME on forums if i win ;)
Hello I feel pretty squichy vs boss. They don't oneshot me but I don't have enough ES regen to tank more than 3 attack.

the watcher eye is a must have ? Did I miss smt ?
(6200 ES, capped res, 90% to hit, have 3 ex but still thinking for the watcher eye or the craft)

Here is my stuff

Spoiler


Got a pretty good amulet with a reforge :D



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se7enek wrote:
"
Azdingo wrote:
What would you guys slam this amulet with?

Looking for options (I'll remove the physical mod):



i personally would slam it first with crusader (hopefully for +1) and then remove phys to craft %es (bench), then i would roll lightning and hope for +1 (if it didnt hit last time), and then seeds to get needed res?

I agree with you, but:
1) 10% lightning pen is, for most people, better than +1 lightning.
2) While rerolling lightning mods, you can craft "cannot roll attack mods" to greatly increase your success rate. Removing the phys (or attack) mod to craft %ES can be the last step.

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Mastiis wrote:
Hello I feel pretty squichy vs boss. They don't oneshot me but I don't have enough ES regen to tank more than 3 attack.

the watcher eye is a must have ? Did I miss smt ?
(6200 ES, capped res, 90% to hit, have 3 ex but still thinking for the watcher eye or the craft)

Here is my stuff

Spoiler


Got a pretty good amulet with a reforge :D




6200 ES is pretty low. I wouldn't switch to the ES version if I can't get 8000 ES at least.
Thank you!

I'm clearly new to crafting so the steps I should follow are:

1. Slam with crusader
2. Go for either lightning pen/+1 with Harvest (can craft can't roll attack)
3. Remove phys
4. Craft es

Am I missing something?

Edit: If I get either damage per powercharge or dmg per int, is it still good?
Last edited by Azdingo#1680 on Jul 9, 2020, 3:11:13 PM
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Wobbly wrote:
Can someone give me a guide on how I should craft the sceptre with the help of harvest crafting? SHould I just do what was in the main post?


I think the best way this league is to use a Deafening Essence of Loathing until you get only mods that you can manipulate with Harvest crafting.

My first essence gave me a sceptre with mana, but I got this on the 2nd:



Everything here can be manipulated, Augment/Remove Lightning or Remove + Add Lightning mods, and Remove Cold. This seems like the easiest and cheapest way to me to relatively quickly get a sceptre that is worth crafting Hits Can't Be Evaded on or multi-modding however you like.

Basically, do what the guide advises, but it's much easier in harvest to get to where you wanna end up since we have targeted annuls/exalts/rerolls.
Last edited by Travesty9090#7215 on Jul 9, 2020, 3:41:22 PM
Hi, I like some feedback in my build, have some upgrade to do? any advice to tell me?

my pob: https://pastebin.com/2mSfxQnF
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Azdingo wrote:
Thank you!

I'm clearly new to crafting so the steps I should follow are:

1. Slam with crusader
2. Go for either lightning pen/+1 with Harvest (can craft can't roll attack)
3. Remove phys
4. Craft es

Am I missing something?

Sounds about right. I would use remove fire/add fire before step 3 to make the fire res a "real" mod. If you need cold res, you can do that by crafting a cold res and remove/add cold. You can't do this for lighting res, because remove/add lightning can remove lightning pen. You can instead use "change fire res (or cold res) to lightning" to put lightning res. Do this before step 3 because there are fire/cold/lightning mods in prefix. You want to do it while the prefixes are filled.

"
Azdingo wrote:

Edit: If I get either damage per powercharge or dmg per int, is it still good?

They are not bad, but lightning pen/+1 to lightning is better. The only deterministic way to remove them is to use "remove a random influence mod".
Thank you, I'm still not fixed on that fire resist to be honest, as I have other piece to upgrade (helm/belt/boots) which will require balancing afterward :)

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