Atlas Changes in 3.10.0
" The Doctor cards adds about 1-2c profit per map. It's not even that much. It could easily be balanced by adding more monsters to other maps/removing some monsters from burial chambers (just be caresful to still allow to sustain it). | |
If these people cry, they cry more than a truck full of pigs, the league has not started and they have not tried how it works and they are already crying. they like to have 2000 ornament maps in the stash
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These changes do not fix the fact that Atlas has become tedious way where we "WORK" towards Delve, Shaper Guardians, Elder Guardians and hoping for Awakened crap from Influences and eventually, Sirus
The fact that you base Influence clearing on "opened maps" regardless of rarity/tier rather than cleared maps, hand-in-hand with abundance of maps this completely screws the "need" to actually do the hard content. I noticed that the level of Alva Temple is now based on the highest opened incursion, conquerors are based on the zone level of the map where influence was spawned ... some consistency would be nice There are so many of these little details which screws with the perceived knowledge of the game and actual mechanics, and it is approaching critical mass where full rework will be the only solution. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. | |
Make cartographer's seals usable on a map like old sextants, 3 tiers - the next 5/10/15 maps of that Tier that drop, are always of the type that is sealed. So u Seal arachnid Tomb tier 12 with white Carto Seal - Next 5 maps of tier 12 are Arachnid tomb only. This way there is a cost associated with "shaping" or sealing ur atlas, but u don't have to "delete" any maps from atlas completion.
We failed once, We failed twice, We must fail again!
WE'll b@ng ok? |
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" +1 | |
"Quoting this because there should be more complaints about how the map mod increases work. Getting awakener levels earlier in the atlas would have already made the game harder which is great! It didn't need to be a permanent status to make Atlas completion feel punishing- just completing maps at all already does that as it is now, there doesn't need to be a 2nd punishment for playing the Atlas. |
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Thank you for the feedback and quick responsiveness.
One mod in particular that became a huge issue for my builds personally was the "less recovery of life" mod. Though I was leeching the same amount, the time it took to return the life ended up killing my 2h berserker cycloner far too often simply because I couldn't effectively use leech to recover in a reasonable time after taking damage. | |
Please delete map mod: no regen
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" i do think most players (especially the reddit horde) haven't realised, that, if more maps drop, they mass drop for everybody. they don't really care for the game or challenging gameplay, all they want is the game being more suited for their personal game style. maps work as a currency sink to get the orbs out of the game again before they inflate the market prices for top end items. looks like very few know that. or care. age and treachery will triumph over youth and skill!
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wait, i was about to buy a map tab. does this mean, i dont need it anymore cause rates getting nerfed next league anyway?
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