[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

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Lyxara wrote:
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c3rement wrote:
Some beginner’s mechanics questions (that I assume have been hashed out somewhere in the last 170+ pages):

a) Why Elemental Weakness instead of Flammability? Volatile Dead and Detonate Dead are both Fire spells and Desecrate is a Chaos spell so doesn’t gain anything from Elemental Weakness, and poe.ninja is showing Flammability as more common

b) Why Steelskin instead of Molten Shell (or Immortal Call)? Molten Shell seems like a more common choice and a longer uptime

c) Why both Shield Charge and Flame Dash? I can see Shield Charge giving Fortify, so why a second movement skill since Flame Dash isn’t linked to a low-level Arcane Surge?


a) ele weakness is used by some ppl when they dont have flammability on hit

b) def skill is something you have to decide for yourself, I'm running immortal call for example

c) shield charge cant jump over things or over gaps, flame dash can - I'm not using shield charge at all since I don't jump into packs.

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Covidicus wrote:
Ok, I think I have finally got some decent gear together.


Got a few items for what I think are steals. Got my inpulsa 5L, boots, and shield for 6ex total. Everything else was max 20c (wand, rings, belt, gloves were a drop, helmet was 1c but sucks).

Going to work on 6 linking the inpulsa soon.

Also got the timeless jewel and the sadist/cremator/doryani jewel.

Right now I want to upgrade my helmet...everyone seems to be getting the spellslinger cooldown mod, but the guide has the VD +1 corpse mod as BIS.

Which one would be recommended?


CDR is nice to get the 69% treshhold, haven't put a lot of thought into VD +1 since hte cdr is overall more dps since less time more balls



so now I have:

20 helm
15 boots
15 belt
19 gem

That's the 69% threshold. From what I understand from the reddit thread I read, I wouldn't see an improvement if I upgraded the 20 cdr helm to a 30 cdr helm, correct?

It's kind of a confusing variable, as I see it currently.
It's confusing due to server tick rates. Which is simply a factor of the architecture of the internet. I don't think there is much GGG could do about it.
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Evernothing wrote:
It's confusing due to server tick rates. Which is simply a factor of the architecture of the internet. I don't think there is much GGG could do about it.




Right, the game is so highly customizable that the rabbit hole extends that far. Pretty impressive.


What I gather is that there won't be a difference after 69% CDR until you hit 90%. Still not sure on this.
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Lyxara wrote:
CDR is nice to get the 69% treshhold, haven't put a lot of thought into VD +1 since hte cdr is overall more dps since less time more balls
69% cdr vs 52% cdr (don't need head enchant at all) is 10% less dps. vd+1 is 25% more dps... why we talk about spellslinger cdr helm enchant at all? it's garbage...
well i tried craft this BiS helmet and got it really quickly. i have for sell 19 fossil tries haha. I can sell it cheaper. By 19 tries i mean, 19 resonators, scorched and pristine fossil. Awesome build btw. One of the best i ever played.


one more question. Whether increased fire damage, spell damage adds fire to spell atack in ring or amulet improve damage?

And last one - whats better Elemental focus support or hiphotermia in last 6l slot?
Last edited by Maniuu#1413 on Jul 10, 2020, 8:07:16 PM
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Maniuu wrote:
well i tried craft this BiS helmet and got it really quickly. i have for sell 19 fossil tries haha. I can sell it cheaper. By 19 tries i mean, 19 resonators, scorched and pristine fossil. Awesome build btw. One of the best i ever played.


one more question. Whether increased fire damage, spell damage adds fire to spell atack in ring or amulet improve damage?

And last one - whats better Elemental focus support or hiphotermia in last 6l slot?

I believe added damage to attacks only contributes to damage when it's on the wand. Having that roll on a ring or amulet doesn't do anything.
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ztnk wrote:
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Lyxara wrote:
CDR is nice to get the 69% treshhold, haven't put a lot of thought into VD +1 since hte cdr is overall more dps since less time more balls
69% cdr vs 52% cdr (don't need head enchant at all) is 10% less dps. vd+1 is 25% more dps... why we talk about spellslinger cdr helm enchant at all? it's garbage...



Uhhhh...

Damn.

I guess I need to try it out for myself.
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Maniuu wrote:
well i tried craft this BiS helmet and got it really quickly. i have for sell 19 fossil tries haha. I can sell it cheaper. By 19 tries i mean, 19 resonators, scorched and pristine fossil. Awesome build btw. One of the best i ever played.


one more question. Whether increased fire damage, spell damage adds fire to spell atack in ring or amulet improve damage?

And last one - whats better Elemental focus support or hiphotermia in last 6l slot?



I'm looking for the bone helmet version for the +20% minion damage.

Everything on the market are the same weird mirrored ones, no idea why there are so many non-mirror worthy mirrored bone helmets.
Question - can anyone here do the -mana cost to skills enchant? just have too much reserved right now after moving things around
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Soulstrike628 wrote:
Question - can anyone here do the -mana cost to skills enchant? just have too much reserved right now after moving things around


Yea I have the craft

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