Wolcen Hype Release!
I think PoE did one of the best "set" items in arpg's imaginable when they released beastiary unique's, no clue why they didn't expand on it a bit further.
Haven't played LE so can't comment on that, but i generally agree that a lot of games mess it up by promoting a "full set or nothing" type of deal where each additional piece includes exponential benefits making it a waste to not include them. I think beastiary unique's are designed with a "how would a set in PoE look like" framework and they pulled it off rather solidly. No single piece fiels mandatory or provides exponential gains to the character. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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"wait, are you a last epoch dev ? didnt charan say theres a fellow exile on board there ? |
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^Karv also works for LE if i remember correctly, which is, promising let's go with that.
Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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oh yeah...LE is doing the right things, in terms of who to hire ;)
definitely buying it now. Karv is that dude, and I remember Sarno helping a lot of people on these forums. |
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I always get bored and disinterested fairly soon when I try to play Last Epoch. I'm not really sure why that is.
I have a pretty good sense of humor. I'm not German.
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the theorycrafting in poe always beat the actual gameplay for me, so like Charan mentioned, it seems like LE is oriented towards that kind of a feel, which is perfect for me.
but for someone who prefers pacing or meaty gameplay, yeah its probably not it. make a deep game with complexity and lots of interactions, and endgame that isnt trivial, and it probably will be worth 40 bucks. |
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" When did you last play? I couldn't play upon release because there were such bad delays during combat, but after a couple of patches this was fixed for me. |
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" Last Epoch only has 2 sets so far, both are not build defining. Which is kind of how things go with sets - they are either build defining or outclassed. Trying to do it in any other way is a losing battle. Besides, that one set which gets bonuses to the three elements - it is possible to condense it in a single unique item (with lower bonuses) or different unique items which give different bonuses, kind of like how unique ignite-based items work right now. I don't see why it must be a set of items. In fact I don't think I've ever seen a good reason why sets must exist in a game. Whats dangerous in Last Epoch in particular is that it doesn't have that many item slots (I think it has 1 more than PoE where you shove the book?), so sets there will either become build defining and you need to predominantly wear set pieces for a certain build or they will consist of 2-3 items, which begs the question why not just turn them into uniques anyway. By the way, I don't agree that bestiary items are proper set items. They all revolve around auras. I don't believe every single set can revolve around an aura, its too complicated to pull off. |
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" The aura is the connection point of all the items, there is no reason to believe it needs to be an aura with an actual effect but could just be a "buff effect" on the character that all the items read before granting their own individual modifiers. The thing with bestiary is that you can craft that aura on any gear so suddenly the "set-item" restriction is worked away. Because of that you can have a situation where "1 set item bonus" becomes a thing, which seems almost contrary to the usual functionality or design of sets. Obviously also because they don't exponentially scale up the more items you equip, each piece of gear grants its distinct value or ability. I think what you call "not propper set items" i simply call "the best implementation of set items to date" if i had to compare them with other games. The aura objection doesn't seem an issue to me because you could simply make it a 5% mana reservation character buff that excludes other "set character buffs" to expand the system. Though i like the mana reservation cost associated(35%) because it also forces choice on the player. "Is this set worth giving up a herald or 50% aura", is a very solid way to make people weigh it up. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Plenty of flaws actually
If more have to be included, the entire Bestiary mechanic has to be reworked. This is not the easy access uberlab, where no matter how many new enchants are added the access remains cheap. On top of that the items in the how many, 4 bestiary sets, are not evenly balanced with some of them clearly much better and usable than the rest. If this set system was so good in theory the devs should have at least tried to clean it up but they never did, they tried out other ways of itemization instead. The bestiary items almost always require an additional rare item to make them work. This can be very restrictive. Suddenly even if you use 1 bestiary item in reality you have 2 slots filled up. This is one of the biggest reasons why sets are IMO bad. The aura buffs can eventually start overlapping and getting redundant. So you have aspect of the spider which is great for chaos builds, avian which is great for minion builds, etc. Eventually if you keep adding more they will start to overlap because they cant be anything other than general - increase chaos damage, increase crit, etc. Path of Exile is an awful place for set items and the like because of the way skills are acquired and leveled, and how open ended each class is. This may cause conflicts with actual auras/heralds. It may limit the number of new auras/heralds being introduced or it will be a case where one is strictly better than the other. |
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