[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

Is cinderswallow any good with this build?
Hey everyone I've been loving the build so far and wanted to start crafting some better gear. My questions are simply which base is best for shaper shield, and wand. Also does the wand need to be touched by something like elder/warlord or something? Also is ilvl 85 best? Thanks everyone!

asked before but it got buried, would love some feedback on this.
Anyone who transitioned from a life build with Inpulsa's and Enduring Cry towards LL VD can comment on what type of changes one might expect regarding clearspeed, single target and defense? Especially the defense part is what I'm wondering about.
Last edited by bajavi#4763 on Jul 11, 2020, 3:32:49 AM
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Jager235 wrote:
Hey everyone I've been loving the build so far and wanted to start crafting some better gear. My questions are simply which base is best for shaper shield, and wand. Also does the wand need to be touched by something like elder/warlord or something? Also is ilvl 85 best? Thanks everyone!

asked before but it got buried, would love some feedback on this.

For a BIS wand you want an uninfluenced imbued wand for the fastest attack speed to make clear feel smoother.

Its a pretty simple craft buy 5 or so Deafening essence of anger and 5 of the T4 wild seeds to try and get the 'fracture a random mod on an item with atleast 5 mods' craft.

then one by one use the essence on imbued wands and attempt to fracture the T0 fire damage mod you got from the essence. the essence of anger and T4 seeds cost 20c a pc last I checked so it isn't too expensive.

Once that mod is fractured drop a deafening essence of Woe on the wand.

Now craft multimod and then craft cast socketed spells on skill use and Double Damage from your crafting bench.

Now add a fire mod to fill up your final prefix.

Finally remove a non caster mod and add a caster mod until it eats your multimod and not your double damage to replace it with spell crit. you may have to recraft double damage.

Your final wand should be:

T0 attack Fire damage
T1 %Spell damage
Rerollable fire prefix(its the only modifiable fire mod on your item)
Spell crit (rerollable)
Double damage
Cast socketed spells on skill use

Honestly no better mods for a wand if your VD spellslinger.



For a shield, Its alot less gurenteed and there is going to be some variation. You must use a shaper ES shield for this craft.

Start by alting until you get T1 %spell damage; Note this craft only works with spell damage not any other shaper prefixes like + to all max res. because %spell damage blocks %fire damage.

Craft fire res to block fire res on suffix

now Add fire until you get +1 to fire spell gems; At most it should take you two tries since You can only get fire damage as extra chaos damage and +1 to fire gems.

Remove chaos if You had to add fire twice because you got fire damage as extra chaos.

Now craft a life prefix

Now Add life until you get %Life on block it should at most take two times

Now uncraft crafted life and then remove life(has to be remove and add as separate crafts not the remove then add craft) until %life on block is all that is left (50% chance there) MAKE SURE TO RECRAFT PREFIX LIFE BEFORE YOU USE ADD LIFE GARDEN CRAFT and ONLY UNCRAFT DURING THE REMOVAL PHASE

Now add chaos for chaos resistance on suffix

Now craft block suffix

Now add life for T1 life prefix, if you get %es and minor life instead remove defense craft and then Add life until you get it. This part is actually risky because if you get a low normal life-non ES roll you will have to start over from the life portion and remove it all. I would suggest just keeping a crafted life prefix at this point and add influence value in place of the crafted block I mentioned earlier for a chance at the goodies.

Final craft should look like this

T1Spell damage
+1 fire damage spells
Life
Chaos res.
%Block
% life on block


Keep in mind these SHOULD work but GGG has changed some tags and meta mod rules. I am 99% sure that this will work though.
Last edited by Vodkasheep#3317 on Jul 11, 2020, 7:03:37 AM
Wow thank you for the very indepth reply that was incredibly helpful. I assume the imued wand needs to be ilvl 85? And the es shaper shield should also be 85 with a titanium spirit shield base?

Again thank you that was a great step by step I didnt know.
Everything on the wand that is actually vital is crafted or essence. check poedb for the item levels you need look and decide weather getting a lower item level item for the greator chance to hit +1 to fire gems is worth the lower spell crit values since I think ignoring spell crit everything is either crafted or has an Item level of 1. You can also remove the spell crit later and craft chaos res if you like that more. I also updated one part of the shield at the end to make it more clear.

we don't scale ES that much so I would go for a cheaper base. I like the one that is just a circle vaal something. 1 less block than thorium but gives 15 spell damage and is WAY cheaper.
Last edited by Vodkasheep#3317 on Jul 11, 2020, 7:05:46 AM
Hi - i am just starting out with this Build and haven't yet fully understood the mechanics. Why am i taking so many Minion nodes (like Lord of the Dead, Righteous Army, Spiritual Aid...) ? Thanks!
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SirVeillance wrote:
Hi - i am just starting out with this Build and haven't yet fully understood the mechanics. Why am i taking so many Minion nodes (like Lord of the Dead, Righteous Army, Spiritual Aid...) ? Thanks!

Spiritual aid which you mentioned turns all minion damage nodes into generic damage nodes for you
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For a BIS wand you want an uninfluenced imbued wand for the fastest attack speed to make clear feel smoother


Sorry for newbie question. Due to I play Cyclone CoC before this. The cooldown problem is a major DPS issue. May I ask why people still choosing 1.5APS wand instead of a slower one? And we even use along with frenzy which makes it more than 4 reaching 5 in terms of APS. Is it different concept for a Spellslinger?
Can some one kindly take a look at my passive tree?


I started off with Zizaran's build which I came across first. And the sort of switched to this one. I have ended up with somewhat of a hybrid. If someone could let me know if I have obvious mistakes that I should re-spec, that would be lovely. (Yes, I know I need to finish 4th Lab.)

Bonus Question:
Why does Shield Charge sometimes simply doesn't charge at full mana? Usually happens during hectic fights with lots of things going on and I am trying to get to a safer place. Often I have to resort to Flame Dash

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