[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

"
emperorpipi wrote:
"
For a BIS wand you want an uninfluenced imbued wand for the fastest attack speed to make clear feel smoother


Sorry for newbie question. Due to I play Cyclone CoC before this. The cooldown problem is a major DPS issue. May I ask why people still choosing 1.5APS wand instead of a slower one? And we even use along with frenzy which makes it more than 4 reaching 5 in terms of APS. Is it different concept for a Spellslinger?


Because its attack animation is still slow before you build up enough speed from consuming corpses. Those first few casts after your stopped for whatever reason si when you can get ganked
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Vodkasheep wrote:
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Jager235 wrote:
Hey everyone I've been loving the build so far and wanted to start crafting some better gear. My questions are simply which base is best for shaper shield, and wand. Also does the wand need to be touched by something like elder/warlord or something? Also is ilvl 85 best? Thanks everyone!

asked before but it got buried, would love some feedback on this.

For a BIS wand you want an uninfluenced imbued wand for the fastest attack speed to make clear feel smoother.

Its a pretty simple craft buy 5 or so Deafening essence of anger and 5 of the T4 wild seeds to try and get the 'fracture a random mod on an item with atleast 5 mods' craft.

then one by one use the essence on imbued wands and attempt to fracture the T0 fire damage mod you got from the essence. the essence of anger and T4 seeds cost 20c a pc last I checked so it isn't too expensive.

Once that mod is fractured drop a deafening essence of Woe on the wand.

Now craft multimod and then craft cast socketed spells on skill use and Double Damage from your crafting bench.

Now add a fire mod to fill up your final prefix.

Finally remove a non caster mod and add a caster mod until it eats your multimod and not your double damage to replace it with spell crit. you may have to recraft double damage.

Your final wand should be:

T0 attack Fire damage
T1 %Spell damage
Rerollable fire prefix(its the only modifiable fire mod on your item)
Spell crit (rerollable)
Double damage
Cast socketed spells on skill use

Honestly no better mods for a wand if your VD spellslinger.



For a shield, Its alot less gurenteed and there is going to be some variation. You must use a shaper ES shield for this craft.

Start by alting until you get T1 %spell damage; Note this craft only works with spell damage not any other shaper prefixes like + to all max res. because %spell damage blocks %fire damage.

Craft fire res to block fire res on suffix

now Add fire until you get +1 to fire spell gems; At most it should take you two tries since You can only get fire damage as extra chaos damage and +1 to fire gems.

Remove chaos if You had to add fire twice because you got fire damage as extra chaos.

Now craft a life prefix

Now Add life until you get %Life on block it should at most take two times

Now uncraft crafted life and then remove life(has to be remove and add as separate crafts not the remove then add craft) until %life on block is all that is left (50% chance there) MAKE SURE TO RECRAFT PREFIX LIFE BEFORE YOU USE ADD LIFE GARDEN CRAFT and ONLY UNCRAFT DURING THE REMOVAL PHASE

Now add chaos for chaos resistance on suffix

Now craft block suffix

Now add life for T1 life prefix, if you get %es and minor life instead remove defense craft and then Add life until you get it. This part is actually risky because if you get a low normal life-non ES roll you will have to start over from the life portion and remove it all. I would suggest just keeping a crafted life prefix at this point and add influence value in place of the crafted block I mentioned earlier for a chance at the goodies.

Final craft should look like this

T1Spell damage
+1 fire damage spells
Life
Chaos res.
%Block
% life on block


Keep in mind these SHOULD work but GGG has changed some tags and meta mod rules. I am 99% sure that this will work though.


OK, reading through that shield craft - if you alt for % spell damage, then augment+regal into 2 suffixes, couldn't you just craft a third suffix (depending on which suffix you get you might have to restart, if you get fire, chaos etc) and then add/remove life for T1 life, add/remove fire for +1 to fire gem, and then your prefixes are done? And at that point, you would remove the suffixes with harvest crafting, craft life regen suffix, slam life which would force % life on block, and then add whatever other 2 suffix you want - chaos res or whatever? I'm maxed on spell and attack block so would probably go for another res. Would try this myself but I don't have the currency.
How do we shock to benefit from Inuplsa exactly? And how do we sustain HP? I don't see any leech or big amount of regen.
Last edited by Haaaaps#3985 on Jul 11, 2020, 11:29:20 AM
"
Haaaaps wrote:
How do we shock to benefit from Inuplsa exactly?


From Corpse Pact ascendancy - Enemies near corpses you Spawned Recently are Chilled and Shocked.
"
Vodkasheep wrote:
"
SirVeillance wrote:
Hi - i am just starting out with this Build and haven't yet fully understood the mechanics. Why am i taking so many Minion nodes (like Lord of the Dead, Righteous Army, Spiritual Aid...) ? Thanks!

Spiritual aid which you mentioned turns all minion damage nodes into generic damage nodes for you


Thank you - didn't notice that :)
Last edited by SirVeillance#6728 on Jul 11, 2020, 12:14:22 PM
i'm having a very had time with the mana reservation, I have now my 6l inpulsa.

I also have two rings eleron craft


AND conquers effeciency which has 2% reduced mana reservation.

How can I increase/decrease the cost needed? there is just no way to run it without inspiration at this point :(
"
Vodkasheep wrote:
"
Jager235 wrote:
Hey everyone I've been loving the build so far and wanted to start crafting some better gear. My questions are simply which base is best for shaper shield, and wand. Also does the wand need to be touched by something like elder/warlord or something? Also is ilvl 85 best? Thanks everyone!

asked before but it got buried, would love some feedback on this.

For a BIS wand you want an uninfluenced imbued wand for the fastest attack speed to make clear feel smoother.

Its a pretty simple craft buy 5 or so Deafening essence of anger and 5 of the T4 wild seeds to try and get the 'fracture a random mod on an item with atleast 5 mods' craft.

then one by one use the essence on imbued wands and attempt to fracture the T0 fire damage mod you got from the essence. the essence of anger and T4 seeds cost 20c a pc last I checked so it isn't too expensive.

Once that mod is fractured drop a deafening essence of Woe on the wand.

Now craft multimod and then craft cast socketed spells on skill use and Double Damage from your crafting bench.

Now add a fire mod to fill up your final prefix.

Finally remove a non caster mod and add a caster mod until it eats your multimod and not your double damage to replace it with spell crit. you may have to recraft double damage.

Your final wand should be:

T0 attack Fire damage
T1 %Spell damage
Rerollable fire prefix(its the only modifiable fire mod on your item)
Spell crit (rerollable)
Double damage
Cast socketed spells on skill use

Honestly no better mods for a wand if your VD spellslinger.



For a shield, Its alot less gurenteed and there is going to be some variation. You must use a shaper ES shield for this craft.

Start by alting until you get T1 %spell damage; Note this craft only works with spell damage not any other shaper prefixes like + to all max res. because %spell damage blocks %fire damage.

Craft fire res to block fire res on suffix

now Add fire until you get +1 to fire spell gems; At most it should take you two tries since You can only get fire damage as extra chaos damage and +1 to fire gems.

Remove chaos if You had to add fire twice because you got fire damage as extra chaos.

Now craft a life prefix

Now Add life until you get %Life on block it should at most take two times

Now uncraft crafted life and then remove life(has to be remove and add as separate crafts not the remove then add craft) until %life on block is all that is left (50% chance there) MAKE SURE TO RECRAFT PREFIX LIFE BEFORE YOU USE ADD LIFE GARDEN CRAFT and ONLY UNCRAFT DURING THE REMOVAL PHASE

Now add chaos for chaos resistance on suffix

Now craft block suffix

Now add life for T1 life prefix, if you get %es and minor life instead remove defense craft and then Add life until you get it. This part is actually risky because if you get a low normal life-non ES roll you will have to start over from the life portion and remove it all. I would suggest just keeping a crafted life prefix at this point and add influence value in place of the crafted block I mentioned earlier for a chance at the goodies.

Final craft should look like this

T1Spell damage
+1 fire damage spells
Life
Chaos res.
%Block
% life on block


Keep in mind these SHOULD work but GGG has changed some tags and meta mod rules. I am 99% sure that this will work though.


Awesome post! Though from what I understand, we would prefer fire damage to spell damage, since the explosions of VD and DD do not benefit from spell damage, but DO benefit from fire (or elemental) damage. If this is correct, how would you modify your craft?
IGN - Ziddyroc
Hey, a quick newbie question:

To be able to kill end games bosses (A8 Sirius as an example), is it mandatory to use the chaos resist method (inl. Divine Flesh)?

I'm trying to figure out where is the breakpoint between being able to kill end game content and face-rolling it, from the point of view of expenses.

What Pantheon should i go? i know its a personal choice but its good to know what ppl use anyway.
"
bajavi wrote:
Anyone who transitioned from a life build with Inpulsa's and Enduring Cry towards LL VD can comment on what type of changes one might expect regarding clearspeed, single target and defense? Especially the defense part is what I'm wondering about.


I got a pretty min-max life based build and did transition to LL version a few days ago but eventually switched back to life based. Here are my impressions:

1/ Single-target DPS: LL version has a higher single target DPS (and higher ceiling as well). It's good if you want to see bosses melt and if you care about PoB DPS. However I think life based version has enough single target DPS if you min-max it. When I switched back, I also added a 1-link raise spectre and got some high HP spectre to improve the corpse explosion damage. I can kill last phase Sirus after like 1 beam rotation, so it feels pretty good.

2/Clear speed: LL version has decent clear, but no where as good and satisfying as life based due to the loss of Inpulsa. It's also slower (without Tailwind boot) significantly since fitting in 3-L Shield Charge is not easy and you lose some attack speed as well. Dash/flame dash feels ok, but not smooth enough for my liking. Also LL version got rekt by porcupines if you don't have something like awakened spell cascade to consume their corpse.

3/Tankiness: oh boy this is what turned me off the most about LL version. It is much squishier than life version, basically you have decent pool of ES (8-10k) and max block with the help of Rumi and that's pretty much it. I could face tank everything with the life version, but when I tried facetanking with LL version I got rekt very often. The play style for LL needs to be staying far back, which can be ok for some people but not for me personally. Life version offers so much more defensive options: divine flesh, enduring cry, good armor + phys reduction (with enduring cry up and no flask I get like 40+% phys reduction, with granite flask it's like 80% estimated phys reduction).


Eventually I think life version is a much smoother experience, but at some point you will hit the cap and it's hard to get more damage. However it is still enough for this league since the monsters are not juiced up like Delirium. If you want more min-maxing and PoB Dps then LL is the way to go.

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