Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

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aka2411 wrote:
some tips on using AW is binding it only your right click, really helps with using on those tiny red weapons...

other than that, idk if im using the other active the right way, we just spam Desecrate and then Flesh Offering once in a while right?


That is mostly it, yes! I'm also very active in casting Convocation, to pull minions from pack to pack so they don't wander off.

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AndyLovesHisBge wrote:
I have a POB question.

I have created the Lingering Blade out of a Glass Shank (with the added flat PHY damage). I added the Lingering Blade to my build and it shows up in my item list as "unused"

How do I get this blade into the Animate Weapons pull down menu? I tried to drag and drop it but it does not show up in the pull down menu....


In the Gear section, you have to hit "manage" and create a new set of gear, and add the Shank to that.

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Keyen wrote:
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Mecielle wrote:

As I said above in a previous comment where I answered to you: With nice added phys jewels, if I ever get them. I don't even have 3 jewel socketes allocated on the tree.
Oh, I see, so this wasn't a typo from your part last time (I believed you spoke of the increased damage to minions on the jewel)

So, I will tell you, with 0, 10, 400 or 100000000 added physical damage, the damage gain (in %) from rotten claw is the same.

You may have the impression the "more" damage from impale varies depending of other factors, but it doesn't. The only things which matter is the % impale chance, the % impale effect and the amount of impale hits (here, fixed to 5 no matter what). That's all. You never get more than 11% more damage form rotten claws, despite what you think. The only way to increase that amount is getting more impale effect from doing stupid stuff, like linking an Enhance/empower to Dread banner.


You're wildly off-topic for the thread at this point and I'd ask you kindly to move this debate to another place. The mechanics of scaling impale for minions has nothing to do with this build guide and it's drowning out people who have relevant questions.
Last edited by ThanatoZGaming#6817 on Mar 15, 2020, 4:43:21 PM
My animated weapons keep getting obliterated in tier 2 magic maps please tell me what im doing wrong, this feels horrible
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MoLoK13 wrote:
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aka2411 wrote:
some tips on using AW is binding it only your right click, really helps with using on those tiny red weapons...

other than that, idk if im using the other active the right way, we just spam Desecrate and then Flesh Offering once in a while right?


That is mostly it, yes! I'm also very active in casting Convocation, to pull minions from pack to pack so they don't wander off.


Why are you both spamming Desecrate? I only have the gem for boss fights where there are no corpses for the offering.
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MoLoK13 wrote:


In the Gear section, you have to hit "manage" and create a new set of gear, and add the Shank to that.


Thank you! That worked (I think). At least I can see it in the drop down menu now.

My POB DPS is still way too low (13k) though compared to the damage I am doing in act 9.

I will keep playing with it.
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random55577 wrote:
My animated weapons keep getting obliterated in tier 2 magic maps please tell me what im doing wrong, this feels horrible


I'm not sure, though if you're doing delirium that is not uncommon - apparently can't leech off delirium monsters? Sometimes have to back off and resummon.

Also, I looked at your build at it seems you skipped all the jewel sockets, which I think is a mistake.

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Mecielle wrote:
Why are you both spamming Desecrate? I only have the gem for boss fights where there are no corpses for the offering.


Lots of corpses getting shattered... Joys of cold! Also I think just some muscle memory, I have the keybind for Desecrate right next to Flesh Offering.
Last edited by ThanatoZGaming#6817 on Mar 15, 2020, 4:54:29 PM
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MoLoK13 wrote:
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random55577 wrote:
My animated weapons keep getting obliterated in tier 2 magic maps please tell me what im doing wrong, this feels horrible


I'm not sure, though if you're doing delirium that is not uncommon - apparently can't leech off delirium monsters? Sometimes have to back off and resummon.

Also, I looked at your build at it seems you skipped all the jewel sockets, which I think is a mistake.

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Mecielle wrote:
Why are you both spamming Desecrate? I only have the gem for boss fights where there are no corpses for the offering.


Lots of corpses getting shattered... Joys of cold! Also I think just some muscle memory, I have the keybind for Desecrate right next to Flesh Offering.


Yea, I assumed that stuff gets shattered, but still couldnt come up with a reason to actively spam it. Thought you would just cast it once every 10 seconds for a new flesh offering. But ok, maybe different definitions of "spamming".
Last edited by Mecielle#3021 on Mar 15, 2020, 4:59:25 PM
I've not used Elemental Equilibrium before, and I'm somewhat confused about it.

If I understand correctly, it requires that I hit the enemy with damage that IS NOT the element that I actually want to have hurt the enemy the most.

In the case of this build, since the minions are doing all cold damage, I would need to hit the enemy with fire or lightning.

Fair enough, but WHERE is the fire/lightning damage in this build coming from? Bladefall is pure physical, and the only other source of such a thing I can think of would be a prefix/affix on gear, but I didn't really see anything about that in the guide (though I could have missed it!).

Is it basically the case that I need to make sure I have nothing giving me added cold damage to spells, and something that DOES give added lightning or fire so that Bladefall actually makes this all happen? Or is there some other thing thats obvious that I'm not seeing (very possible, this is my first time with any minion build).

EDIT: Also, since the build uses Hatred, wouldn't the "gain 20 percent of physical damage as extra cold damage" count as damage from cold and therefore make EE not do what I want?
Last edited by TheRealDeria#3188 on Mar 15, 2020, 5:22:27 PM
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TheRealDeria wrote:
...something that DOES give added lightning or fire so that Bladefall actually makes this all happen? ...
EDIT: Also, since the build uses Hatred, wouldn't the "gain 20 percent of physical damage as extra cold damage" count as damage from cold and therefore make EE not do what I want?


That is correct, see the gear section for all the item options to trigger EE.

Hatred is linked to Generosity so we don't get affected by it.
Can I ask how do we summoning Animate Guardian and Raise Spectre and Summon Carrion? I think I'm running out of hotkeys for these haha
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aka2411 wrote:
Can I ask how do we summoning Animate Guardian and Raise Spectre and Summon Carrion? I think I'm running out of hotkeys for these haha


The Guardian and Specter don't need hot keys. Just summon them once and they remain until they die (even when you log out).

The Golem needs to be summoned at the start of each play session. I have not had him die yet but if you find that yours dies you could hot key it in a convenient spot.

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